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11-21-17 01:24:12 PM

Jul - TCRF - Prototypes! New poll - New thread - New reply
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koolaidman
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Posted on 02-17-17 10:47:34 PM Link | Quote
Thanks, I added references to the tcrf pages to the ones you linked. I actually didn't know you guys were adding Hidden Palace as a reference on some pages until just a few days a go. I also added references on as many HPZ releases as I could find on tcrf, but it's possible I missed a few. You can actually check all the prototypes that were added so far on this page:

http://hiddenpalace.org/Prototypes

There are some prototypes still missing that are on no-intro, but I think we're going to see if we can figure out where they originated from first since a lot of them came from the old BBS/Scene days. I know for a fact World of Illusion and Dynamite Headdy were old scene releases. We're going to do something special with these which will involve importing all of them in bulk. We're probably going to put them under a 'lot' of their own. I did add as much as I could find that was released over the past few years on places like ASSEMBler and LostLevels, but there's still a lot floating around (I didn't even begin backing up all of NintendoPlayer's or SMSPower's stuff yet). It's just insane for one person to do.

Right now I'm just adding things as they get released on a few sites I'm keeping an eye on. I'm also watching out on how much disk space is being used since I don't think the site can handle large uploads.
rabidabid
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Posted on 02-21-17 11:20:11 PM Link | Quote
This one might've slipped under the radar, but someone dumped an early demo of Star Wars Battlefront for the original Xbox, which was apparently included in a bonus disc for a "Star Wars Trilogy" DVD set.

Assembler thread / Video
koolaidman
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Posted on 02-25-17 05:46:41 PM (last edited by koolaidman at 02-25-17 05:49:04 PM) Link | Quote
Hidden Palace released two more prototypes today.

High Seas Havoc (Early prototype)
Mickey Mania (Sep 1994 prototype)

The High Seas Havoc one is pretty interesting. It's early, but all the level designs are implemented save for the object layouts in most of them (even for the first level for some reason). It seems to be using a test object layout for the stages that lack object layouts, which you can see in the video for the first stage. There's also some palette changes too.

The Mickey Mania prototype is later than the one that was released years a go by SNEAKERS. I mentioned as many visible differences in comparison to the final by comparing the two ROMs together but I didn't play through the entire game. I do know that the level before the final boss works, and the final boss level itself lacks the actual boss even though the stage will load. It's missing that unused song from the earlier prototype, and it actually has a title screen this time (which looks different). Thankfully, level select is enabled by default in this build.

Speaking of level select, I mentioned about a year a go that I discovered the level select code for the earlier build on the talk page of the article. As it turns out, the code was changed so that it would be impossible to normally access the level select even if the correct method for accessing it were used. So I had to write a Game Genie code to access it.

Mickey Mania (Jul 1994 prototype)

The Game Genie code is RECA-E6WC for those that wanna try it. I mirrored the build on HPZ and added a reference to the TCRF article as well. I figured out a possible 'date' for this ROM by looking at the timestamps on the original scene release and was surprised to discover it was packaged in early August of 1994. So the ROM itself could be from July. The date for the build released today was determined by the month/year in the header (which happens to be SEP/94, whereas the final is OCT/94 I think). So I'd imagine that the date for it is closer to the beginning of September or last weeks of August.

Coincidentally, I noticed that the Mickey Mania prototype released by drx back in 2011 for the Sega CD is timestamped to the last week of August in 1994, still before the release of the game and the final build date as well. I noticed that the prototype for the Sega CD shared some similarities with the prototype released today for the Mega Drive, mainly in the text changes. The only big difference is that the final boss is actually implemented in the Sega CD prototype, but isn't in the Mega drive one released today.
rabidabid
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Posted on 02-27-17 12:03:34 AM (last edited by rabidabid at 02-27-17 12:37:43 AM) Link | Quote
Nice!


The cartridge label calls the game by it's name in Japan, Captain Lang. The in-game title, however, refers to it by it's US release title. The artwork used is an earlier iteration of the game's logo with more details that were later scrapped for the final logo.


This is one of those games with multiple regions on the same cartridge. So if you boot the proto up with the emulator's region set to Japan, the Captain Lang logo will appear (along with Japanese story text).

EDIT: Also pressing C on controller 2 causes you to clip through the level. But you can jump infinitely with the C button on controller 1 to get back.
rabidabid
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Posted on 05-29-17 05:27:39 PM Link | Quote
Randomly came across a YouTube channel that's been uploading early VHS footage from the San Fransisco Rush arcade games, including the cancelled Hot Rod Rebels. Stuff that was meant for internal use for work-in-progress versions of the games.

Here's the YouTube playlist.
Foxhack
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Posted on 06-03-17 09:11:07 PM Link | Quote
The Mark of KRI Assets Disc (PS2)

https://archive.org/details/The_Mark_of_KRI_Assets_Disc

It's been up for a while now, but I was just made aware of it. Might be interesting to someone who wants to look into the game.
MUGEN-tan
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Posted on 07-05-17 06:24:34 AM Link | Quote
BTW, have you guys heard of the Rayman SNES Prototype that surfaced this week? :3
divingkataetheweirdo

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Posted on 07-05-17 04:55:15 PM Link | Quote
Originally posted by MUGEN-tan
BTW, have you guys heard of the Rayman SNES Prototype that surfaced this week? :3


That's a definite yes.
mmsc
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Posted on 07-26-17 10:29:22 PM Link | Quote
I have a Thunder & Lightning prototype for the NES: https://uploadfiles.io/39slr
I can't seem to get past the first level's title screen, so it may be a bad dump..

Might be worth someone looking into it.
mmsc
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Posted on 07-27-17 03:35:17 AM Link | Quote
Also have a Hatris prototype that I don't see any differences from retail, but there are a lot of changes in the code.
https://ufile.io/kjmgr
BMF54123

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Posted on 07-27-17 03:46:11 AM (last edited by BMF54123 at 07-27-17 03:51:36 AM) Link | Quote
Originally posted by mmsc
I have a Thunder & Lightning prototype for the NES: https://uploadfiles.io/39slr
I can't seem to get past the first level's title screen, so it may be a bad dump..

Might be worth someone looking into it.

It certainly appears to be a bad dump, considering the first 0x4000 bytes of the ROM are repeated across most of the PRG space, and there are only two CHR banks...

How was this dumped?
mmsc
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Posted on 07-27-17 10:41:47 AM Link | Quote
Originally posted by BMF54123
Originally posted by mmsc
I have a Thunder & Lightning prototype for the NES: https://uploadfiles.io/39slr
I can't seem to get past the first level's title screen, so it may be a bad dump..

Might be worth someone looking into it.

It certainly appears to be a bad dump, considering the first 0x4000 bytes of the ROM are repeated across most of the PRG space, and there are only two CHR banks...

How was this dumped?

Using a Kazzo. Same as the Hatris.

Unfortunately, I no longer own the game so can't re-dump it. I remember having a lot of trouble dumping into, so perhaps one of the roms were bad; this was the ebay listing when I sold it: http://www.ebay.com.hk/itm/262177899897 I don't remember trying it on an NES.
Rick
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Posted on 09-01-17 07:47:48 PM Link | Quote
I'm just going to leave this little bit here.

There is always hope in the realm of NES prototypes.
divingkataetheweirdo

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Posted on 09-01-17 11:33:30 PM Link | Quote
Originally posted by Rick
I'm just going to leave this little bit here.

There is always hope in the realm of NES prototypes.


Heard about this and it's nice to see there's more than one SimCity prototype out there. Wonder what we'll find here.
B00daW
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Posted on 09-18-17 03:23:36 PM Link | Quote
Originally posted by mmsc
I have a Thunder & Lightning prototype for the NES: https://uploadfiles.io/39slr
I can't seem to get past the first level's title screen, so it may be a bad dump..

Might be worth someone looking into it.

mmsc: Please be made aware that you have accidentally dumped your Thunder & Lightning prototype as MMC1 instead of GNROM. Effectively instead of 32K bank switching there is 16K bankswitching instead -- thus every bank dumped there is 16K of PRG missing. The dump you have made available cannot be salvaged.

Please reference arantius's plugins at github for updated plugins.

I was surprised that it was not previously dumped as GNROM. From your pictures, it is apparent that the appropriate board is GNROM. Quite the shame that we hadn't caught this sooner before you sold the prototype.

Thank you so much for sharing your games with us; but one less bad dump in the wild also helps. Feel free to ask for more assistance at the NESdev boards if you come across further issues while dumping NES or Famicom carts.

I hope you find this information well and continue to aid in the preservation process with experience to come.
Flargy_Filler
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Posted on 10-04-17 06:10:20 PM Link | Quote
So a prototype of 007 The World Is Not Enough for N64 was dumped recently. The dumper says there's quite a large lists of differences, but I haven't checked it out.

https://www.obscuregamers.com/threads/the-world-is-not-enough-twine-beta.22674/

It's not no GoldenEye, but it's something.
MUGEN-tan
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Posted on 10-11-17 06:41:51 AM Link | Quote
Have you guys heard of the two on-rails prototype builds of Sonic R yet?
Or the split-screen prototype build of the Genesis Sonic 3D Blast?
Because they are real!
divingkataetheweirdo

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Posted on 10-21-17 12:46:27 PM Link | Quote
Yep, I saw videos of them. However, as of yet, they are not yet dumped, so there's not a whole lot we can do.
Cuber456

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Posted on 10-28-17 12:42:01 PM Link | Quote
Im not optimistic about this one being of real value but I’ll post it anyway.

Conker’s Bad Fur Day
divingkataetheweirdo

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Posted on 10-28-17 01:40:34 PM Link | Quote
It could be a real prototype, but it's likely either close to final or is a final version. Not much to write about really. The only reason it costs so much is because it's in a development cartridge.
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Jul - TCRF - Prototypes! New poll - New thread - New reply




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