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02-22-18 07:59:21 AM

Jul - Display Case - Nomic 2 - Worlds New poll - New thread - Thread closed
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Lunaria

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Posted on 04-21-11 06:50:05 AM Link
Welcome to the second game of nomic, this time around it will be played a bit differently.

The goal of the game is still the same: Whatever you make it out to be.
And how you play is still the same: By changing the rules.
This time around though, there is more gameplay and more tactic work that can be done!


The game have five worlds now, depending on what world you're on you can impact the game in different ways. The questions you received at the start not only gave you your starting point sum, it also gave you your starting world.


But let's start with the base rules, which are the ones you start off with!

-------

Permanent:
1. Rules that are made permanent can't be changed, removed or transmuted.
2. Rules that are in the tier below permanent can be voted to be added as permanent; in order to pass there needs to be a clear majority. Each player gets one vote when voting for this.
3. The game will end the first of June this year.

Immutable:
1.Immutable rules needs to be transmuted to mutable before they can be changed or removed.
2. Players take turns in order of the list, descending.
3. The player or the alliance with the highest score at the end of the game wins.
4. If two players forge an alliance they pool their points, but have to vote as one.
5. Players vote with their current score to decided of new rules are added, or current rules changed/removed.

Mutable:
1. In the case of a tie, a die roll will determine the outcome.
2. It costs two points to make, join or leave an alliance.

-------

Now that the base starting rules are out of the way, let's talk about what players can do each turn.

You have the option of making any one of these moves, but they all take one turn:

1. Suggest a rule, rule change or a transmute.
2. Join, leave or create an alliance.
3. Pass (This happens if you fail the 24h time limit.)
4. Change world.


I guess you're just dying to learn about this whole world aspect by now, huh?
Well, let's get into it:



There are five worlds, depending on what world you're in your passive abilities change.

Counter clockwise they are:

Nedara - The shadow
When on this world you can PM me your votes for other players suggestions, hiding how you vote, however, doing so costs 2 points, they will be removed from your score at the end of the game. You get points based on a basic die roll here.

Varaa - The fire
You don't get any points when on this world passively, each turn, however, you can pick any player you wish for and you will take points from them based on a d3 roll. (1-3)

Vorani - The balance
This is the most simple and basic one. No special rules whatsoever. Each turn you're on this world you get a set number of points based on a basic die roll.

Undra - The infinity
When on this world, your score is doubled when it comes to voting, but each time you vote it costs one point, for every vote you pass you get one point. For every turn you pass you get two points. No passive bonus.

Zevra - The void
Each turn spent on this world drains points based on a d3 roll. (1-3) You may also not make any new rule suggestions, rule changes or transmutes. But each turn, beside your other move, you may take or give points to any player based on a d10 roll, if there are more then one player here it will be a d6 instead.


----

And while you can't change how the worlds work, you can still, by tweaking the main rules, make what they do pretty much useless, or, make them have even greater impact on the game.

I also have some predetermined "random" events that may or may not change how the world aspect works. They will happen after a set number of rounds, but as rounds are not what counts for when looking at when the game will end, we will see how many will show up.


So, here is the scoring and starting world:

1. Sanky - 4 - Undra - The infinity
2. The Red Snifit - 4 - Undra - The infinity
3. Girlydragon - 6 - Varaa - The fire
4. Imajin - 4 - Vorani - The balance
5. Arp1033 - 4 - Nedara - The shadow
6. CB - 10 - Nedara - The shadow


-------

Which means there is at least one player starting on every world other then the void! =)

I guess I'm not sure if this is they way you guys had in mind that I would take the game, but I still wanted to try and add some more gameplay elements, and this was one of the two ideas I had.

To clarify a bit more on the alliance part though, you pool points as you vote, and get the voting bonuses of two worlds if you're on different worlds, but not on the same. Which means you can tactically use your point pool more, but you also have to agree with the other player when voting. When making an alliance with another player, I prefer if you don't talk about such things in this topic other then when making your moves; this is to avoid confusion.

Well then, good luck!

-----

First up: Sanky

-----
Sanqui
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Posted on 04-21-11 07:00:24 AM Link
I change my world to Vorani.
Lunaria

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Posted on 04-21-11 07:11:29 AM (last edited by Karis at 04-21-11 08:31 AM) Link
World change!
-------

Rules:

Permanent:
1. Rules that are made permanent can't be changed, removed or transmuted.
2. Rules that are in the tier below permanent can be voted to be added as permanent; in order to pass there needs to be a clear majority. Each player gets one vote when voting for this.
3. The game will end the first of June this year.

Immutable:
1.Immutable rules needs to be transmuted to mutable before they can be changed or removed.
2. Players take turns in order of the list, descending.
3. The player or the alliance with the highest score at the end of the game wins.
4. If two players forge an alliance they pool their points, but have to vote as one.
5. Players vote with their current score to decided of new rules are added, or current rules changed/removed.

Mutable:
1. In the case of a tie, a die roll will determine the outcome.
2. It costs two points to make, join or leave an alliance.

-------

Score:

1. Sanky - 8 (4 + 4)
2. The Red Snifit - 4
3. Girlydragon - 6
4. Imajin - 4
5. Arp1033 - 4
6. CB - 10

Worlds:

Nedara - The shadow - Arp1033, CB
Varaa - The fire - Girlydragon
Vorani - The balance - Imajin, Sanky
Undra - The infinity - The Red Snifit
Zevra - The void -

-------

Next up: The Red Snifit

-------
Q
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Posted on 04-21-11 07:59:54 AM Link
First of all, I'd like at least one rule about the Worlds to be on the official list, just so it's perfectly clear what can and cannot be done about them.

Second of all, I'd like a bit of clarification regarding the following rules:

"Players vote with their current score to decided of new rules are added, or current rules changed/removed."
Does this mean that, for example, the vote of a person with 10 points carries more weight than the votes of two people with 4 points?

"If two players forge an alliance they pool their points, but have to vote as one."
The answer to the previous one might already solve this one, but does this mean that an alliance only gets one vote, or does it just mean that those within an alliance cannot have different votes from each other?


Although I'm pretty sure I already know how these things work, I'm not going to make a move until I am certain.
Lunaria

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Posted on 04-21-11 08:08:51 AM (last edited by Karis at 04-21-11 08:09 AM) Link
Originally posted by The Red Snifit
First of all, I'd like at least one rule about the Worlds to be on the official list, just so it's perfectly clear what can and cannot be done about them.

Think about the world rules are permanent rules that may or may not change during the course of the game. :p


Originally posted by The Red Snifit
"Players vote with their current score to decided of new rules are added, or current rules changed/removed."
Does this mean that, for example, the vote of a person with 10 points carries more weight than the votes of two people with 4 points?

Mmm if two players vote, each with the score of four and someone with the score of 10 votes against, the one with the score of 10 will win, so to speak.

Originally posted by The Red Snifit
"If two players forge an alliance they pool their points, but have to vote as one."
The answer to the previous one might already solve this one, but does this mean that an alliance only gets one vote, or does it just mean that those within an alliance cannot have different votes from each other?
It means that the players in an alliance only get one vote, but the vote uses the point sum from both players.


Did that clear things up? :o
Q
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Posted on 04-21-11 08:23:10 AM Link
Yes it did. Thanks.

I'm taking a trip to Vorani as well.
Lunaria

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Posted on 04-21-11 08:24:16 AM (last edited by Karis at 04-21-11 08:32 AM) Link
World change!
-------

Rules:

Permanent:
1. Rules that are made permanent can't be changed, removed or transmuted.
2. Rules that are in the tier below permanent can be voted to be added as permanent; in order to pass there needs to be a clear majority. Each player gets one vote when voting for this.
3. The game will end the first of June this year.

Immutable:
1.Immutable rules needs to be transmuted to mutable before they can be changed or removed.
2. Players take turns in order of the list, descending.
3. The player or the alliance with the highest score at the end of the game wins.
4. If two players forge an alliance they pool their points, but have to vote as one.
5. Players vote with their current score to decided of new rules are added, or current rules changed/removed.

Mutable:
1. In the case of a tie, a die roll will determine the outcome.
2. It costs two points to make, join or leave an alliance.

-------

Score:

1. Sanky - 8
2. The Red Snifit - 9 (4 + 5)
3. Girlydragon - 6
4. Imajin - 4
5. Arp1033 - 4
6. CB - 10

Worlds:

Nedara - The shadow - Arp1033, CB
Varaa - The fire - Girlydragon
Vorani - The balance - Imajin, Sanky, The Red Snifit
Undra - The infinity -
Zevra - The void -

-------

Next up: Girlydragon

-------

Girlydragon
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Posted on 04-21-11 08:38:06 AM Link
I'll try to steal some points from CB and make a new rule:

"No rule can target specific players by the use of outside elements to the game such as: username, post count, post length, layout or similar. Targeting specific players by turn order or amount of points is still allowed."

I wanted this rule set as to avoid one of the situations the last Nomic game got near the end, and give everyone a bit more of a fair chance with less REALLY dirty playing. But it still allows for some dirty playing.
Q
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Posted on 04-21-11 08:52:17 AM Link
I am The Red Snifit, and I support this rule.
CB

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Posted on 04-21-11 10:54:51 AM (last edited by CB at 04-21-11 10:55 AM) Link
Support ++

e: Omg I love what you did to this game Karis!
Lunaria

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Posted on 04-21-11 11:11:24 AM (last edited by Karis at 04-21-11 11:31 AM) Link
Majority reached -> Rule passed.
-------

Rules:

Permanent:
1. Rules that are made permanent can't be changed, removed or transmuted.
2. Rules that are in the tier below permanent can be voted to be added as permanent; in order to pass there needs to be a clear majority. Each player gets one vote when voting for this.
3. The game will end the first of June this year.

Immutable:
1.Immutable rules needs to be transmuted to mutable before they can be changed or removed.
2. Players take turns in order of the list, descending.
3. The player or the alliance with the highest score at the end of the game wins.
4. If two players forge an alliance they pool their points, but have to vote as one.
5. Players vote with their current score to decided of new rules are added, or current rules changed/removed.

Mutable:
1. In the case of a tie, a die roll will determine the outcome.
2. It costs two points to make, join or leave an alliance.
3. No rules can be made that will use values and/or objects outside of the game itself.

-------

Score:

1. Sanky - 8
2. The Red Snifit - 9
3. Girlydragon - 9 (6 + 3)
4. Imajin - 4
5. Arp1033 - 4
6. CB - 7 (10 - 3)

Worlds:

Nedara - The shadow - Arp1033, CB
Varaa - The fire - Girlydragon
Vorani - The balance - Imajin, Sanky, The Red Snifit
Undra - The infinity -
Zevra - The void -

-------

Next up: Imajin

-------

Nicole

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Posted on 04-21-11 11:22:29 AM Link
I'm going to move worlds to Undra.
Lunaria

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Posted on 04-21-11 11:24:30 AM Link
World change.
-------

Rules:

Permanent:
1. Rules that are made permanent can't be changed, removed or transmuted.
2. Rules that are in the tier below permanent can be voted to be added as permanent; in order to pass there needs to be a clear majority. Each player gets one vote when voting for this.
3. The game will end the first of June this year.

Immutable:
1.Immutable rules needs to be transmuted to mutable before they can be changed or removed.
2. Players take turns in order of the list, descending.
3. The player or the alliance with the highest score at the end of the game wins.
4. If two players forge an alliance they pool their points, but have to vote as one.
5. Players vote with their current score to decided of new rules are added, or current rules changed/removed.

Mutable:
1. In the case of a tie, a die roll will determine the outcome.
2. It costs two points to make, join or leave an alliance.
3. No rules can be made that will use values and/or objects outside of the game itself.

-------

Score:

1. Sanky - 8
2. The Red Snifit - 9
3. Girlydragon - 9
4. Imajin - 4
5. Arp1033 - 4
6. CB - 7

Worlds:

Nedara - The shadow - Arp1033, CB
Varaa - The fire - Girlydragon
Vorani - The balance - Sanky, The Red Snifit
Undra - The infinity - Imajin
Zevra - The void -

-------

Round: 1
Next up: Arp1033

-------

Arp1033
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Posted on 04-22-11 04:49:27 AM Link
I suggest that we make turn Immutable Rule #2 mutable.
Girlydragon
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Posted on 04-22-11 05:33:36 AM Link
Yes, supported.
Q
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Posted on 04-22-11 05:55:20 AM Link
I'm against it. There's no reason to mess around with a perfectly reasonable turn order other than to tip the scales.
Sanqui
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Posted on 04-22-11 06:00:07 AM Link
I'm against, as well. I like knowing when my turn is upcoming.
Nicole

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Posted on 04-22-11 10:44:34 AM Link
I'm going to pass.
CB

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Posted on 04-22-11 03:16:29 PM Link
No thanks, It got a little confusing last time.
Lunaria

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Posted on 04-22-11 03:18:23 PM (last edited by Karis at 04-22-11 03:28 PM) Link
Transmute fails to pass.
-------

Rules:

Permanent:
1. Rules that are made permanent can't be changed, removed or transmuted.
2. Rules that are in the tier below permanent can be voted to be added as permanent; in order to pass there needs to be a clear majority. Each player gets one vote when voting for this.
3. The game will end the first of June this year.

Immutable:
1.Immutable rules needs to be transmuted to mutable before they can be changed or removed.
2. Players take turns in order of the list, descending.
3. The player or the alliance with the highest score at the end of the game wins.
4. If two players forge an alliance they pool their points, but have to vote as one.
5. Players vote with their current score to decided of new rules are added, or current rules changed/removed.

Mutable:
1. In the case of a tie, a die roll will determine the outcome.
2. It costs two points to make, join or leave an alliance.
3. No rules can be made that will use values and/or objects outside of the game itself.

-------

Score:

1. Sanky - 8
2. The Red Snifit - 9
3. Girlydragon - 9
4. Imajin - 5 (4 + 1)
5. Arp1033 - 6 (4 + 2)
6. CB - 7

Worlds:

Nedara - The shadow - Arp1033, CB
Varaa - The fire - Girlydragon
Vorani - The balance - Sanky, The Red Snifit
Undra - The infinity - Imajin
Zevra - The void -

-------

Round: 1
Next up: CB
Event: None

-------


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Jul - Display Case - Nomic 2 - Worlds New poll - New thread - Thread closed




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