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12-11-17 04:00:22 AM

Jul - TCRF - Prototypes! New poll - New thread - New reply
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Rick
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Posted on 12-19-11 02:51:08 AM Link | Quote
So I'm going to be starting a happy fun time NES prototype information thingy on TCRF starting after I get all my other shit done for grad school and artwork I owe.

If anyone can look at this list and tell me if any of them on that list are byte-by-byte identical to the final version (or ridiculously close to it), please tell me now so I'm not wasting my time trying to put games under a magnifying glass that don't need to be.

Like, thanks dudes. Y'all are Totally Rad.
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Posted on 12-19-11 04:46:06 AM Link | Quote
Originally posted by Joe
Atlantis no Nazo "prototype" difference: the prototype has extra tilemaps so that the zone 20 text says "KEY WORD KITAZUMI". I don't think there are any other changes, aside from some filler bytes being different. It looks more like a reviewer copy than a prototype.
All the evidence suggests the AnN "prototype" came after the final game was complete.

I suppose I should mention here that the prototype is almost byte-for-byte identical to the released game, and pretty obviously a quick addition to the final code. Not counting padding, a grand total of twenty bytes were changed: sixteen to hold a new tilemap, and four to point to it.
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Posted on 01-06-12 09:18:46 AM Link | Quote
Metroid Prime 3 E3 prototype demo, 03/03/2006 released over at ASSEMblergames. It's for some 128MB GameCube (and/or Wii?) development hardware, so - at least for us mortals without devkits and such - it requires the bundled version of Dolphin to run, which at least emulates that amount of RAM.

It's quite unfinished, there's Prime 2 references, etc. all over the place, it's got one very extensive debugging system, controls are weird and I think seem more akin to a regular FPS than a Prime game (C-stick to look around??), it supposedly has Wiimote and Nunchuck support but I've got no idea how to use it, considering the weird hardware, etc. I messed around with it for 30 minutes or something, but my PC's way too slow for GCN emulation. Or Wii. Or whatever that devkit-thingy they used for this actually is.
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Posted on 02-13-12 02:33:29 PM Link | Quote
A proto of Bubsy In: Claws Encounters of the Furred Kind was released by Matthew Callis on SNES Central.
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Posted on 03-06-12 06:57:07 AM Link | Quote
I'm not sure if this the right place to ask but do you know if there is a beta/prototype version of Game and Watch Gallery 4 (GBA) anywhere. there is multiple pictures on the internet for the unreleased japanese. The US rom has Debug menu text as well as a few leftovers but the menu itself has been taken out and thats why i am looking for the prototype.
divingkataetheweirdo

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Posted on 04-01-12 01:29:35 PM (last edited by divingkataetheweirdo at 04-01-12 01:33 PM) Link | Quote
There are a few prototypes I can add to this:
* Sweet Home (Already added)
* The Story of Thor / Beyond Oasis (Early prototype apparently included for Sega Smash Pack on the DC)
* Judge Dredd (Genesis) (It's slightly different from the final game)
* Young Indiana Jones - Instrument of Chaos (There are quite a few prototypes)

As for the Hidden Palace prototypes:
* Metal Head (the earliest prototype has no options menus nor score tallying)
* Fire Emblem - Rekka no Ken (two prototypes are on the site; Haven't looked into them)
* Tempo - The earlier prototypes have already been (partially) documented I don't think the later ones are even that interesting
* Tempo Jr. - The earliest prototype has already been partially documented
* Cosmic Carnage - The earliest prototype has a logo that bounces and a stage select available from the beginning
* Star Wars Arcade - The earliest prototype has a very incomplete intro (The Star Wars theme is done using native Genesis hardware and the text only goes for the first few lines), no music in the game
* Sub-Terrania - I have no clue what is different, considering that the game is pretty hard to control
* Magic School Bus - The SEGA logo part is different
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Posted on 04-04-12 03:10:40 AM Link | Quote
The two Fire Emblem prototypes are actually for different games. There's the one for Rekka no Ken, which is a build date close to release, but still months away from completion. The other is an early copy of FE8, with different character faces, graphics, unfinished story mode and maps. There is a build date included on the title screen, but when you compare this prototype with the scans of the game (I have many of them from before the game was released), some of the details don't match up. For example, some of the GUI in the prototype is the same as in the old scans, but some of the graphics do not match--several maps have already changed, since the really early content, yet a few characters have new faces in the prototype which didn't exist in the early scans (which, importantly, are the same as the final game--so the prototype becomes an outlier).

Personally, I had a little feeling that the build of the prototype isn't a build of the final product, but just a build certain member were working on. Whatever work they got finished would be allocated into the main game at a later point... this being some mild theorizing. It would account for how some of the data seems updated, unchanged, and completely rewritten all at the same time when comparing between the oldest scans and the final product.
divingkataetheweirdo

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Posted on 04-04-12 10:03:11 AM Link | Quote
Can anyone access the Hidden Palace website? On my end, the connection keeps timing out.

Anyway, there are other prototypes I forgot about last time:
* Mickey Mania - A Sega CD prototype was released with the Pokemon Ruby debug ROM
* Virtua Racing Deluxe - See this video ; Also, the earliest prototype has the SEEEGAAAA sound and when letting the demo finish, the announcer is the same as in the next build.
* Star Trek: The Next Generation
* Jurassic Park: Rampage Edition - The earliest working build (July 30th, I believe) has explosions for when the dinosaurs die
* Dynamite Headdy (Game Gear) - Some minor misspellings and such
* Hocus Pocus (PC, Apogee) - No clue what is different, aside from version no.

There's also a Commander Keen 1 prototype, but the version out on the internet had to use some files from version 1.0. That's because those where deleted completely, making the prototype otherwise unplayable.
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Posted on 04-05-12 04:10:35 PM Link | Quote
Hidden Palace loads fine for me (there's a website you can check for that too) but download links for protos and torrents and such have been broken for at least a few months. Dunno what's going on there.
divingkataetheweirdo

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Posted on 04-05-12 05:03:26 PM Link | Quote
Originally posted by rabidabid
Hidden Palace loads fine for me (there's a website you can check for that too) but download links for protos and torrents and such have been broken for at least a few months. Dunno what's going on there.


drx said himself that he's disabled all the downloads, likely because of Megaupload being taken down a few months back.
devin

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Posted on 04-05-12 10:50:58 PM (last edited by Don Que Hooty at 04-05-12 10:51 PM) Link | Quote
Originally posted by divingkataetheweirdo
* Judge Dredd (Genesis) (It's slightly different from the final game)

There's also the SNES Judge Dredd preview from CES, which has a lot of differences in level design (most of which aren't even accessible without cheating). There's a page here featuring all the grainy JPG screenshots you can handle but I haven't played enough of the game to really be able to do a good writeup about it or anything.
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Posted on 04-18-12 09:04:52 PM Link | Quote
Does anyone have a link for the Metroid Prime 3: Corruption Prototype? I found the original release thread but the link was a megaupload link that is obviously dead now. Preferably, I'd need the archive with the modified Dolphin emulator so I can run it. I don't know how much help I could ever be in discovering things, but I really would like to at least see what the proto has to offer in terms of version differences.
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Posted on 04-20-12 03:21:04 AM Link | Quote
Originally posted by FirePhoenix
Does anyone have a link for the Metroid Prime 3: Corruption Prototype? I found the original release thread but the link was a megaupload link that is obviously dead now. Preferably, I'd need the archive with the modified Dolphin emulator so I can run it. I don't know how much help I could ever be in discovering things, but I really would like to at least see what the proto has to offer in terms of version differences.


I have the ISO as well as the modified emulator. I think they only ever offered a 64-bit version of it though.

I'll upload it sometime today, or possibly tomorrow if I pass out.
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Posted on 04-20-12 12:31:24 PM Link | Quote
Check out at Nintendoplayer.com, they have recently released a SNES Turtles in Time and a NES Yo! Noid prototype!
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Posted on 04-20-12 02:31:41 PM Link | Quote
Originally posted by Kargaroc
Originally posted by FirePhoenix
Does anyone have a link for the Metroid Prime 3: Corruption Prototype? I found the original release thread but the link was a megaupload link that is obviously dead now. Preferably, I'd need the archive with the modified Dolphin emulator so I can run it. I don't know how much help I could ever be in discovering things, but I really would like to at least see what the proto has to offer in terms of version differences.


I have the ISO as well as the modified emulator. I think they only ever offered a 64-bit version of it though.

I'll upload it sometime today, or possibly tomorrow if I pass out.

I've got a 64-bit OS so that's no problem for me. Thanks a bunch!
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Posted on 04-23-12 09:29:17 PM Link | Quote
Just posted an early build of Gremlins 2 for the NES on the Lost Levels forums, you can check it out here. We also posted two different builds of the unreleased NES port of Way of the Exploding Fist here a few days back.
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Posted on 05-21-12 10:15:23 PM Link | Quote
I did happen to come across a Jazz Jackrabbit 3D beta some where on a site named games.on.net, I didn't download it because I don't feel like making an account and there is the possibility that it isn't legitimate.

http://games.on.net/file/14243/Jazz_Jackrabbit_3D_Demo

I'd suggest looking into it at your own risk.
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Posted on 05-21-12 10:42:54 PM Link | Quote
I have a legit copy I downloaded a few years ago buried somewhere on my hard drive.
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Posted on 06-06-12 04:28:27 PM Link | Quote
Some notes on some of the more interesting NES protos in Rick's original list, to use as a starting point if someone decides to really dig into one of these. This is just from memory, from a cursory examination back when these protos were posted.

1943: The Battle of Midway (J)
Different title screen, has one of the special weapons that went unused in the final (but still was mentioned in the manual), graphics tend to glitch out for no obvious reason.

Adventures in the Magic Kingdom (U)
There are actually two protos of this, one that TheRedEye released years ago, and a slightly earlier version recently released by NintendoPlayer.com. Here's NintendoPlayer's writeup on the earlier version.

Batman (Older Beta) (U)
Totally different cutscenes, completely unrelated to the film. Also has a stage skip option. The newer beta also has a stage skip.

Chester Field - Ankoku Shin Heno Chousen (J)
Uses different overworld music, and has some graphical changes. The cartridge it came from says the game's only ~70% complete.

Double Dragon (J)
This version puts more enemies onscreen than the final, so the enemy layouts are totally different. Also gives you unlimited lives, has a stage skip, and is kinda buggy.

Goonies II (J)
Most of these Konami FC protos are from demo carts that only allow you to play up to a certain point. Similar dumps exist for Mad City (Bayou Billy), Twinbee 3, Contra, and possibly some others I'm forgetting now. NintendoPlayer did a writeup on this version of Goonies II.

Ikinari Musician (J)
Has graphical changes. Also, this proto was made before the game even had a name, the game starts up to a grey screen that just says "Title"!

M.C. Kids (U)
Early, glitchy build. Stages late in the game don't have any enemies in them.

Magician (U)
There are two protos of this. The earlier of the two predates NOA's censorship. Pubs sell liquor, and references to Christianity are still in place.

Maniac Mansion (U)
Also predates NOA censorship. The nude statue is in this version, and so is the "Chewy caremel center" caption on the brain diagram in Dr. Fred's office.

Ninja Gaiden 2 (U)
Demo version that cuts off at stage 5. Documented here.

The Simpsons: Bartman Meets Radioactive Man (U)
Has a totally different ending. The retail version uses a generic congratulatory text, where this proto has a lengthy dialog between characters.

Solomon's Key 2/ Fire 'N Ice (U)
Early translation with lots of text differences.

Spiritual Warfare (U)
Documented here.

Sweet Home (J)
Lots of graphical changes, and item placement is totally different. A guy from projectumbrella.net says he's doing a comparison, though I haven't seen any of his work.

Terminator 2: Judgement Day (U)
See here.

TwinBee 3: Poko Poko Dai Maou (J)
See my note on Goonies II.

Noteworthy protos not on Rick's list

Banana (J)
Very early build with debugging features.

Dengeki: Big Bang! (J)
AKA Clash at Demonhead. Lots of minor enemies use different graphics, and you can't progress beyond a certain point in the game.

Fester's Quest (U)
See here.

Flying Warriors (U)
Lots of graphic and text changes. The logo on this actually reads "Flying Warriros"!

Galg (J)
Lots of graphic changes.

Hottaaman no Chitei Tanken (J)
Has an odd screen that pops up after stage 1 asking the player to enter a controller code to access "hidden commands."
Rick
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Posted on 06-07-12 02:46:16 PM Link | Quote
Fester's Quest wasn't on my list? Odd, thought I got that one. Or maybe I removed it because I was working on it, but removed it because the page would only consist of complete invulnerability and the first boss having a gonk-worthy crotch mouth that was removed in the final. It didn't seem too worthy of its own prototype page. Then again, I just kind of stuck a couple bits of prototype info on the Clay Fighter 63 1/3 article, so...

...Unless there's more that we're missing that we haven't dug around into yet. I don't think Fester's Quest has really been dug into, and I could probably do a thing like that, except I'd need someone a little more familiar with the game than I to confirm whether it's unused or something.

Those other protos, I'll have to get my hands on. I've been trying to get every NES proto so I can at least have it around for, if nothing else, posterity's sake and being able to jump into it to check stuff for myself.
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Jul - TCRF - Prototypes! New poll - New thread - New reply




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