| dirbaio For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation". Level: NaN Posts: 1159/-1288 EXP: NaN For next: 0 Since: 07-28-09 From: Spain Since last post: 10.8 years Last activity: 9.9 years |
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| I decided yesterday that the format of the spritedata.txt file was pure shit. Anyone that has tried to edit it knows it. And I remembered that awesome thing Treeki put together for NSMBW. And I thought: Why not use that us too? Here it is: http://dirbaio.net/nsmb/spriteDB.php What are we going to do with that? Integrate it with the editor. The editor will be able to automatically update itself with the latest sprite data, which is cool. Collaboratively complete it to make sure we have all the sprites documented. Anyone can edit the sprite database. Please be responsible. Mark a sprite as "known" when the purpose of the sprite is known. For example, the FG effects sprites are known, but we still do not know its sprite data, so it's not "complete". Mark a sprite as "complete" when we know all its sprite data, at least the one that is used in the levels. IMPORTANT: The order of the sprite data bytes has been CHANGED because that's the way the game reads them. Some values were split before between two bytes, and now they aren't. The order has changed from AA BB CC DD EE FF to BB AA FF EE DD CC. The editor is still not updated but the database is. Please take it into account. Nibbles are the hex digits. Nibbles are numbered from 0 to 11. |




















