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04-24-22 10:11:14 AM
Jul - The Cutting Room Floor - Classic Mortal Kombat New poll - New thread - New reply
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theassassin
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Posted on 01-20-16 05:11:20 PM Link | Quote
Originally posted by Sik
The question here is: are you 100% sure it was an original disc and not a copied one? (I've had my fair share of "original" discs that simply turned out to be well done copies) Because if you aren't sure, for all we know it was a copied disc made from a modified ISO.


Yes I am 100% sure that it was an original physical disc I was digging around on. That I am sure of.
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Posted on 02-13-16 10:58:38 PM (last edited by GekiCosmic at 02-13-16 11:45:46 PM) Link | Quote
I'm not sure if this is the right thread for this, but something's been perplexing me for a while. I was given the Windows 95 version of 'Mortal Kombat 3' years ago, and while I lost the CD, I still have the instruction manual.

There's a screenshot in there, of the usual VS. screen, but the first player appears to be Baraka from MKII.

As far as I know, that shouldn't be the case, since the characters were finalized in the original Arcade version, right? Every other version was a port. While I no longer have the CD, and my PC couldn't run the old game, I remember going through the files on the CD and there was nothing to suggest Baraka was in there. So why on Earth would Baraka appear in the instruction manual?

Would it be some kind of mockup? I don't understand why it would be though, considering that the Arcade game was already out. Unless the screenshots were taken during development of the Arcade game and accidentally included within the Windows 95 port's instruction manual.

I'll find my instruction manual and take a screenshot.

EDIT:

Ah, here. I found the instruction manual. As you can see, it has Baraka on the VS. screen, and another screenshot has Rayden fighting Scorpion. While the character select screenshots have the final MK3 roster, a third screenshot shows the purple ninja Rain, suggesting that the Ninjas were definitely intended to be included at some point.

Could these have just been screenshots taken during the original Arcade development, presuming they originally either used MKII assets for testing purposes or that they were originally going to include MKII characters before creating a whole new roster?

Note that the level timer appears above the health bars in the Arcade version, which is consistent with two of these screenshots, whereas the Windows 95 version has the level timer directly between the health bars. The instruction manual has screenshots with both variations, suggesting that some of these screenshots are indeed from an early Arcade prototype, whereas others are directly from the 95 Version.






Also of interest, while the final has "Sub-Zero", this screenshot appears to spell it as one word, although it's hard to tell due to both the blurriness of the original screenshot and the further blurriness of my camera.
FMecha
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Posted on 02-16-16 06:47:13 PM Link | Quote
Originally posted by GekiCosmic
I'm not sure if this is the right thread for this, but something's been perplexing me for a while. I was given the Windows 95 version of 'Mortal Kombat 3' years ago, and while I lost the CD, I still have the instruction manual.

There's a screenshot in there, of the usual VS. screen, but the first player appears to be Baraka from MKII.

As far as I know, that shouldn't be the case, since the characters were finalized in the original Arcade version, right? Every other version was a port. While I no longer have the CD, and my PC couldn't run the old game, I remember going through the files on the CD and there was nothing to suggest Baraka was in there. So why on Earth would Baraka appear in the instruction manual?

Would it be some kind of mockup? I don't understand why it would be though, considering that the Arcade game was already out. Unless the screenshots were taken during development of the Arcade game and accidentally included within the Windows 95 port's instruction manual.

I'll find my instruction manual and take a screenshot.

EDIT:

Ah, here. I found the instruction manual. As you can see, it has Baraka on the VS. screen, and another screenshot has Rayden fighting Scorpion. While the character select screenshots have the final MK3 roster, a third screenshot shows the purple ninja Rain, suggesting that the Ninjas were definitely intended to be included at some point.

Could these have just been screenshots taken during the original Arcade development, presuming they originally either used MKII assets for testing purposes or that they were originally going to include MKII characters before creating a whole new roster?

Note that the level timer appears above the health bars in the Arcade version, which is consistent with two of these screenshots, whereas the Windows 95 version has the level timer directly between the health bars. The instruction manual has screenshots with both variations, suggesting that some of these screenshots are indeed from an early Arcade prototype, whereas others are directly from the 95 Version.






Also of interest, while the final has "Sub-Zero", this screenshot appears to spell it as one word, although it's hard to tell due to both the blurriness of the original screenshot and the further blurriness of my camera.



I noticed UMK3 styled ninjas. Are you sure this is not a MK Trilogy manual?
Zerovii
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Posted on 02-17-16 12:57:59 PM Link | Quote
Originally posted by FMecha
Originally posted by GekiCosmic
I'm not sure if this is the right thread for this, but something's been perplexing me for a while. I was given the Windows 95 version of 'Mortal Kombat 3' years ago, and while I lost the CD, I still have the instruction manual.

There's a screenshot in there, of the usual VS. screen, but the first player appears to be Baraka from MKII.

As far as I know, that shouldn't be the case, since the characters were finalized in the original Arcade version, right? Every other version was a port. While I no longer have the CD, and my PC couldn't run the old game, I remember going through the files on the CD and there was nothing to suggest Baraka was in there. So why on Earth would Baraka appear in the instruction manual?

Would it be some kind of mockup? I don't understand why it would be though, considering that the Arcade game was already out. Unless the screenshots were taken during development of the Arcade game and accidentally included within the Windows 95 port's instruction manual.

I'll find my instruction manual and take a screenshot.

EDIT:

Ah, here. I found the instruction manual. As you can see, it has Baraka on the VS. screen, and another screenshot has Rayden fighting Scorpion. While the character select screenshots have the final MK3 roster, a third screenshot shows the purple ninja Rain, suggesting that the Ninjas were definitely intended to be included at some point.

Could these have just been screenshots taken during the original Arcade development, presuming they originally either used MKII assets for testing purposes or that they were originally going to include MKII characters before creating a whole new roster?

Note that the level timer appears above the health bars in the Arcade version, which is consistent with two of these screenshots, whereas the Windows 95 version has the level timer directly between the health bars. The instruction manual has screenshots with both variations, suggesting that some of these screenshots are indeed from an early Arcade prototype, whereas others are directly from the 95 Version.






Also of interest, while the final has "Sub-Zero", this screenshot appears to spell it as one word, although it's hard to tell due to both the blurriness of the original screenshot and the further blurriness of my camera.



I noticed UMK3 styled ninjas. Are you sure this is not a MK Trilogy manual?



The PC version of MK3 did come out around 96 though I can't find a specific date for the win95 version, when MKT was getting ready for release for oct 96...I can believe some overlap in screenshots for the manuals could happen.

I was overlaying the Baraka from mkt in comparison but the Baraka in the manual image does seem a little redrawn compared to it, specifically the trim on his shirt appears to be thinner in the manual than in the game. Im not a photoshop expert though so maybe it's user error in resizing/moving the image
MRMIdAS
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Posted on 02-20-16 12:46:16 PM Link | Quote
Originally posted by Zerovii
Originally posted by FMecha
Originally posted by GekiCosmic
I'm not sure if this is the right thread for this, but something's been perplexing me for a while. I was given the Windows 95 version of 'Mortal Kombat 3' years ago, and while I lost the CD, I still have the instruction manual.

There's a screenshot in there, of the usual VS. screen, but the first player appears to be Baraka from MKII.

As far as I know, that shouldn't be the case, since the characters were finalized in the original Arcade version, right? Every other version was a port. While I no longer have the CD, and my PC couldn't run the old game, I remember going through the files on the CD and there was nothing to suggest Baraka was in there. So why on Earth would Baraka appear in the instruction manual?

Would it be some kind of mockup? I don't understand why it would be though, considering that the Arcade game was already out. Unless the screenshots were taken during development of the Arcade game and accidentally included within the Windows 95 port's instruction manual.

I'll find my instruction manual and take a screenshot.

EDIT:

Ah, here. I found the instruction manual. As you can see, it has Baraka on the VS. screen, and another screenshot has Rayden fighting Scorpion. While the character select screenshots have the final MK3 roster, a third screenshot shows the purple ninja Rain, suggesting that the Ninjas were definitely intended to be included at some point.

Could these have just been screenshots taken during the original Arcade development, presuming they originally either used MKII assets for testing purposes or that they were originally going to include MKII characters before creating a whole new roster?

Note that the level timer appears above the health bars in the Arcade version, which is consistent with two of these screenshots, whereas the Windows 95 version has the level timer directly between the health bars. The instruction manual has screenshots with both variations, suggesting that some of these screenshots are indeed from an early Arcade prototype, whereas others are directly from the 95 Version.






Also of interest, while the final has "Sub-Zero", this screenshot appears to spell it as one word, although it's hard to tell due to both the blurriness of the original screenshot and the further blurriness of my camera.



I noticed UMK3 styled ninjas. Are you sure this is not a MK Trilogy manual?



The PC version of MK3 did come out around 96 though I can't find a specific date for the win95 version, when MKT was getting ready for release for oct 96...I can believe some overlap in screenshots for the manuals could happen.

I was overlaying the Baraka from mkt in comparison but the Baraka in the manual image does seem a little redrawn compared to it, specifically the trim on his shirt appears to be thinner in the manual than in the game. Im not a photoshop expert though so maybe it's user error in resizing/moving the image


It looks like his MK2 variation. Could be a mockup?
KartMario
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Posted on 02-21-16 03:55:48 AM Link | Quote
No. That DEFINITELY is his MKT render.
Zerovii
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Posted on 02-22-16 12:33:36 PM Link | Quote
Originally posted by KartMario
No. That DEFINITELY is his MKT render.

To expand on this, everything else matches up perfectly with the MKT render aside from the shirt trim, which is what I found weird. I was chalking it up to my inexperience with axis manipulation in paint.net.

I still think those might just be mkt arcade screenshots, since the UI is different as well.
Foxhack
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Posted on 02-22-16 09:16:26 PM (last edited by Foxhack at 02-23-16 12:08:40 AM) Link | Quote
Was this known already?

https://www.youtube.com/watch?v=0WK1Ec-KVVQ

Edit: Welp I'm dumb, MooglyGuy mentioned these were added a while back.

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MathUser
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Posted on 06-08-16 11:59:38 AM Link | Quote
Originally posted by theassassin
Just noticed on the Mortal Kombat Trilogy talk page (https://tcrf.net/Talk:Mortal_Kombat_Trilogy_%28PlayStation%29) earlier this year someone mentioned the Aqua screenshot supposedly in the "Beat 'Em Up Special 1999" of Official UK Playstation Magazine, claiming they own a physical copy of this exact magazine and that the Aqua screenshots and text where it mentions him (which are seen in a "scan" circulating the net) are NOT actually present in his physical copy.

I just wanted to say I also now own a physical copy of this exact magazine myself, and agree with the talk page poster - there is NO screenshot of Aqua in my physical copy, NOR is there any mention of him in the text. Presumably the "scan" with Aqua floating around the net was simply doctored. Also as more proof it's fake, in the supposed scan including Aqua, the extra line of text does not line up with the bottom of the screenshots - in the real issue, the screenshots accompanying ALL the articles in this section of the magazine (including the MKT one) DO line up with the text.

So to confirm, this "scan" does NOT match my physical copy - http://tabmok99.mortalkombatonline.com/opmukaquilluxborg.jpg

And this scan DOES match my physical copy - http://i.imgur.com/dgZT2tL.jpg

It remains to be investigated whether the screenshot of Aqua's Ending supposedly in the Australian "Official Playstation Collector's Edition" Magazine from 2000 is actually in there or not. This magazine seems pretty elusive to find though. Pic - http://tabmok99.mortalkombatonline.com/mktaquaproof.jpg

And of course, it is still a mystery exactly where the "Aqua Wins" soundfile floating around actually came from. I could have sworn I found it on a MKT disc once a long time ago. But I cannot remember which version I found it on or how or where I found it. I've spent a huge amount of time trying to find it again, but always come up empty handed, which is creating serious doubt in my mind as to whether I imagined the time I did find it. It's so strange. I cannot promise my memory is correct that I once found it, but I swear I am being sincere and truthful in my claim that I *THINK* I did once find it.


Are you sure YOU didn't doctor that scan too? Why is there so much space between those two sentences where Aqua would be referenced? The sentence before it didn't have that much space between sentences.


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einstein95
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Posted on 06-11-16 03:42:53 AM (last edited by einstein95 at 06-11-16 03:48:45 AM) Link | Quote
Originally posted by MathUser
Are you sure YOU didn't doctor that scan too? Why is there so much space between those two sentences where Aqua would be referenced? The sentence before it didn't have that much space between sentences.



I hope that's sarcasm. If you zoom in on the image that theassassin said doesn't match, you can see the background of the text in question doesn't match the dark patch caused by the fold on the page. You couldn't get better evidence of a doctor than that.

The space in that sentence is caused by the magazine using a justified spacing where since the word "Tekken" wouldn't fit on that line, it was moved to the next line and spaces added to make it end at the same margin as the previous lines.

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ded
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Posted on 05-19-18 06:49:48 AM (last edited by ded at 06-01-18 01:01:23 PM) Link | Quote
Hello!

I've been a long time fan for Mortal Kombat and what you guys are doing with TCRF is amazing. I really enjoyed all the discussion and discoveries you have made. I would like to contribute with stuff, I've found and you might missed:

MK1 MS-DOS (Virgin Version) - Using Tsearch (memory scanner and debugger), you can play as Goro and Shang Tsung. Put a value 7 for Goro and 8 for Shang Tsung:

Video of this can be found here: https://www.youtube.com/watch?v=t3w0woTbVvc

I have also made screenshots from DosBox:
https://drive.google.com/file/d/1LhVyDwI0TNLaY0aBYAVgw5P9XLOXY2UK/view?usp=sharing
https://drive.google.com/file/d/1LhVyDwI0TNLaY0aBYAVgw5P9XLOXY2UK/view?usp=sharing

MK1 DOS UltraTech version 2 - Using Hex Editor, you can open MK.EXE (570KB) and search for A7 0C 03 FF FA 04. Change it to A7 0C 03 FF FA 0A and you will get always 5 continues.

Screenshot of the exact version for the always having 5 continues hex cheat:
https://drive.google.com/file/d/1LhVyDwI0TNLaY0aBYAVgw5P9XLOXY2UK/view?usp=sharing

MK1 DOS Versions Comparison - There are 7 versions of the game released. A very detailed comparison can be found here: https://cloakedthargoid.wordpress.com/mk1-dos-versions/

MK1 SNES - Sculpture Software worked on a MK version, called MK Nitro. This would be a version in which blood was crystals, Shang , Goro, and reptile were all playable, with the addition of the original Kung Lao from the main story. Unfortunately, WMS was already at working on *MK 2 and thought it would cut into sales so it was rejected.

A Game Informer Interview for Boon talking about it, can be found here:
http://www.gameinformer.com/b/news/archive/2010/08/27/a-konversation-with-mortal-kombat-s-ed-boon.aspx?PostPageIndex=6&PageIndex=679

MK1 SNES - In GamePro Issue 048 July 1993 - MK1 SNES also had the Exhibition option. Screenshot below.
https://drive.google.com/file/d/1YeF7D7ESNUWi0dEQPvMcwEO25FmCG3SU/view?usp=sharing

MK1 SNES - 10 Extra Credits: press Left, Up, Right, Up, Left, Up when Goro appears and hits the Acclaim logo. This trick works only in the Japanese version of the game.

MK1 AMIGA: The One Amiga Issue 61 from October 93 shows some early/beta screenshots:
https://drive.google.com/file/d/1D2fVLUyLSvqG4T8mYgeMOSGwUHG-gi3y/view?usp=sharing
https://drive.google.com/file/d/1NuWuuv4Q3LzBm1qdQnrqpcdTrer7XqUr/view?usp=sharing
https://drive.google.com/file/d/1O4KAfMR_VSaE9lHQlDbGafuOA1VhNkAw/view?usp=sharing
https://drive.google.com/file/d/1ozrZLGdxhaB3eTUT5NQeP9wHPWJdBtBY/view?usp=sharing

MK1 Sega Master System - Using Game Genie 075-998-F72 will acess Goro on Character Select Screen.
MK1 Game Gear - Using Game Genie 075-978-F72 for the above.

*I could not verify those unfortunately (I tried v3.3 and v2.6 for Game Gear and (UE) version for Master System), but the source is:
https://gamehacking.org/vb/forum/video-game-hacking-and-development/retro-hacking/4420-my-master-system-game-genie-codes/page2

MK1 Sega CD: I've seen at various sites a Beta MK1 Sega CD, however, as showed here this beta is a 100% CRC match with the retail version: https://assemblergames.com/threads/sega-cd-mortal-kombat-beta.30930/

MK1 Game Boy: A proto version of Game Boy was also released, but sadly it is not dumped: https://assemblergames.com/threads/mortal-kombat-gameboy-proto.26637/

MK1 Arcade - Smash TV had a bug where the game would lock up and would put you in a Warp Zone. It would basically recover the system and put you back in the game, but the game creators called that glitch the Hidden Key Room. Ermacs which is shorten from Error Macro is similar to that. What Error Macro is? Its a name Ed Boon gave to Error Traps! Error Traps are a programming technique to quell user errors (such as entering numbers when only letters are accepted.). What Ed did was putting a counter of that errors that started in Smash TV, he decided to put a counter in the prototype revisions (listed as Error Traps) and later called it Error Macros, which led to the famous ERMACS counter. He even admitted this was not a character, but counter for traps:
https://twitter.com/noobde/status/24679866951536640

In case there is interest, I will post more stuff for the rest MK games
ded
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Posted on 06-01-18 12:10:57 PM (last edited by ded at 06-02-18 06:03:10 PM) Link | Quote
I have uploaded screenshots for MK1 using TSearch and playable bosses, as well as screenshot of the Ultratech version for the unlimited continues trick.

Onto MK2:

MK2 Arcade: I am sure this is known by most already, but Baraka had a Spin Move in earlier revisions, which were later removed, as it makes them too powerful. EGM from January 1994 has a picture of the move:
https://drive.google.com/file/d/1uMYhnHxviGNqsXpcMMeTIyxlLRNBD1C8/view?usp=sharing

MK2 Arcade: In the MK2 Arcade Kit video (featured in Midway Arcade Treasures 2/Deluxe Edition), you can see some beta footage from the game, including early versions of Kombat Tomb (the Yin Yang symbol on the background is missing) and The Tower (four big statues placed on both ends of it. Those probably got cut to save memory. Similar statues later appear in Mortal Kombat: Shaolin Monks before the battle with Reptile).

Video HD: https://www.youtube.com/watch?v=iTMMfCeFo00

MK2 Arcade: Regarding "Shawn Attacks", there was an old interview on which Ed Boon said the fake counter was named on his cousin Shawn. The interview transcript was from TotalMK, but seems he take it down.

MK2 DOS: Using TSearch again, you can play as Smoke, Jade and Noob Saibot. They are fully playable, unless you press LP or LK, ast the game will crash. Video of it, can be found below:
https://www.youtube.com/watch?v=f_kE_LHe2b0

I can make screenshots from DosBox regarding this as well.

MK2 DOS: You can use HEX Editor to enable cheat menu by using only 1 key. Open MK2.EXE with any HEX editor, and search for the following string (which corresponds to AICULEDSSUL):

1E 17 2E 16 26 12 20 1F 1F 16 26

Let’s assume you want to set it up so that a single F9 keypress activates the cheat menu. Then replace the above with: 43 00 00 00 00 00 00 00 00 00 00

Info from here: https://cloakedthargoid.wordpress.com/mk2-dos-cheat/

MK2 DOS: Enter the options menu by pressing [F10]. Now type with capital letters "DIP". The switches menu will appear. Unfortunately no one can tell what these switches do, probably nothing.

MK2 Master System: You can play as Kintaro if you choose Shang Stung. To morph into him just hold KICK, hold UP+DOWN+RIGHT and release KICK, and go to the 14 sec massacre.

Only real special move that you can perform is the fireball, the command is F, F, PUNCH, to stomp just jump on the enemy. The only limitation here is the use of DOWN buton, as it will cause the game to freeze.

Video of the Trick on real hardware:
https://www.youtube.com/watch?v=HM55zBhDbok

MK2 Master System: Using Game Genie you can access hidden characters and bosses on the select screen: 0DD-164-C4A. Right of Jax is Kintaro; right of Kintaro is Shao Kahn; Right of Shao Kahn is Smoke; Right of Smoke is whats left of Noob Saibot; Right of Noob Saibot is Jade. Pressing down seems to freeze up the game while using bosses show Kahn's sprite will change if jumping.

MK2 Game Gear/Master System: Although the games should be almost identical, the stage fatality combinations works only on Master System for Kitana, Mileena and Shang Tsung, while they don't for Sega Game Gear port. Even with game genie for 1 button stage fatalities, these characters will not perform Spike Fatality.

MK2 Saturn: Regarding the hidden message Gary Liddon left in the game - back in 2000 and he said: "That stuff in mk2 Saturn is in that file on the CD as the items in the file needed to be padded to 2048 byte boundaries. I put the text in cos I thought someone would end up reading it one day which is also why the message is justified to work with 32 byte output. I think that was about the best thing in MK2 Saturn as it was one of the worst games I’ve ever written. Oh well."

MK2 Saturn: Similar to MK2 PSX, the game also contains Switches menu. As soon as the opening cinematic start, enter D, U, L, L, A, R, D, B, Y, C (Saturn gamepad) or D, U, B, B, LP, F, D, BL, Run, LK. Now go to the Main Menu, and you will see a new option named "Switches."

MK2 Saturn: Using Action Replay / Gameshark you can play as hidden characters and bosses. Although glitchy, if you don't use LP, they are somehow playable:
https://gamehacking.org/game/84307

MK2 Playstation: Using Action Replay / Gameshark you can play as hidden characters and bosses. Although glitchy, if you don't use LP, they are somehow playable:
https://gamehacking.org/game/107416

MK2 Playstation: Seems there is also beta ISO released, but I could not find that anywhere. There are even some action replay codes for it: https://gamehacking.org/game/112932

MK2 Saturn/Playstation: Seems both versions requires different way to perform Shang Tsung Kintaro morph fatality.

MK2 Amiga: Shang Tsung Kintaro Morph Fatality is different in this version. In order to perform it, you need to hold Block, Back, Back, Forward, Forward, Up, Up. You need 2MB chip ram min. Otherwise game will freeze before the morping sequence.

Video of it: https://www.youtube.com/watch?v=WCokODjEIGM

Misc:

Should be noted that PC DOS MKII also contains all hidden text messages from the Arcade Version I believe.

MK2 Playstation: There is a rare Brazilian review build of Mortal Kombat II for the Sega Saturn. Despite the text, changed to Brazilian, everything else seems to be the same: http://hiddenpalace.org/Mortal_Kombat_II_(Jan_2,_1996_build)

MK2 Genesis: A Pre-production version was released (not sure if it was ever dumped). According to the owner, it looks exactly like the retail version: http://mkbible.org/tmp/MK2%20-%20Genesis%20Pre-production%20Sample%20%28face%29.jpg


MK2 Genesis: An even earlier build of the game actually had the names of the fighters displayed under their life bar, much like the SNES version - showed in Sega Visions October-November 1994 (issue 028):
https://drive.google.com/file/d/1FTqh297cm9NXT73KZD92_EQrOYE1bLVX/view?usp=sharing

Let me know if screenshots are required for any of the above as well!
MRMIdAS
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Posted on 06-14-18 02:45:15 AM Link | Quote
Regarding the Saturn dipswitch cheat, DULLARD is a reference to the MK1 Megadrive/Genesis cheat, and BYC is a name in both the highscore table, and appears as a shadow over the moon for reptile, so it's likely a shoutout to that.
Foxhack
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Posted on 10-25-18 10:08:26 PM (last edited by Foxhack at 10-25-18 10:09:49 PM) Link | Quote
The source code for Mortal Kombat 3 has been posted online... to 4chan. But it's been mirrored at assembler.

https://assemblergames.com/threads/mortal-kombat-3-pc-psx-and-mortal-kombat-trilogy-n64-source-code.70038/

This contains the following files:

MK3_sound.tar.gz
MKTRILOGY_source_N64.tar.gz
MK3_source_windows_RC2.tar.gz
MK3_source_windows_final_7_29_96.tar.gz
MK3_runtime_windows_7_9_96.tar.gz
MK3_build_windows_1_4_96.tar.gz
MK3_source_playstation_4_8_95.tar.gz

Apparently it also has some working preproduction roms! The "MK3_source_windows_RC2.tar" file has the source for the arcade version of MK3. The password for that is 'rosie'.

A mirror is also available at archive.org.

https://archive.org/download/MortalKombat3SourceCodeDump

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Posted on 10-26-18 09:02:28 AM Link | Quote
Originally posted by Foxhack
The "MK3_source_windows_RC2.tar" file has the source for the arcade version of MK3. The password for that is 'rosie'.

More specifically, the revision 2.1 arcade source is in MK3SRC\V13\MK3REV21.ZIP. It doesn't appear to be complete (graphics, sounds, and some assorted source files seem to be missing), but the important stuff is there. These files are also present in MK3SRC\V13\, but a lot of them are dated a few months later than what's in the ZIP, and may have already been modified in preparation for the PSX/Windows ports (I haven't done any file comparisons yet). I figure the ZIP archive is least likely to have been tampered with, since it's password-protected and everything.

Meanwhile, over in the MUSIC folder, you can find all the music and sound clips used in the arcade game (possibly including some unused ones?), as well as the original MIDI files for the game's soundtrack, straight from Dan Forden! Unfortunately, none of the instrument patches are included in the archive, so the MIDIs won't sound right at all, but maybe they can be used as a base for some sweet remixes?

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Posted on 10-29-18 02:33:29 AM Link | Quote
Been a while since I was here. I had only just recently gotten wind of the beta ROMs for MK Trilogy and videos are up now

https://www.youtube.com/watch?v=3SScKWwxrY0

First ever gameplay of MK3 Sub-Zero in action. Hard to believe he's actually fully playable with all of his moveset completely intact


https://www.youtube.com/watch?v=P9m3_fKbhE0

Beta Supreme Demonstration so you see everyone's finishers. Rain and Noob Saibot are absent though

https://www.youtube.com/watch?v=ewuk_Mg-jk4
A far more extensive look of the game via stream

Additionally, the same demo'd an alpha build of the game that's barely functional

https://www.youtube.com/watch?v=XSEDlxRyvOs
ded
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Posted on 12-26-19 11:43:50 AM (last edited by ded at 12-26-19 12:05:01 PM) Link | Quote
Hello. Although MK1 and MK2 stuff are still not added to TCRF, I decided to add the MK3 info as well, in case someone could add it later on to the main pages

MK3 SNES: EGM Issue 072 from July 1995, Page 60 contains screenshot from the SNES version with Graveyard background, which seems to be later completely removed: https://drive.google.com/file/d/1B2b_yxdDItf2F2PTVOulHDFaTekQI6yY/view?usp=sharing

MK3 3DO, Apple, Sega Saturn and N64: Seems there were plans for those versions, but since Playstation got exclusive rights for the first 6 months, Sega decided to get such for UMK3 instead. Therefore N64 completely left out, while Apple version, was taken out without much information. Some more details:
Credits Screen from the Apple Mac version: https://drive.google.com/file/d/1bhvQijCtCyN6ToehI1x7IHJrDvQUYjO7/view?usp=sharing

Christopher Burke (Apple MK3 dev, worked later on MK1 Jakks TV Plug n Play) https://twitter.com/Kombatologist/status/1202868307520438272

Sega Saturn Info - MM Sega Issue 33 July 1995 - Page 21: https://drive.google.com/file/d/18XZa3ZpbknKh-crG_vqxuvKMzfkHEcBc/view?usp=sharing

Sega Magazine UK Issue 18 Page 39: https://drive.google.com/file/d/18y4-qghHIV01DpVlhsaT4H68BP6wrJ05/view?usp=sharing

EGM Issue 077 Page 60 Contains Info for the 3DO Version:
https://drive.google.com/file/d/15v64LDOfCchm3067kEgRalf40ahCtLPH/view?usp=sharing

MK3 SNES - A good comparison of MK3 SNES Prototype (available at hiddenpalace): https://t.co/LwM34VbppP?amp=1 - mk3 snes prototype

MK3 GameBoy: It took 18 years to discover there is actually a way to perform Mercy in the GameBoy version (hold PUNCH & press DOWN four times in the 3rd round).

In addition, Sonya was named "Blade" on the Back Cover, meaning there is a prototype released somewhere as well: https://drive.google.com/file/d/1OqJOlwwnPiEZa9hBl92d93iWi3dzE42R/view?usp=sharing

MK3 PSX: Gamesharks to play as Bosses and Noob Saibot: 801CD2C4 000F; 801CD2C4 0010; 801CD2C4 0011
Pressing and releasing Block performs funny stuff with those characters.

Good video examples:
https://youtube.com/watch?v=Q1yPwZG1aiA
https://youtube.com/watch?v=v7PFPtkoS5I
https://youtube.com/watch?v=Xvkk-KsN6ws
*I can make screenshots, in case needed

MK3 GameBoy: 0109CED4 Game Shark allows you to play as Shao Kahn. Although glitchy, he has a grab move, that officially first appeared in MK Trilogy:
https://drive.google.com/file/d/1-bKiU4o5hE4U61adXYkajyBv3i9VfPhN/view?usp=sharing
https://drive.google.com/file/d/17hNkCYbFawvdxkFM_L6yR7QECwJYdzFG/view?usp=sharing
https://drive.google.com/file/d/17hNkCYbFawvdxkFM_L6yR7QECwJYdzFG/view?usp=sharing

MK3 SNES and Genesis: 7E363011 (SNES) & FF0126:0011 (Genesis) Game Genie codes allows you to play as Noob Saibot. While somehow useful in Genesis, he cannot attack in SNES.

If you beat the game with him, you got glitch screen for SNES and error handler for Genesis.

https://drive.google.com/file/d/17hA1hJqSfJ88qD6RhhAliJVAlaJkzbe8/view?usp=sharing
https://drive.google.com/file/d/1fCjvKjoX5u_BdffQWHZwvHo7ZKkUu7sy/view?usp=sharing
https://drive.google.com/file/d/1Y9BnCaGpEQ36_71MeRU-jG4Hz0MBkoJl/view?usp=sharing
https://drive.google.com/file/d/1-WzToQQiTWK9CrQkKkRIVo-VOn4uRSon/view?usp=sharing
https://drive.google.com/file/d/1VTZw9hC_mprVB9w5JbPh2hop71_H6FPV/view?usp=sharing
https://drive.google.com/file/d/1lijGsVMQn2PqUHJrCuIXXyKSvQezWuxL/view?usp=sharing
https://drive.google.com/file/d/1HfBth6pr7V672DSfKONNHM12V63F6eqV/view?usp=sharing
https://drive.google.com/file/d/14TBbovVVkSGR7J8aacg3qTzJdsnuJMHJ/view?usp=sharing
https://drive.google.com/file/d/1hM23sB_G2NIZ7gfbt1DAFG5hHeTceIu2/view?usp=sharing

Additionally, if you do a combo, bigger than 99% in Genesis, the percentage is screwed up and shows misc icons instead the real damage:

*This trick also removes the hit limit counter and can be used for insane combos in UMK3!
https://drive.google.com/file/d/1wr2TB9QYGbT-T7i7GOQAlINri133G6Z-/view?usp=sharing

MK3 PC Win95: Back in October 2018, the source code for MK3 PC Win95 & PS1 (as well as MKT N64) were released at 4chan. As the PC Win95 version was based on PS1, GT Interactive promised to have modem support initially (DOS version had IPX), however, digging into the PC source code confirms there are no leftovers for modem support.

Added MK3 Wavenet info to the main arcade page:
https://tcrf.net/Mortal_Kombat_3_(Arcade)#MK3_Wavenet

I could not figure out how to upload pictures tho:
https://drive.google.com/file/d/1oWTos6BWN5m-Tv4rTcEHywJlfY6hKZmi/view?usp=sharing
ded
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Posted on 05-28-20 04:53:55 AM (last edited by ded at 05-28-20 04:55:07 AM) Link | Quote
Hey, Guys

Due to covid quarantine and not much to do, I've made some playthroughs of random MK ports and versions. I recorded short clips for each one with some specific version/port discoveries, which could be contributed to the site. Playlist below in case there is interest:
YouTube Playlist
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Posted on 08-13-20 05:39:18 PM Link | Quote
Hey people.

So I've been reviewing differences between the arcade versions of MK2 recently, and hit a snag, I can't find any differences between the 2.0 version, and the 2.1 version in terms of gameplay, moves, fatalities, or anything else, obviously except the version numbering.

can anyone help with this, there's only a couple of ROMs that are different, so I can't see the changes being huge, I'm thinking it may just be tighter code or quashing an obscure bug or something like that.

Thanks.
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line 1026 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 1026 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 1026 column 246 - Warning: <img> proprietary attribute value "absmiddle"
line 1035 column 25 - Warning: <img> lacks "alt" attribute
line 1040 column 267 - Warning: <img> lacks "alt" attribute
line 824 column 301 - Warning: trimming empty <font>
line 1020 column 17 - Warning: trimming empty <tr>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 177 column 27 - Warning: <nobr> is not approved by W3C
line 205 column 27 - Warning: <nobr> is not approved by W3C
line 255 column 27 - Warning: <nobr> is not approved by W3C
line 308 column 27 - Warning: <nobr> is not approved by W3C
line 365 column 27 - Warning: <nobr> is not approved by W3C
line 425 column 27 - Warning: <nobr> is not approved by W3C
line 451 column 27 - Warning: <nobr> is not approved by W3C
line 480 column 27 - Warning: <nobr> is not approved by W3C
line 510 column 27 - Warning: <nobr> is not approved by W3C
line 551 column 27 - Warning: <nobr> is not approved by W3C
line 582 column 27 - Warning: <nobr> is not approved by W3C
line 656 column 27 - Warning: <nobr> is not approved by W3C
line 752 column 27 - Warning: <nobr> is not approved by W3C
line 778 column 27 - Warning: <nobr> is not approved by W3C
line 822 column 27 - Warning: <nobr> is not approved by W3C
line 824 column 74 - Warning: <table> proprietary attribute "height"
line 851 column 27 - Warning: <nobr> is not approved by W3C
line 893 column 27 - Warning: <nobr> is not approved by W3C
line 980 column 27 - Warning: <nobr> is not approved by W3C
line 1009 column 27 - Warning: <nobr> is not approved by W3C
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 299 warnings and 0 errors!


URIs must be properly escaped, they must not contain unescaped
characters below U+0021 including the space character and not
above U+007E. Tidy escapes the URI for you as recommended by
HTML 4.01 section B.2.1 and XML 1.0 section 4.2.2. Some user agents
use another algorithm to escape such URIs and some server-sided
scripts depend on that. If you want to depend on that, you must
escape the URI on your own. For more information please refer to
http://www.w3.org/International/O-URL-and-ident.html

The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md