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09-26-17 07:00:26 PM

Jul - NSMB Hacking (Archive) - [Tutorial] How to edit Enemies/Objects with NSMBe5.2 New poll - New thread - New reply
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ray
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Posted on 02-12-11 07:00:07 AM (last edited by ray at 02-12-11 07:20 AM) Link | Quote
Because many people want to know how to edit enemies with the NSMBe5.2, I made a tutorial.

1. SEARCH FOR ENEMY FILES AND OPEN THEM

First, go to the file-browser. Then open the "root" folder and search the "obj" folder. Open it and you can see many files. This files are 2D images for the game. The goomba for example is a 2D image. Then search for "I_kuribo256_ncg.bin" and make a doubble click on it. This file is the goomba. For now you can't see anything.

2. OPEN PALLETTES AND IMPORT THEM

Now, search for the "I_enemy256_ncl.bin" file and open it (doubbel-click). Then click on the button "add all". Close the window and search for the other "..._ncl.bin" files.
Do the same with this files. The "..._ncl.bin files are the pallettes for the texture editor.

3. SETTINGS AND EDIT

Go into the Texture editor. You can see in the list many pallettes. Click on the goomba file and set the upper label to 4 and choose the right pallette until the right colors are shown. Now the Goomba is editable. Have FUN!

ray
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Posted on 02-12-11 07:11:55 AM Link | Quote
thank you for this tutorial,will help a lot of noob
ray
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Posted on 02-12-11 07:17:54 AM Link | Quote
Yes, so everybody can look here^^
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Posted on 02-12-11 08:07:05 AM Link | Quote
Thank you, i think im making some new enemys now
ray
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Posted on 02-12-11 08:10:07 AM Link | Quote
Cool, But note that the enemies have the same data. Means: if you make the goomba to a stickman, the stickman must have the same animations
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Posted on 02-12-11 08:12:04 AM Link | Quote
ok?
i dont get it, but do you have to animate them?
ray
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Posted on 02-12-11 08:22:47 AM Link | Quote
I mean, if the animation of the goomba comes, when it is flattened and you have a other animation, it looks strange.
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Posted on 02-12-11 08:26:37 AM Link | Quote
ok, so its better to leave it as big as it is?
luckwii
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Posted on 02-12-11 08:48:50 AM Link | Quote
When I open the pallet viewer, I get ERROR and then the ncl listing. When the actual editor opens, I see colors for the pallet on the right, but nothing in the editor image area.

In your explanation you say to open other ncl bin objects. I tried that, and still no image in the editor. There must be a step in between. Or, can you be more specific with the ncl bin portion of your directions?

...And thank you for adding the tutorial as well.
ray
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Posted on 02-12-11 08:54:58 AM Link | Quote
Originally posted by luckwii
When I open the pallet viewer, I get ERROR and then the ncl listing. When the actual editor opens, I see colors for the pallet on the right, but nothing in the editor image area.

In your explanation you say to open other ncl bin objects. I tried that, and still no image in the editor. There must be a step in between. Or, can you be more specific with the ncl bin portion of your directions?

...And thank you for adding the tutorial as well.


The error is not normal... But in the editor window, you must click on a pallette an THAN on the enemy data That should work ;D
luckwii
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Posted on 02-12-11 09:40:41 AM Link | Quote
The error is always there selecting the ncl files. But I was able to get some kind of image. It is a scarmbled Goomba using your directions. How do you get an image without slices of it scattered across the image? Is there some setting that rebuilds the image for editing?
NsmB_PrO
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Posted on 02-12-11 09:43:22 AM Link | Quote
Originally posted by luckwii
The error is always there selecting the ncl files. But I was able to get some kind of image. It is a scarmbled Goomba using your directions. How do you get an image without slices of it scattered across the image? Is there some setting that rebuilds the image for editing?

1) Open your ROM in NSMB-Editor.
2) Go to the "File Browser"-Tab.
3) Go to the folder "Filesystem/root/obj/".
4) Open the file "I_kuribo256_ncg.bin".
5) Open the file "I_enemy_B_ncl.bin".
6) Click "Add all".
7) A new task named "x" has opened. Go to "x".
8) Go to the label1-box and click on "I_enemy_B_ncl.bin 0:0:512".
9) Go to the label2-box and click on "NSMBe4.Image2D".
10) Reduce label3 to "4".
11) Draw whatever you want
luckwii
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Posted on 02-12-11 09:57:17 AM Link | Quote
Okay got that working.

Is it possible to take that image out now and export it to Photoshop?
mimi1305
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Posted on 02-12-11 10:07:04 AM Link | Quote
yes,it's what i do,just click export this....or export all...
will get a png pic
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Posted on 02-12-11 05:53:52 PM Link | Quote
if you import them, will they lose quality?
mimi1305
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Posted on 02-12-11 06:01:26 PM (last edited by mimi1305 at 02-12-11 06:02 PM) Link | Quote
no
but is it very hard to edit them becoz they're soooooo little... lol
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Posted on 02-12-11 06:02:45 PM Link | Quote
hahaha, cant you zoom or are they still little
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Posted on 02-12-11 06:32:20 PM Link | Quote
IT WORKS, thank you
but I painted it red, but ingame it was green? is it a bug or did i do something wrong?
i did exectly what NsmB_PrO said.
ray
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Posted on 02-12-11 06:40:51 PM Link | Quote
Note, that the DS has a limitaion of 256 colors ;D
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Posted on 02-12-11 06:45:43 PM Link | Quote
i only used 1 color (red) so that must be the 257st colour?
but im going to bed, see you tomorrow
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Jul - NSMB Hacking (Archive) - [Tutorial] How to edit Enemies/Objects with NSMBe5.2 New poll - New thread - New reply




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