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02-20-18 08:53:36 AM

Jul - NSMB Hacking (Archive) - [Tutorial] How to edit Enemies/Objects with NSMBe5.2 New poll - New thread - New reply
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NsmB_PrO
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Posted on 02-13-11 04:43:58 AM Link | Quote
Originally posted by playerbas5
IT WORKS, thank you
but I painted it red, but ingame it was green? is it a bug or did i do something wrong?
i did exectly what NsmB_PrO said.

if you have edited 3d textures, you have to change the colour palette too.
but I think you just have edited 2d textures, haven't you?

So tell me exactly what you have done.
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Posted on 02-13-11 04:59:07 AM Link | Quote
I did all the steps you said, then I exported all, so i had everything. I made some red circles (for a test)
I imported all, then I tested it.

I think I edited 2D, is goomba a 3d or 2d?
mimi1305
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Posted on 02-13-11 05:14:30 AM Link | Quote
Originally posted by playerbas5
I did all the steps you said, then I exported all, so i had everything. I made some red circles (for a test)
I imported all, then I tested it.

I think I edited 2D, is goomba a 3d or 2d?



yup,is a 2D...
NsmB_PrO
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Posted on 02-13-11 05:24:12 AM Link | Quote
Originally posted by playerbas5
I did all the steps you said, then I exported all, so i had everything. I made some red circles (for a test)
I imported all, then I tested it.

I think I edited 2D, is goomba a 3d or 2d?

hmmm... I dont know what your problem is then.
NOTE: If you export the Goomba-texture and edit it with photoshop, the colours of the palette gets changed! That is really annoying, because some other textures access to the same palette as the goomba. The palette gets changed and the other files arent adapted to it...

The other textures will see really REALLY shit! So I nearly never export the files, but edit them IN the editor.
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Posted on 02-13-11 05:38:14 AM (last edited by mimi1305 at 02-13-11 05:40 AM) Link | Quote
but it's easier to edit them with photoshop...

i think if we can find the html code of each 256 colors,we are able to edit whit photoshop,no?
NsmB_PrO
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Posted on 02-13-11 06:13:16 AM Link | Quote
Originally posted by mimi1305
but it's easier to edit them with photoshop...

i think if we can find the html code of each 256 colors,we are able to edit whit photoshop,no?

no, i have already tried all this...
It wont work.
mimi1305
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Posted on 02-13-11 06:16:58 AM Link | Quote
oh,ok lol
think will have hard work for edit my ennemy loool
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Posted on 02-26-11 12:30:20 PM Link | Quote
i have made a shroob but when i go to W1-1 is it pink and wen i go to W1-2 is it normal
NsmB_PrO
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Posted on 02-26-11 01:32:50 PM Link | Quote
Originally posted by Yoshi_3000
i have made a shroob but when i go to W1-1 is it pink and wen i go to W1-2 is it normal

you should learn to explain better
bug i think it has something to do with the colour palette
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Posted on 02-26-11 02:46:39 PM Link | Quote
Originally posted by ray
Because many people want to know how to edit enemies with the NSMBe5.2, I made a tutorial.

1. SEARCH FOR ENEMY FILES AND OPEN THEM

First, go to the file-browser. Then open the "root" folder and search the "obj" folder. Open it and you can see many files. This files are 2D images for the game. The goomba for example is a 2D image. Then search for "I_kuribo256_ncg.bin" and make a doubble click on it. This file is the goomba. For now you can't see anything.

2. OPEN PALLETTES AND IMPORT THEM

Now, search for the "I_enemy256_ncl.bin" file and open it (doubbel-click). Then click on the button "add all". Close the window and search for the other "..._ncl.bin" files.
Do the same with this files. The "..._ncl.bin files are the pallettes for the texture editor.

3. SETTINGS AND EDIT

Go into the Texture editor. You can see in the list many pallettes. Click on the goomba file and set the upper label to 4 and choose the right pallette until the right colors are shown. Now the Goomba is editable. Have FUN!

ray






i dont see a button with add al where can i find that button ? (pls help)
ray
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Posted on 02-26-11 03:02:41 PM Link | Quote
Er.. did you use Nsmb editor 5.2?
NsmB_PrO
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Posted on 02-26-11 03:03:52 PM Link | Quote
click on a ncl file and then click "add all"-.-
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Posted on 02-27-11 02:28:21 AM Link | Quote
Originally posted by ray
Er.. did you use Nsmb editor 5.2?


i use 5.0 or 5.1 becouse if i searchy for 5.2 i dont find anyting is there real a nsmbe5.2? if it is true post download link pls
mimi1305
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Posted on 02-27-11 03:55:26 AM Link | Quote
Originally posted by rapidregister
Originally posted by ray
Er.. did you use Nsmb editor 5.2?


i use 5.0 or 5.1 becouse if i searchy for 5.2 i dont find anyting is there real a nsmbe5.2? if it is true post download link pls



u must compile it....
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Posted on 02-27-11 04:33:14 AM Link | Quote
can anyone tell me whether the 2D model from the cheep cheep exist
NsmB_PrO
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Posted on 02-27-11 05:58:07 AM Link | Quote
Originally posted by Yoshi_3000
can anyone tell me whether the 2D model from the cheep cheep exist

The cheep cheep is a 3d model. They are harder to edit than 2d.
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Posted on 02-27-11 06:42:03 AM Link | Quote
does any editor exist for 3D models
NsmB_PrO
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Posted on 02-27-11 06:46:55 AM Link | Quote
Originally posted by Yoshi_3000
does any editor exist for 3D models

yeah, but you should be an advanced hacker to do that
the nsmb-editor 5.2 supports 3D Model editing. Just double click on a .nsbtx or .nsbmd file and edit it. But you'll see, it is hard to do!
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Posted on 02-27-11 07:08:43 AM Link | Quote
dosent work
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Posted on 02-27-11 07:51:25 AM Link | Quote
You can't EVERY file. What happens?
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Jul - NSMB Hacking (Archive) - [Tutorial] How to edit Enemies/Objects with NSMBe5.2 New poll - New thread - New reply




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