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09-20-18 08:51:59 PM

Jul - The Cutting Room Floor - AGI-lity New poll - New thread - New reply
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TheKins
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Posted on 02-07-11 07:11:28 AM Link | Quote
It turns out that nearly every single AGI-engine adventue game ever released by Sierra has the exact same debug mode. Since this is an engine-wide thing, should it be it's own page, or copy-pasted into a bunch of pages for each game?

Oh yeah, have some SCUMM and Humungous Entertainment debug codes too - the SCUMM ones are different enough with each game so that's not a worry, but Humungous has the same problem.
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Posted on 02-07-11 07:27:07 AM (last edited by oaa at 02-07-11 07:32 AM) Link | Quote
I was messing around with the room change feature in SCUMMVM in Humongous Entertainment games a few years back. Many of them have item selects and other stuff. I know Spy Fox 2 has an anti-cheat message if you try to do something important to the plot while the path you've chosen is different.
Aoi
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Posted on 02-07-11 07:30:42 AM Link | Quote
I suppose that could depend upon whether or not there are any differences (additional commands, etc.) between any of the games.

If we did set up a separate page, how should we do it? Something like the "system-independent" tools / GS/PAR-type hardware pages? Someone would probably have to go a little more in-depth with the debug commands and what they do, though - rather than just a list of the commands and sparse descriptions (if any), as I usually see whenever someone mentions the debug modes.

Hmm... wonder if that Maniac Mansion PC code would work on the C64 version. One of these days, I'm going to have to actually get around to pulling out my C64, again. Don't know if it'll work with my VCR+HDTV combo, or if my 5" disks still work, but... wait, what was I thinking about, again?

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Posted on 02-07-11 10:22:52 AM Link | Quote
Originally posted by Aoi
I suppose that could depend upon whether or not there are any differences (additional commands, etc.) between any of the games.


There are.

King's Quest III's debug mode seems to have a lot more features than King's Quest II's, including but not limited to several commands relating to KQ3-specific features like the wizard Manannan. Also, the KQ3 debug mode is activated differently then the KQ2 one.
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Jul - The Cutting Room Floor - AGI-lity New poll - New thread - New reply




Rusted Logic

Acmlmboard - commit 5d36857 [2018-03-03]
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