| Rick M'Lord, there's a knife in your head! Level: 152 ![]() Posts: 3464/7539 EXP: 43669644 For next: 632016 Since: 02-15-10 From: Maine Since last post: 113 days Last activity: 45 days |
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| So, instead of just tying up the Random Topics of Debate thread with random blah-blah-blah of MK2, I figured I'd stick it here, along with various notes that I've noted in the investigation of playing as Jade, Smoke, Noob Saibot, Kintaro, and Shao Khan in various platforms. There's been primarily three different platforms I've been investigating. Arcade, SNES, and Genesis. Each seems a little different when it comes to their unplayables. I haven't tested out the Arcade version too much. However, SNES and Genesis have gotten quite a fair share lately of investigation, mostly because it's easier for me to do mutliple save states and access them again quickly whenever the game freezes (which it's completely prone to doing). The original discussion is here I'll post specific move tests later per console. I will say that the Genesis version has the most "complete" bosses and hidden characters of the three consoles. With a three-button layout, so long as you don't hold back and press "A" or release low kick until the end of the match after pressing it, you should have little to no problems beating the game with Jade, Smoke, or Noob Saibot. Jade is actually the most complete out of any of the characters. Just by accessing her with a character modifier, you have access to her projectile invincibility and her fan throw! The ground fan throw is her only special move though. She can't do the fan throw in mid-air either. There are also, what seem to be, unused punching and kicking animations for Kintaro in the Genesis version at least! If you hold back, he will go into his punching animation. If you rapidly tap back, you'll see a partial kicking animation! I have never seen Kintaro do a punch or a kick when the CPU controls him (at least not that I can recall). All he seems to do is fireball, teleport stomp, uppercut, do his jump thing, and taunt. There have been hacks in which hackers have made him playable with all the moves, but I always figured they were imported from something, especially the kicks. Anyhow, if you wanna fart around with these codes in the SNES and Genesis versions, here are the PAR codes you can choose from: Mortal Kombat II (SNES) Player 1 is... 7E2EF80C - Kintaro 7E2EF80D - Shao Khan 7E2EF80E - Smoke 7E2EF80F - Noob Saibot 7E2EF810 - Jade Mortal Kombat II (Genesis) Player 1 is... FFAB87:0C - Kintaro FFAB87:0D - Shao Khan FFAB87:0E - Smoke FFAB87:0F - Noob Saibot FFAB87:10 - Jade ____________________ |









