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06-21-18 12:09:43 PM

Jul - The Cutting Room Floor - Classic Mortal Kombat New poll - New thread - New reply
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Rick
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Posted on 04-16-11 12:07:35 AM Link | Quote
What I can try to do is get the earliest version of MAMEUI that supports Revision 1.1 and hope that the cheat option works properly. If you have any idea of what version that would be, then I can just jump right in and go download that version.
Torentsu
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Posted on 04-16-11 06:35:36 PM Link | Quote
I don't think Rev 1.1 is supported officially in MAME yet. To play it you can just unzip your MK2 rom and replace whats inside with the 1.1 roms. Could be wrong but Im pretty sure the replace trick will work on another MAME. Just make sure not to let MAME audit or it will take it off the available list.
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Posted on 04-30-11 01:32:03 AM (last edited by GoldS at 04-30-11 01:32 AM) Link | Quote
I just checked the Game Gear version of MKII, and all of the non-playable characters can be used without freezing. They can all punch, kick, jump, and block. Pressing Down will give control of the character to the computer. When either player is successfully hit, control is given back to the player. There doesn't seem to be any way for the actual human player to use special moves.

In other Kombat kontent, where is this used in Mortal Kombat? It should be used in Goro's Lair (at least that's where it's placed in the game data), but I haven't got it to play anywhere.
Torentsu
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Posted on 04-30-11 01:57:29 AM Link | Quote
Definitely an unused or older version of Goro's theme, or maybe even the Shang Tsung fight theme since they both sound pretty similar. Might be worth playing some of the old Revisions of MK1 to see if this tune pops up during the Goro fight or something.
Rick
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Posted on 04-30-11 02:20:09 AM Link | Quote
There's actually two different prototypes that I'm aware of of Mortal Kombat 1 for the arcade, but they're not that far from the release date at all. Only difference I've noticed thus far with both of those is that the Throne Room stage uses the wrong music.
GoldS
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Posted on 04-30-11 02:28:43 AM (last edited by GoldS at 04-30-11 02:30 AM) Link | Quote
Just played the two Mortal Kombat prototypes, and that music does indeed play when Goro first appears! Guess they decided it wasn't needed and removed it before the first real version of the game.

Another difference: Prototype 8.0 doesn't have the character clone palettes.
Rick
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Posted on 04-30-11 10:31:50 AM (last edited by Rick at 04-30-11 12:30 PM) Link | Quote
I'm going to have to agree with their decision on removing that music. It seems a bit too uptempo and jazzy for a creature of impending doom to appear.

Also, interesting find on Kintaro in the Game Boy port of MKII! I keep forgetting to look in those games for stuff.

Edit: I just got to thinking too. I put up a thing a long time ago for a duplicate Courtyard stage on the SNES port of the first MK, but I really had no idea what its purpose could've been. Either of you might have any ideas?
Torentsu
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Posted on 04-30-11 03:31:50 PM Link | Quote
Another difference I just remembered about the old proto MK1 roms- you can't select the same character in the earliest known build. It says the characters name but won't select them. You an find a video of it on youtube.

No clue about the second courtyard in the NES version. Unless they were going to use it as some sort of template for a non violent version of the pit bottom level, and just abandoned it and de-violenced the other pit.
Rick
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Posted on 04-30-11 04:24:46 PM Link | Quote
That could be. I almost wonder if they were testing Goro there too (or if a duplicate courtyard actually exists in any of the arcade versions), if only because it has the Goro battle music when you play in the duplicate courtyard. Though honestly, I have no idea.

I should probably edit the MAME cheat files and see what occurs for that.
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Posted on 05-02-11 01:35:49 AM Link | Quote
I was just messing around with SNES MK and happened upon a reptile clue which was on the courtyard stage then went black and loaded the fight which happened to be on the courtyard stage as well. Has anyone else gotten a clue on the SNES version on a different stage other than the courtyard? This could be the explanation for the second courtyard however I don't see why they would create a second stage just for clues when they could have saved memory by using the one that's already there. Just food for thought as it struck me odd that it happened on that stage.
Rick
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Posted on 05-02-11 01:40:44 AM Link | Quote
I think I've gotten one on the Palace Gates before. I think it's just a quickie load like everything else about Reptile, truthfully. They kinda fit him in after the game was already made, and didn't really bother to do anything about it in the ports.

Also, GoldS, those codes for the Game Gear MK2 aren't working proper. The Game Gear Game Genie uses three sets of three digits (123-ABC-456, for example) and Kega Fusion isn't letting me putting them in proper. Are they supposed to be PAR codes or Game Genie codes?
GoldS
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Posted on 05-02-11 01:53:23 AM Link | Quote
They're PAR Codes, sorry about that.
Rick
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Posted on 05-05-11 11:34:53 PM Link | Quote
Got 'em working! I'm surprised how much those guys are playable! Though however, I'm more amused they turn into Jax when jumping forward or backwards, at least Kintaro and Shao Khan.

Also! I happened to be friggin' around with Smoke on Genesis MK2 on a whim. I pressed Forward, Down, Back (Half circle backwards) and this happened and the game froze:



Wat...?

And also, Noob had his self-cloning abilities even this early! However, he was still working the kinks out:



Press Down, Back to do this. It won't freeze the game, and even though you turn into an all-black Sub-Zero projectile freeze, you can move afterwards!

...I swear, Sub-Zero deep freeze? Cloning? This is too coincidental.
Torentsu
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Posted on 05-06-11 01:57:46 AM Link | Quote
Knowing Midway's penchant for putting unused moves in later games you may be onto something there Rick. Also that's quite an odd happening with Smoke. It looks like he's doing Reptile's force ball, but that middle sprite is definitively the one used for when Scorpion takes off his mask to do his toasty fatality.
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Posted on 05-07-11 02:08:15 AM (last edited by Aoi at 05-07-11 02:12 AM) Link | Quote
Some fun involving running strings against the main EXE for the DOS version of MK2 (the original version, with the sequenced BGM). I'd originally used a hex editor, but that was a while back, and I can't find my notes... well, it's easier to cut and paste from a text file, anyway.


KANO WINS
SONYA WINS
TANYA WINS
ERMAC WINS
ED BOON WINS
JOHN TOBIAS WINS
MARK TURMELL WINS
SAL DIVITA WINS
FERGALITY !!



To be honest, it wouldn't surprise me if the latter four had some way of having the game say they (the actual person) won, every time they won a match. But unless there's a way to do it across all of these versions of MK2... yeah, it's probably fake. (These are also stored apart from (and before) the regular character-wins messages.)

The 'Fergality !!' message is surprising, though - supposedly, that was something you could only do on the Genesis version. Never did try it, though. (I only had the DOS version...)


PLEASE ENTER THE WORD ON :\nPAGE: 000\nPARAGRAPH: 000\nLINE: 000\nWORD: 000


I don't remember the game having an instruction manual (AP) check. Of course, it's been years since I played it... though, hell, I don't even remember a manual being in the box. If I do have one, it's not in the jewel case (there wasn't an insert in the front part of the case to begin with) and I don't know where it would be. I'm going to have to get around to trying to set it up and play it to be sure...

Rick
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Posted on 05-07-11 11:03:40 AM Link | Quote
So is there an anti-piracy measure in the PC version? It seems to me that's what it's supposed to be there in the instruction manual reference.

As far as some of these button combos for Smoke/Noob too, I'm wondering if they aren't the beginnings of half-programmed special moves. The weird thing is that you don't actually press an attack button to do them. And some of the bosses also have strange thing happen when you do various D-Pad combinations too, as they do something else than just normal things.

Also, if you press D, B with Smoke (without the forward), he turns into Scorpion's harpoon and gets stuck.
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Posted on 05-07-11 07:47:30 PM Link | Quote
I remember the PC version of MK1 requiring you to read some pages in the manual for anti-piracy reasons; not sure if they added it to the later PC MK games, though. Probably just a leftover at best.
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Posted on 05-07-11 07:53:06 PM Link | Quote
Yeah, having to enter words from the instruction manual were common for PC game anti piracy measures in the 90s.
Aoi
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Posted on 05-07-11 10:03:35 PM Link | Quote
Right. I only had one game that definitely did that, though - a fighter I bought cheap (Ultimate Body Blows), for no sensible reason. Never really bothered to play it, that I can recall, mainly because the AP check is a two-page (jewel-case sized manual) table consisting of tiny numbers in a bright yellow, thin font against an alternating white and gray-striped background. Fun.

I just recall inserting the MK2 CD and playing it, way back when, with no manual check. I don't think I even received a manual with it.
I haven't been able to get it to work again, yet, though. (Tried running it under Win98, both normally and after booting in DOS-only mode.) I still have an old tank of a HD that boots to MS-DOS 6.2.2 alone; maybe it'll work there. Unless I could get it to work in DOSBox...

Rick
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Posted on 05-08-11 02:18:50 PM Link | Quote
Ah, yes. Since Mortal Kombat for Genesis is up...

There's actually a hidden track which plays for...I don't really know why. In the music test, go to the last possible tune to play (which should be the Test Your Might intro ditty) and keep trying to play the track. Eventually, you will hear a track, if you don't accidentally skip over it, that sounds completely different from that, and it's its own full song too.

My only guess is that it was something they were going to use and scrapped, but it was too neat for them to get rid of entirely so they just made it a secret track? I don't think it's used anywhere else.
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Jul - The Cutting Room Floor - Classic Mortal Kombat New poll - New thread - New reply




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