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04-23-18 11:59:37 PM

Jul - Display Case - Nomic 2 - Worlds New poll - New thread - Thread closed
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Lunaria

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Pronouns: she/her
From: pile of fluff

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Posted on 04-24-11 04:24:23 AM Link
Rule transmute pass.
-------

Rules:

Permanent:
1. Rules that are made permanent can't be changed, removed or transmuted.
2. Rules that are in the tier below permanent can be voted to be added as permanent; in order to pass there needs to be a clear majority. Each player gets one vote when voting for this.
3. The game will end the first of June this year.

Immutable:
1. Players take turns in order of the list, descending.
2. The player or the alliance with the highest score at the end of the game wins.
3. If two players forge an alliance they pool their points, but have to vote as one.
4. Players vote with their current score to decided of new rules are added, or current rules changed/removed.

Mutable:
1. In the case of a tie, a die roll will determine the outcome.
2. It costs two points to make, join or leave an alliance.
3. No rules can be made that will use values and/or objects outside of the game itself.
4. Immutable rules needs to be transmuted to mutable before they can be changed or removed.

-------

Score:

1. Sanky - 17
2. The Red Snifit - 14 (13 + 1)
3. Girlydragon - 10
4. Imajin - 12 (11 + 1)
5. Arp1033 - 9
6. CB - 10

Worlds:

Nedara - The shadow - Arp1033
Varaa - The fire - Girlydragon
Vorani - The balance - Sanky, The Red Snifit
Undra - The infinity - Imajin
Zevra - The void - CB

-------

Round: 2
Next up: Girlydragon
Event: None

-------

Feeling terrible right now due to lack of sleep, I hope I got this right...
Girlydragon
2940
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Level: 99


Posts: 1682/2941
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Since: 07-21-07

From: Sweden

Since last post: 47 days
Last activity: 1 hour

Posted on 04-24-11 11:30:51 AM (last edited by Girlydragon at 04-24-11 11:31 AM) Link
I'll try and steal some from Sanky.

I'll also make an attempt at a new rule:

"Any time a rule suggestion, change or removal passes, the player suggesting the rule/change/removal will get two points."

This will give players more incentive to alter the ruleset, without giving far too much of an advantage.

Which in the end will probably give us a more interesting ruleset.
Sanqui
1710
🦉
Level: 76


Posts: 777/1714
EXP: 3916823
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Since: 12-20-09

Pronouns: any
From: Czechia (NEW!)

Since last post: 10 days
Last activity: 10 hours

Posted on 04-24-11 11:38:39 AM Link
Despite of you stealing my points,
Q
Seeker of the tru7h
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Posted on 04-24-11 11:47:08 AM Link
I also support this.

Also:
Originally posted by Sanky
By the way, I would suggest re-suggesting your original rule later and then attempting to promote it to permanent.

We discussed this, and apparently the rule is invalid in it's intended form because its addition goes against the first permanent rule and the former first immutable rule, which apply before the rule in question can be put into practice.
CB

Flippitty Flip
Level: 84


Posts: 1566/2280
EXP: 5592682
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Since: 01-31-11

From: Canadaland

Since last post: 6.0 years
Last activity: 6.0 years

Posted on 04-24-11 12:27:59 PM (last edited by CB at 04-24-11 12:28 PM) Link
Nicole

Disk-kun
Level: 139


Posts: 3567/6440
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Pronouns: she/her
From: Boston, MA

Since last post: 2 days
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Posted on 04-24-11 12:33:21 PM Link
While I like this idea, it seems likely to pass, so I'm going to pass too.
Lunaria

Moon Bunny! :3
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Posted on 04-24-11 12:47:23 PM Link
Rule passes.
-------

Rules:

Permanent:
1. Rules that are made permanent can't be changed, removed or transmuted.
2. Rules that are in the tier below permanent can be voted to be added as permanent; in order to pass there needs to be a clear majority. Each player gets one vote when voting for this.
3. The game will end the first of June this year.

Immutable:
1. Players take turns in order of the list, descending.
2. The player or the alliance with the highest score at the end of the game wins.
3. If two players forge an alliance they pool their points, but have to vote as one.
4. Players vote with their current score to decided of new rules are added, or current rules changed/removed.

Mutable:
1. In the case of a tie, a die roll will determine the outcome.
2. It costs two points to make, join or leave an alliance.
3. No rules can be made that will use values and/or objects outside of the game itself.
4. Immutable rules needs to be transmuted to mutable before they can be changed or removed.
5. The player who suggest a rule, change, or transmute gets 2 points if it passes.

-------

Score:

1. Sanky - 16 (17 - 1)
2. The Red Snifit - 14
3. Girlydragon - 11 (10 + 1)
4. Imajin - 13 (12 + 1)
5. Arp1033 - 9
6. CB - 10

Worlds:

Nedara - The shadow - Arp1033
Varaa - The fire - Girlydragon
Vorani - The balance - Sanky, The Red Snifit
Undra - The infinity - Imajin
Zevra - The void - CB

-------

Round: 2
Next up: Imajin
Event: None

-------

Note: rules like this does not apply on the turn they are made, just like last game. This is how I deal with it unless someone adds a rule about it.
Nicole

Disk-kun
Level: 139


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Pronouns: she/her
From: Boston, MA

Since last post: 2 days
Last activity: 3 hours

Posted on 04-24-11 12:50:54 PM Link
I'm going to pass this turn to get my 2 points...
Lunaria

Moon Bunny! :3
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Last activity: 5 hours

Posted on 04-24-11 01:08:17 PM Link
Turn passed.
-------

Rules:

Permanent:
1. Rules that are made permanent can't be changed, removed or transmuted.
2. Rules that are in the tier below permanent can be voted to be added as permanent; in order to pass there needs to be a clear majority. Each player gets one vote when voting for this.
3. The game will end the first of June this year.

Immutable:
1. Players take turns in order of the list, descending.
2. The player or the alliance with the highest score at the end of the game wins.
3. If two players forge an alliance they pool their points, but have to vote as one.
4. Players vote with their current score to decided of new rules are added, or current rules changed/removed.

Mutable:
1. In the case of a tie, a die roll will determine the outcome.
2. It costs two points to make, join or leave an alliance.
3. No rules can be made that will use values and/or objects outside of the game itself.
4. Immutable rules needs to be transmuted to mutable before they can be changed or removed.
5. The player who suggest a rule, change, or transmute gets 2 points if it passes.

-------

Score:

1. Sanky - 16
2. The Red Snifit - 14
3. Girlydragon - 11
4. Imajin - 15 (13 + 2)
5. Arp1033 - 9
6. CB - 10

Worlds:

Nedara - The shadow - Arp1033
Varaa - The fire - Girlydragon
Vorani - The balance - Sanky, The Red Snifit
Undra - The infinity - Imajin
Zevra - The void - CB

-------

Round: 2
Next up: Arp1033
Event: None

-------

Then meta gaming happen. :p
Arp1033
Member
Level: 57


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From: Pacific Northwest

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Last activity: 5.0 years

Posted on 04-25-11 03:51:27 AM Link
I also pass my turn.
Lunaria

Moon Bunny! :3
Level: 131


Posts: 3701/5555
EXP: 25930311
For next: 494309

Since: 07-28-07

Pronouns: she/her
From: pile of fluff

Since last post: 1 day
Last activity: 5 hours

Posted on 04-25-11 06:51:45 AM Link
Turn passed.
-------

Rules:

Permanent:
1. Rules that are made permanent can't be changed, removed or transmuted.
2. Rules that are in the tier below permanent can be voted to be added as permanent; in order to pass there needs to be a clear majority. Each player gets one vote when voting for this.
3. The game will end the first of June this year.

Immutable:
1. Players take turns in order of the list, descending.
2. The player or the alliance with the highest score at the end of the game wins.
3. If two players forge an alliance they pool their points, but have to vote as one.
4. Players vote with their current score to decided of new rules are added, or current rules changed/removed.

Mutable:
1. In the case of a tie, a die roll will determine the outcome.
2. It costs two points to make, join or leave an alliance.
3. No rules can be made that will use values and/or objects outside of the game itself.
4. Immutable rules needs to be transmuted to mutable before they can be changed or removed.
5. The player who suggest a rule, change, or transmute gets 2 points if it passes.

-------

Score:

1. Sanky - 16
2. The Red Snifit - 14
3. Girlydragon - 11
4. Imajin - 15
5. Arp1033 - 15 (9 + 6)
6. CB - 10

Worlds:

Nedara - The shadow - Arp1033
Varaa - The fire - Girlydragon
Vorani - The balance - Sanky, The Red Snifit
Undra - The infinity - Imajin
Zevra - The void - CB

-------

Round: 2
Next up: CB
Event: None

-------
CB

Flippitty Flip
Level: 84


Posts: 1586/2280
EXP: 5592682
For next: 69270

Since: 01-31-11

From: Canadaland

Since last post: 6.0 years
Last activity: 6.0 years

Posted on 04-25-11 02:42:58 PM Link
Using the void ability to remove points from Sanky.
Lunaria

Moon Bunny! :3
Level: 131


Posts: 3704/5555
EXP: 25930311
For next: 494309

Since: 07-28-07

Pronouns: she/her
From: pile of fluff

Since last post: 1 day
Last activity: 5 hours

Posted on 04-25-11 03:09:05 PM Link
Turn passed.
-------

Rules:

Permanent:
1. Rules that are made permanent can't be changed, removed or transmuted.
2. Rules that are in the tier below permanent can be voted to be added as permanent; in order to pass there needs to be a clear majority. Each player gets one vote when voting for this.
3. The game will end the first of June this year.

Immutable:
1. Players take turns in order of the list, descending.
2. The player or the alliance with the highest score at the end of the game wins.
3. If two players forge an alliance they pool their points, but have to vote as one.
4. Players vote with their current score to decided of new rules are added, or current rules changed/removed.

Mutable:
1. In the case of a tie, a die roll will determine the outcome.
2. It costs two points to make, join or leave an alliance.
3. No rules can be made that will use values and/or objects outside of the game itself.
4. Immutable rules needs to be transmuted to mutable before they can be changed or removed.
5. The player who suggest a rule, change, or transmute gets 2 points if it passes.

-------

Score:

1. Sanky - 10 (16 - 6)
2. The Red Snifit - 14
3. Girlydragon - 11
4. Imajin - 15
5. Arp1033 - 15
6. CB - 8 (10 - 2)

Worlds:

Nedara - The shadow - Arp1033
Varaa - The fire - Girlydragon
Vorani - The balance - Sanky, The Red Snifit
Undra - The infinity - Imajin
Zevra - The void - CB

-------

Round: 3
Next up: Sanky
Event: None

-------
Sanqui
1710
🦉
Level: 76


Posts: 784/1714
EXP: 3916823
For next: 89237

Since: 12-20-09

Pronouns: any
From: Czechia (NEW!)

Since last post: 10 days
Last activity: 10 hours

Posted on 04-26-11 05:20:51 AM Link
I suggest making immutable rule 4 mutable.
Nicole

Disk-kun
Level: 139


Posts: 3590/6440
EXP: 32456625
For next: 10820

Since: 07-06-07

Pronouns: she/her
From: Boston, MA

Since last post: 2 days
Last activity: 3 hours

Posted on 04-26-11 09:11:47 AM Link
I'm going to pass.
Girlydragon
2940
Possibly neither Girly nor Dragon.
Level: 99


Posts: 1686/2941
EXP: 9998166
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Since: 07-21-07

From: Sweden

Since last post: 47 days
Last activity: 1 hour

Posted on 04-26-11 09:17:27 AM Link
I'll be giving this my support.
Arp1033
Member
Level: 57


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From: Pacific Northwest

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Last activity: 5.0 years

Posted on 04-26-11 06:36:26 PM Link
My name is Arp1033, and I support this rule change!
CB

Flippitty Flip
Level: 84


Posts: 1595/2280
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Since: 01-31-11

From: Canadaland

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Last activity: 6.0 years

Posted on 04-26-11 07:30:33 PM Link
Nope.
Lunaria

Moon Bunny! :3
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Pronouns: she/her
From: pile of fluff

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Posted on 04-26-11 07:36:15 PM Link
Transmute passes.
-------

Rules:

Permanent:
1. Rules that are made permanent can't be changed, removed or transmuted.
2. Rules that are in the tier below permanent can be voted to be added as permanent; in order to pass there needs to be a clear majority. Each player gets one vote when voting for this.
3. The game will end the first of June this year.

Immutable:
1. Players take turns in order of the list, descending.
2. The player or the alliance with the highest score at the end of the game wins.
3. If two players forge an alliance they pool their points, but have to vote as one.

Mutable:
1. In the case of a tie, a die roll will determine the outcome.
2. It costs two points to make, join or leave an alliance.
3. No rules can be made that will use values and/or objects outside of the game itself.
4. Immutable rules needs to be transmuted to mutable before they can be changed or removed.
5. The player who suggest a rule, change, or transmute gets 2 points if it passes.
6. Players vote with their current score to decided of new rules are added, or current rules changed/removed.

-------

Score:

1. Sanky - 12 (10 + 2)
2. The Red Snifit - 14
3. Girlydragon - 11
4. Imajin - 16 (15 + 1)
5. Arp1033 - 15
6. CB - 8

Worlds:

Nedara - The shadow - Arp1033
Varaa - The fire - Girlydragon
Vorani - The balance - Sanky, The Red Snifit
Undra - The infinity - Imajin
Zevra - The void - CB

-------

Round: 3
Next up: The Red Snifit
Event: None

-------

Note: If I ever make any mistakes, please notify me, I been quite tired lately due to my allergy, so it's hard to think.
Q
Seeker of the tru7h
Level: 98


Posts: 1946/2848
EXP: 9512381
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Since: 08-02-07

Pronouns: she/her
From: Nowhere

Since last post: 13 days
Last activity: 1 day

Posted on 04-26-11 08:36:43 PM Link
Picking up where I left off, I'm going to suggest removing mutable rule #4.
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Jul - Display Case - Nomic 2 - Worlds New poll - New thread - Thread closed




Rusted Logic

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