![]() Register - Login | |||||
![]() |
Main
- Memberlist
- Active users
- Calendar
- Wiki
- IRC Chat
- Online users Ranks - Rules/FAQ - Stats - Latest Posts - Color Chart - Smilies |
![]()
| |
Jul - The Cutting Room Floor - Prototypes! |
![]() ![]() ![]() |
Pages: 1 2 3 4 5 6 7 8 9 10 ... 19 20 21 22 23 24 25 26 27 28 | Next newer thread | Next older thread |
nikita600 Random nobody Level: 2 ![]() ![]() ![]() ![]() Posts: 1/1 EXP: 26 For next: 20 Since: 05-08-16 Since last post: 1.0 years Last activity: 1.0 years ![]() |
|
Hi, guys.
Recently I found pre-release version of Gimmick. If somebody intrested, you can found it in this page: http://cah4e3.shedevr.org.ru/dumping_2016.php Thx. |
SamEarl13![]() Nipper Plant Trying (and failing) to learn Lua. Level: 40 ![]() ![]() ![]() ![]() ![]() Posts: 362/419 EXP: 407644 For next: 33665 Since: 02-14-12 Since last post: 35 days Last activity: 32 days ![]() |
|
A prototype of the unreleased Happily Ever After (originally Snow White) on NES was just dumped not long ago http://www.nintendoplayer.com/unreleased/happily-ever-after/
Seems to be yet another game that's fully playable yet wasn't released. It has some major flaws though like awkward controls and a terribly done life system. |
Borman Random nobody Level: 6 ![]() ![]() ![]() ![]() Posts: 3/7 EXP: 733 For next: 174 Since: 01-03-14 Since last post: 1.0 years Last activity: 1.0 years ![]() |
|
A Castlevania: Dracula X Chronicles PSP prototype was posted. I created a short video showing some of the differences, but I know you guys can find far more.
http://assemblergames.com/l/threads/castlevania-dracula-x-chronicles-psp-preview-demo.61480 |
Cuber456![]() Fuzzy Don't mind me. Just passing through. Level: 52 ![]() ![]() ![]() ![]() ![]() Posts: 671/776 EXP: 1026439 For next: 57401 Since: 02-19-12 From: Everywhere at once. Since last post: 63 days Last activity: 63 days ![]() |
|
Mega Man Battle Network 5 Prototype Sample. Not sure if it is worth anything or not but no reason not to make note of it.
Nintendo 64DD Disk Drive For Game Development With Blue ProtoType Game. Again, just listing this to list it. |
divingkataetheweirdo![]() Bandit TCRF Super Editor Level: 53 ![]() ![]() ![]() ![]() Posts: 599/805 EXP: 1137374 For next: 19745 Since: 07-09-11 Since last post: 38 days Last activity: 47 days ![]() |
|
Reposting it here from the Twitter account, but we did find and release one of the prototypes for THQ's Tetris DS.
A lot info on this game, as well as a download, can be found here. |
Hiccup Member Disgustingly Naive Smartass Level: 54 ![]() ![]() ![]() ![]() Posts: 667/744 EXP: 1158754 For next: 75116 Since: 05-19-09 Since last post: 2 days Last activity: 6 hours ![]() |
|
Fundraiser for a GameCube aging disc (i.e. GameCube test disc)
$62/$200 http://assemblergames.com/l/threads/fundraiser-gamecube-aging-test-for-production-disc-release.61773/ |
divingkataetheweirdo![]() Bandit TCRF Super Editor Level: 53 ![]() ![]() ![]() ![]() Posts: 602/805 EXP: 1137374 For next: 19745 Since: 07-09-11 Since last post: 38 days Last activity: 47 days ![]() |
|
So, Hidden Palace got a complete make-over and it's a wiki now. It's mostly documenting prototypes, but not quite to the level of detail we do. drx has released whatever of the Sega archives wasn't released back in 2008 for various reasons.
Most notably, drx has recently released what little of Ecco II: Sentinels of the Universe was worked on. Also, my god, there are a lot of Supersponge prototypes. I wonder how the prototype page will look once we're done with these, considering we have multiple builds built within days of each other. |
Tamkis Member Level: 25 ![]() ![]() ![]() ![]() Posts: 138/146 EXP: 83350 For next: 6270 Since: 03-12-12 Since last post: 1.0 years Last activity: 211 days ![]() |
|
Originally posted by divingkataetheweirdo Glad to hear TCRF was able to get one of the builds (AND the technical/design documents) and release this interesting proto! Can't wait to try it out on my flashcart and look at the documents (haven't used my NDS in ages) |
devin![]() King Bowser Koopa i'm mima irl Level: 105 ![]() ![]() ![]() ![]() ![]() Posts: 3211/3440 EXP: 12181480 For next: 80780 Since: 04-29-08 Pronouns: any From: FL Since last post: 5 hours Last activity: 5 hours ![]() |
|
https://www.systemshock.org/index.php?topic=7568.msg84921
Leaked proto of the original System Shock, mostly posting this here as a reminder to myself for later. I will probably dig up my old dissection tools later. |
Jarofmayo Member Level: 11 ![]() ![]() ![]() ![]() ![]() Posts: 25/28 EXP: 5943 For next: 42 Since: 11-25-13 Since last post: 98 days Last activity: 1 day ![]() |
|
Over on assemblers someone dumped over 50 prototypes for Spongebob Squarepants for the ps1.
http://assemblergames.com/l/threads/spongebob-squarepants-supersponge-prototypes-ps1.62009/ |
MUGEN-tan Member Level: 25 ![]() ![]() ![]() ![]() Posts: 135/147 EXP: 86659 For next: 2961 Since: 11-01-11 Since last post: 14 days Last activity: 8 days ![]() |
|
Why? Just why does something like Spongebob need as many prototypes as 50?!
Why cannot we have so many prototypes for a game that is known for having a lots of change during development? Like, you know, friggin Sonic'06. |
divingkataetheweirdo![]() Bandit TCRF Super Editor Level: 53 ![]() ![]() ![]() ![]() Posts: 604/805 EXP: 1137374 For next: 19745 Since: 07-09-11 Since last post: 38 days Last activity: 47 days ![]() |
|
The problem with Sonic '06 is that it was developed in Japan. Sega is still afloat (somewhat...somehow) and prototypes can be thrown out all the time. Not only are there not many Japanese developers who speak English (frequently), but there are also strictly enforced policies when it comes to prototypes. There's also a decently size prototype gathering community in Japan from what I can tell, but again, there's not much motivation to dump these publicly (partially due to copyright law there).
In this case, we have so many Spongebob prototypes because those were part of a company auction. That company was Climax Group, headquartered in the UK. Since many of the people actively searching/dumping prototypes are from the US or Europe, it helped that we were able to find the relevant auctions for the game. Copyright is also strictly enforced, although in many cases, people set up servers in places where ROM distribution isn't nearly as strict. That isn't to say Japanese companies don't do auctions, but most of us aren't aware of these things until it's too late. |
Hiccup Member Disgustingly Naive Smartass Level: 54 ![]() ![]() ![]() ![]() Posts: 670/744 EXP: 1158754 For next: 75116 Since: 05-19-09 Since last post: 2 days Last activity: 6 hours ![]() |
|
Don't forget that you can use "proxy" companies to buy things from Japanese sites like Yahoo! Auctions which sometimes have protos 'n' stuff. |
Hiccup Member Disgustingly Naive Smartass Level: 54 ![]() ![]() ![]() ![]() Posts: 671/744 EXP: 1158754 For next: 75116 Since: 05-19-09 Since last post: 2 days Last activity: 6 hours ![]() |
|
A bunch of GameCube demos and a piece of dev hardware on eBay:
http://www.ebay.co.uk/itm/Nintendo-GameCube-37-US-NTSC-U-Interactive-Multi-Game-kiosk-demo-discs-/191925051147?hash=item2caf9fdf0b:g:ziYAAOSwsTxXi-S~ http://www.ebay.co.uk/itm/Nintendo-GameCube-11-Japanese-JPN-NTSC-J-kiosk-demo-discs-/191925049183?hash=item2caf9fd75f:g:CKoAAOSw0fhXi-QK http://www.ebay.co.uk/itm/Nintendo-Dolphin-GameCube-Dev-Kit-NPDP-GDEV-box-Hudson-USB2EXI-adapter-bundle-/191925070724?hash=item2cafa02b84:g:Lm4AAOSwtnpXi-0F If other GameCube demo discs are any indication, there will be some 1st party prototype demos on some of these discs. |
Foxhack Member Annoying fuzzball Level: 49 ![]() ![]() ![]() ![]() ![]() Posts: 663/701 EXP: 869789 For next: 14094 Since: 04-17-12 From: Mexicali, Mexico Since last post: 13 days Last activity: 8 hours ![]() |
|
I uh, I'm not sure what I stumbled upon, but it sure looks interesting.
https://twitter.com/Foxhack/status/756938761787682816 (and following tweets.) TL;DR - I found two GD-Rs with dummy files that contain traces of development docs. According to the file header, these are demonstration discs of some sort. |
divingkataetheweirdo![]() Bandit TCRF Super Editor Level: 53 ![]() ![]() ![]() ![]() Posts: 609/805 EXP: 1137374 For next: 19745 Since: 07-09-11 Since last post: 38 days Last activity: 47 days ![]() |
|
I also found a couple of developer documents in two ZX Spectrum games - one being some macro definitions for the Z80 and another having documentation for a debugger. I've been curious as to what other CD-based games have hidden things in their dummy files, because I'm coming up dry with those.
|
Pages: 1 2 3 4 5 6 7 8 9 10 ... 19 20 21 22 23 24 25 26 27 28 | Next newer thread | Next older thread |
Jul - The Cutting Room Floor - Prototypes! |
![]() ![]() ![]() |
![]() |
Acmlmboard - commit 5d36857 [2018-03-03]
©2000-2018 Acmlm, Xkeeper, Inuyasha, et al. |