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09-25-17 11:46:13 AM

Jul - NSMB Hacking (Archive) - NEW Sprite Database - PM me to get an account New poll - New thread - New reply
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NsmB_PrO
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Posted on 03-08-11 02:50:24 PM Link | Quote
Originally posted by Asshole
tu eres un hijo de puta jajajajjajaajjajajaajjjajajaajjajajjjaajjajjajjaajjajajj

This is:
"You are a son of a bitch!"
Probably this is directed to dirbaio. I hate that kind of people, because they are totally insulting people without an acceptable reason!!!

I think an PW login would be cool, too. But it would be a lot of work to dirbaio, to do that.
dirbaio
For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation".
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Posted on 03-08-11 04:43:17 PM Link | Quote
I've put together in 5 min a little nice login system.
PM me for account info.
Mario4
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Posted on 03-27-11 10:19:45 PM Link | Quote
Sprite 255:
00 00 0A 00 00 0F

A= If you are assigned the number 1, the sprite is rising up.
F= If set to 1, you can swim
ray
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Posted on 03-28-11 12:20:03 AM Link | Quote
Originally posted by Mario4
Sprite 255:
00 00 0A 00 00 0F

A= If you are assigned the number 1, the sprite is rising up.
F= If set to 1, you can swim


I wrote this already in the sprite data
Hiccup
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Posted on 04-22-11 12:14:12 PM Link | Quote
I suggest that Fields are moveable



dirbaio
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Posted on 05-30-11 09:22:52 AM Link | Quote
I've just moved the DB to the new server (the old one was just too unreliable).
Everything should work fine, but let me know if there are any problems.

BTW, registration is still open (and will always be)
NsmB_PrO
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Posted on 06-03-11 10:21:19 AM Link | Quote
When am I able to import the sprite database with the editor?
I mean, when does the "Update"-button come?

Or is it already possible?
dirbaio
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Posted on 06-03-11 10:47:48 AM Link | Quote
Not yet
I still haven't coded it.

I will, soon
ray
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Posted on 06-23-11 10:21:33 AM (last edited by ray at 06-23-11 10:39 AM) Link | Quote
Sprite 280:

has something to do with the camera scroll. So the camera scrolls forward and mario gets nearer to the border of the screen.
dirbaio
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Posted on 06-25-11 12:00:55 PM Link | Quote
Great So the camera stops scrolling slowly, hmm?
I've added it into the new sprite DB (the one at dirbaio.net is read-only because I have a copy elsewhere waiting to be finished)

Now to find out about its sprite data:

Level Data
World 1-4 area 1 00 00 00 FF C0 18
W1 Castle area 3 00 00 00 FF FF 30
W2 Castle area 1 00 00 00 C0 C0 06
World 3-B area 1 00 00 00 C0 FF 18
W4 Castle area 1 00 00 00 F0 FF 20
W6 Castle area 1 00 00 00 FF FF 18
World 8-3 area 2 00 00 00 A0 F0 D0
W8 Castle area 2 00 00 00 FF FF 30
W8 Final Castle area 2 00 00 00 FF FF 10
W8 Final Castle area 3 00 00 00 FF FF 30
ray
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Posted on 06-25-11 12:03:33 PM Link | Quote
Originally posted by dirbaio
Great So the camera stops scrolling slowly, hmm?
I've added it into the new sprite DB (the one at dirbaio.net is read-only because I have a copy elsewhere waiting to be finished)

Now to find out about its sprite data:

Level Data
World 1-4 area 1 00 00 00 FF C0 18
W1 Castle area 3 00 00 00 FF FF 30
W2 Castle area 1 00 00 00 C0 C0 06
World 3-B area 1 00 00 00 C0 FF 18
W4 Castle area 1 00 00 00 F0 FF 20
W6 Castle area 1 00 00 00 FF FF 18
World 8-3 area 2 00 00 00 A0 F0 D0
W8 Castle area 2 00 00 00 FF FF 30
W8 Final Castle area 2 00 00 00 FF FF 10
W8 Final Castle area 3 00 00 00 FF FF 30


Yes^^ Example for the camera scroll: Play NSMB to the first boss and then walk slowly to Bowser Jr. You will recognize that the camera is faster than mario from the point where the sprite is placed. 1-4 Has two of them. One to start the scroll and one to stop.
dirbaio
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Posted on 06-25-11 01:37:59 PM Link | Quote
Yeah, I see.

Now, we have to investigate what does the sprite data mean.
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Jul - NSMB Hacking (Archive) - NEW Sprite Database - PM me to get an account New poll - New thread - New reply




Rusted Logic

Acmlmboard - commit 2f1bc75 [2017-08-27]
©2000-2017 Acmlm, Xkeeper, Inuyasha, et al.

29 database queries, 3 query cache hits.
Query execution time: 0.154532 seconds
Script execution time: 0.010752 seconds
Total render time: 0.165284 seconds