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12-11-17 03:34:16 AM

Jul - TCRF - Prototypes! New poll - New thread - New reply
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Skrybe
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Posted on 06-07-12 03:07:04 PM (last edited by Skrybe at 06-07-12 03:16:10 PM) Link | Quote
Fester's Quest seems like it's pretty close to final. Besides the first boss and the invulnerability, the only other change I've noticed is that there's no sound effect when you get the life bar extension. The crotch mouth is pretty awesome, though.

EDIT: Oh yeah, the sound used when the UFO beams people up in the intro is different, and the Licensed by Nintendo text on the title is just a Sunsoft copyright in the proto.

You can get the Hottaaman proto here, and the others here.
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Posted on 08-08-12 05:55:13 AM Link | Quote
The Mario Kart 7 prototype! It's European.

In action: http://www.youtube.com/watch?v=jn5E8ZtzyQU

eBay: http://www.ebay.co.uk/itm/Mario-Kart-7-Demo-Version-Nintendo-3DS-Not-For-Resale-NFR-Demo-Kiosk-/170878892029?pt=UK_PC_Video_Games_Video_Games_JS&hash=item27c92cf7fd

koolaidman
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Posted on 08-23-12 11:59:52 AM (last edited by koolaidman at 08-23-12 12:21:10 PM) Link | Quote
Not sure if this is topic worthy so I'm just posting it here for now.

Some details on the Earthworm Jim 2 SNES prototype:

1.) The game isn't working completely. The game crashes upon loading a level.
2.) The title music plays at the Nintendo logo, causing the accordion and other instrument samples to clip. In the final version, the music plays once the Shiny logo appears.
3.) The "Splat" SFX is missing when the Press Start and Options text appears.
4.) The Press Start and Options text is slightly off center.

Besides what can be seen by loading the game, here are some differences that can be seen looking at the ROM:

5.) The original dump still has copier information at the beginning of the ROM.
6.) Near the beginning of the ROM at 00001195, credits for the programmer and an address are found. This doesn't exist anywhere in the final ROM: "Program by Nicholas Jones Program Director of Shiny Entertainment. All enquiries:- 1088 North Coast Highway, Laguna Beach. CA 92651-1338 U.S.A Tel No. (714) 494 0772 Fax No. (714) 494 7673".
7.) In the level select/debug screen, the prototype has the word "S N E A K E R S !" where the date of the rom should be. This might indicate that the rom build was a preview copy. The final has "31ST. AUGUST 1995".
8.) The game mistakenly calls Lorenzen's Soil (named after the designer Mark Lorenzen) Lorenzon's Soil in the level select screen. Likewise, the credit for Mark is also misspelled. The level name on the title card is spelled "Lorenzo's Soil". However, one of the references for the level name is spelled correctly in the prototype, but I don't know where it's used.
9.) The title card calls the Puppy Love levels "Puppy Love 1/2/3", the final says "Puppy Love Part 1/2/3".
10.) The prototype has strings for the title cards "Carnival", "Chicken Head", "BREAKOUT", three strings for "ISO 9660"*, and "Cathedral". The final version doesn't have these strings. The prototype is also missing the strings "Door Chase" and "See Jim Run, Run Jim Run".
11.) The prototype has the string "Winner" instead of "You Did It" from the final, I don't remember where this string is used (I think the ending screen?).
12.) Hard to tell but I think the staff credits are missing a name or two.
13.) The prototype has the string "GROOVEY WOOVEY! You made it!". No idea where this would be used, but it comes between the strings for the Continue? screen and the Game Over! screen.
14.) Some of the quiz show answers are different (ex: Proto - "A secret move for Jim", Final - "A secret Jim move"), I don't think the questions themselves are different.

I wish someone could fix the rom up so the levels would load. I would love to see the differences in this game.

*Fun fact: The final name is "ISO 9000", which according to Wikipedia means "family of standards is related to quality management systems and designed to help organizations ensure that they meet the needs of customers and other stakeholders [1] while meeting statutory and regulatory requirements related to the product". The prototype's "ISO 9660" is CDFS, a file system for optical media. Interesting.

(I also checked EJW1's prototype, it's almost byte for byte identical to the GamesMaster special edition except for one byte change).
devin

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Posted on 08-23-12 02:10:48 PM Link | Quote
Originally posted by koolaidman
7.) In the level select/debug screen, the prototype has the word "S N E A K E R S !" where the date of the rom should be. This might indicate that the rom build was a preview copy. The final has "31ST. AUGUST 1995".

Pretty sure that'd be the 90s console scene group "Sneakers", so your theory about it being a preview copy might be correct. A lot of preview/review copies of other SNES games were spread around the console warez scene at that time, though they were usually pretty much identical to the final builds.
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Posted on 08-23-12 03:51:02 PM (last edited by koolaidman at 08-23-12 05:26:20 PM) Link | Quote
Originally posted by devin
Originally posted by koolaidman
7.) In the level select/debug screen, the prototype has the word "S N E A K E R S !" where the date of the rom should be. This might indicate that the rom build was a preview copy. The final has "31ST. AUGUST 1995".

Pretty sure that'd be the 90s console scene group "Sneakers", so your theory about it being a preview copy might be correct. A lot of preview/review copies of other SNES games were spread around the console warez scene at that time, though they were usually pretty much identical to the final builds.


Heh, I just realized the rom itself was from way back when. I think their releases were under the name SNK. I tried searching through some archives of old BBS releases but couldn't find anything for EWJ2. I did find a BETA2FINAL patch for the first game though, and apparently SNK also released a prototype for that too. The patch is huge, so I don't think it's meant for the Gamesmasters prototype (since all that has is one byte difference) - maybe a different release all together. But I couldn't find anything for that either.

I don't know how one could go about fixing the ROM. One thing I would try is find a way to bring up the super cheat menu at start up like the GamesMaster version of EWJ1 can. I doubt any of the areas would work, but we could at least listen to the SFX and stuff.

BSNES debugger does this repeatedly when the level tries to load, anyone know what it means?

c509d3 bne $09d0 [c509d0] A:f51c X:00f1 Y:0000 S:01d7 D:0700 DB:00 Nvmxdizc V:241 H: 2
c509d0 cpy $2140 [002140] A:f51c X:00f1 Y:0000 S:01d7 D:0700 DB:00 Nvmxdizc V:241 H: 20
c509d3 bne $09d0 [c509d0] A:f51c X:00f1 Y:0000 S:01d7 D:0700 DB:00 Nvmxdizc V:241 H: 50
c509d0 cpy $2140 [002140] A:f51c X:00f1 Y:0000 S:01d7 D:0700 DB:00 Nvmxdizc V:241 H: 68
c509d3 bne $09d0 [c509d0] A:f51c X:00f1 Y:0000 S:01d7 D:0700 DB:00 Nvmxdizc V:241 H: 98
c509d0 cpy $2140 [002140] A:f51c X:00f1 Y:0000 S:01d7 D:0700 DB:00 Nvmxdizc V:241 H: 116
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Posted on 08-23-12 09:01:59 PM Link | Quote
The game is stuck in a loop waiting for the sound CPU to return 0000 on register $2140. Looks like the sound driver might be crashing. I might be able to take a look at it later.
koolaidman
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Posted on 08-23-12 09:31:44 PM (last edited by koolaidman at 08-24-12 11:15:07 AM) Link | Quote
Woohoo, I got it working. I just used Earthworm Jim 2 (Beta) [o1+C] instead and now it works fine. The music overlaps the sound in the beginning but it doesn't clip, and the splat sfx is still there. But there were just a tiny bit of differences I noticed during a quick play through:

1.) The Continue markers are all using the Megadrive version's graphics (he doesn't say "Funky" when you touch it either).
2.) If Granny lands on you and causes you to fall down the stairs, no damage is taken (is this part of a difficulty setting?).
3.) The palette for the bumpers in Villi People are messed up.
4.) Most levels after Villi People have corrupt graphics
5.) The dirt's graphics don't change when you shoot in Lorenzen's Soil.
6.) The snot walls that come flying at you in The Flyin King don't exist (is this part of a difficulty setting?)
7.) The cheat code combinations are all different I think. I couldn't figure out the one that brings up the super cheat menu.
8.) In Lorenzen's Soil, the fire ants carry tea cups instead of babies (wtf).
9.) I noticed some sound effects that were missing, can't remember any off the top of my head though.
10.) "Cathedral" (See Jim Run Run Jim Run) is probably the most unfinished, Psycrow is no where to be seen and most of the hazards haven't been implemented. Psycrow does appear if you go into map view mode and then come back out of it, though. The floating spheres don't circle around the platform (they just bob up and down). Princess isn't sitting on the chair and walking to her just ends the level with a "well done". I don't know if the ending has been implemented or not though, since I used the level cheat codes (they still work by the way) and using them causes the level to revert back to the next level that would've followed the current level you skipped from if you hadn't used the cheat.
11.) Map view mode can be toggled by pressing B 7 times while paused. I still can't seem to figure out how to go into the super cheat screen.

Note that it's been a long time since I played this game and I might be getting things mixed up. I also primarily grew up with the MD version of the game. I also don't know if it's the rom itself that is causing some of the glitchy graphics sometimes, but it shouldn't be the emulator (I was using BSNES). But for the most part, this prototype seems close to final.

Someone might want to comb through it though to make sure I didn't confuse anything.
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Posted on 08-26-12 08:28:36 PM Link | Quote
I don't recall if I ever released the memory addresses for the NTSC final (elsewhere), but I apologize if I did not (it could've been of great use for you and others). It's good to know that the proto ROM was fixed (thanks for sharing the ROM name!). These are the cheat IDs used in the ROM to specify what cheat is which. The level IDs used (also the order in which they are played through in-game, IIRC) can be modified to warp you to a different level. I wish I could help you further, but I don't have time to do any gaming at the moment (was just visiting a couple sites to see what's been going on).

This is a copy and paste of my notes updated with what I quickly tested. The button cheats are stored at memory locations 000616B0 - 00061916; 00042D6C - 00042FD2 in the NTSC final.

0002: PUPPY LOVE 1 [Pause the game and press Left, Right, A, B, X, Left, Right, A]
0003: PUPPY LOVE 2 [Pause the game and press Down, Right, A, B, X, Left, Right, A]
0004: PUPPY LOVE 3 [Pause the game and press Up, Right, A, B, X, Left, Right, A]
0005: THE FLYIN' KING [Pause the game and press A, B, X, Left, Right, Left, A, B]
0006: UDDERLY ABDUCTED [Pause the game and press Up, B, X, Left, Right, Down, A, X]
0007: INFLATED HEAD [Pause the game and press Up, Down, X, A, B, Y, Left, Right]
0009: VILLI PEOPLE [Pause the game and press A, B, X, A, B, X, Left, Right]
000A: LORENZEN'S SOIL [Pause the game and press A, X, Left, Right, X, Left, Right, Left]
000B: LEVEL ATE [Pause the game and press X, X, Down, Down, A, Left, Right, Left]
000E: ISO 9660 [Pause the game and press A, B, X, Left, Left, Right, Left, Right]
0010: CATHEDRAL [Pause the game and press A, B, X, Left, Left, Left, Left, Right]
FFE9: PAUSE / DIM [Pause the game and press A, A, A, A, B, B, B, B]
FFEA: PLASMA GUN [Pause the game and press X, X, X, X, A, A, A, B]
FFEB: HOMING GUN [Pause the game and press X, X, X, X, A, A, B, A]
FFEC: 3 FINGER GUN [Pause the game and press X, X, X, X, A, A, A, X]
FFED: BUBBLE GUN [Pause the game and press X, X, X, X, A, A, B, B]
FFEE: BARN BLASTER [Pause the game and press X, X, X, X, A, A, B, X]
FFEF: 81 WORMS [Pause the game and press A, B, A, B, A, B, A, B]
FFF0: EXTRA LIFE [Pause the game and press B, B, B, B, A, A, X, A]
FFF1: ONE TIME EXTRA LIFE [Pause the game and press B, B, A, X, A, A, A, A]
FFF2: FULL ENERGY [Pause the game and press X + A, B, A, B, B, Y+X, B, A] *Same code used in EWJ1*
FFF3: SUICIDE? [Pause the game and press A, B, X, Y, Y, X, B, A] *Same unused code for EWJ1 and causes the game to freeze upon restart of the level*
FFF4: FULL AMMUNITION [Pause the game and press X(8)]
FFF5: ONE TIME FULL AMMUNITION [Pause the game and press A, B, B, B, X, A, X, X]
FFF6: MONEY WORM [Pause the game and press A, A, B, A, A, X, B, X]
FFF7: ONE TIME MONEY WORM [Pause the game and press A, A, B, A, A, Y, B, Y]
FFF8: EXTRA CONTINUE [Pause the game and press Y, B, Y, B, X, B, X, B]
FFF9: ONE TIME EXTRA CONTINUE [Pause the game and press A, B, A, B, X, Y, X, Y]
FFFA: BOMB? [Pause the game and press X, X, X, X, B, B, B, B]
FFFB: ENDING [Pause the game and press A, X, X, X, X, A, X, A]
FFFC: INVINCIBILITY [Pause the game and press A, A, X, A, Left, Right, Right, Left]
FFFD: MAP VIEW MODE [Pause the game and press B(8)]
FFFE: LEVEL SKIP [Pause the game and press A, B, X, A, A, B, B, A]
FFFF: CHEAT MENU [Pause the game and press A, B, X, A, A, B, X, A]
krutomisi
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Posted on 09-12-12 09:32:51 AM (last edited by krutomisi at 09-12-12 09:34:20 AM) Link | Quote
Source 2007 codebase was just leaked

possibly has unused content inside of it,
but the whole thing is evidently all code and no models
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Posted on 09-12-12 12:58:53 PM (last edited by Kazinsal at 09-12-12 01:01:33 PM) Link | Quote
That forum thread is more or less just a bunch of people alternating between "this will usher in a new era of modding under the Red Star of the Valve Federation" and "this is pretty much useless".

I'm inclined to agree with the latter.

Neat leak though.

EDIT: There's also people yelling about Greenlight on page three, but that's just a side bit of idiocy.
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Posted on 09-18-12 02:22:57 AM Link | Quote
There's a proto of Dark Kingdom (SNES) released now. The SNES Central page details it pretty thoroughly. I also dumped the unfinished music tracks from it (29 to 33).

The game stops you from progressing pretty early on, though I might make an area modifier code to see if there are any otherwise inaccessible locations.
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Posted on 11-03-12 01:32:30 AM Link | Quote
http://www.nintendoplayer.com/proto-power/contra-famicom-sample/

Pretty much gutted for differences already.
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Posted on 11-04-12 06:52:10 AM Link | Quote
Donkey Kong Country 3 prototype. 8000 bucks.
Cuber456

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Posted on 11-05-12 03:09:21 PM Link | Quote
Originally posted by Raccoon Sam
Donkey Kong Country 3 prototype. 8000 bucks.
I saw that on ebay. I am skeptical. As I look at it, I don't see many differences between the few ingame screenshots shown compared to the final. The other thing is that I am also skeptical about the date that is printed on the circuit board itself. It says 1993. It could be that perhaps an older board from 1993 was used for this prototype but seeing 1993 and knowing that the original DKC was released in 1994 raises a few flags for me. What I always love is how people who sell prototypes always skimp out on details. We get a few random pictures that could have come from the final version of the game and we have almost no description on any possible differences. Show a video or something. I mean if they actually expect $8000 then show some god damn proof that it really is a prototype but what do I know.....
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Posted on 11-05-12 05:10:43 PM Link | Quote
Well, the year 1993 on the board doesn't mean much, as that just appears to be the year this particular board type is from - it's likely the same for every SHVC-8PV5B-01 board. But besides that... while I'm not really skeptical about its authenticity, $8000 seems like a steep price. Then again, it's a Rare game, so I feel like there's bound to be someone who'd pay that much money for it.
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Posted on 11-05-12 06:08:42 PM Link | Quote
The biggest problem is that we literally don't know anything about this prototype, other than the fact that the code is "different". It could just be an unreleased program revision for all we know, which would not be worth anywhere close to $8000 (unless you think the board itself is worth that much).
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Posted on 11-05-12 09:17:07 PM Link | Quote
$8000? Are you fucking kidding me? $300 tops.
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Posted on 11-06-12 01:07:38 AM Link | Quote
Well I guess it is just a coincidence that the cart says 1993 on it then. Still, the seller presents very little evidence that it is a prototype besides a few random pictures that could have come from the final game for all we know. Like I said before, for $8000 I would need solid evidence it is a prototype before I would even think of buying it.

The same seller is also selling other prototypes from Nintendo. I feel equally as skeptical of the other prototypes as I do the DKC3 prototype.
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Posted on 11-06-12 02:23:39 AM Link | Quote
Well, I'm certain that the seller himself is not a scammer. Johan is a swedish guy, well-known among the prototype circles and has already brought some new protos to the table. What I can't guarantee though is the authenticity of the cart. Maybe he doesn't know? Still, I'd at least try to convince people with better screenshots. But then again, what do we know, maybe there aren't visible changes in the first parts of the game?
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Posted on 11-06-12 09:51:56 AM Link | Quote
Originally posted by Cuber456
The same seller is also selling other prototypes from Nintendo.

NINTENDO NES VIRUS & DR. MARIO PROTOTYPES $120,000

No. He's not. He isn't selling anything.
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Jul - TCRF - Prototypes! New poll - New thread - New reply




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