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09-24-17 09:33:30 PM

Jul - TCRF - Prototypes! New poll - New thread - New reply
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Cuber456

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Posted on 02-09-16 09:01:39 PM Link | Quote
Ah, good to know. That's why I wanted to point it out . Thanks.
Rick
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Posted on 02-10-16 11:49:37 AM Link | Quote
Originally posted by Xkeeper
Originally posted by Rick
We got a couple more Famicom prototypes! Not sure if these are dumped yet, but if we can raise some funds, one of my best pals (the same guy who got the Monster in my Pocket and Strider (Famicom) prototypes for us) could get them and dump them.

Code Name Viper/Dead Fox


It looks like this one was purchased.


Yeah, Arasoi got it since the price went down. For the most part, it pretty much is a review copy comparable to the final (with a small bit of code difference), but I'll say I'd rather it be gotten by someone willing to dump it for us and it didn't have anything than it being nabbed by someone else unwilling to dump it and then come to find out it had some big differences.

Kind of a no regrets sort of thing, if that makes any sense.
Cuber456

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Posted on 02-15-16 04:51:47 PM Link | Quote
Question:
What do people think of this *New* Super Mario Bros kiosk cart?


I can't confirm if it is legit or not. Even if it is legit, I don't know if this was made before or after the release of NSMB. I also don't know if there already exists public demo/kiosk dumps for NSMB.

Perhaps someone can shed some light on the situation.
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Posted on 02-16-16 06:23:43 AM (last edited by Hiccup at 02-16-16 03:47:45 PM) Link | Quote
1. Legit
2. You can find out by taking by taking the card out (while the lid is closed, for some NDS systems) and pressing a certain key combo (L + R + A + Left, let go, hold Down + B, let go, and finally hold Start + Select) to trigger the crash dump screen. That will display the BUILDTIME file.
3. There are three (all post release) dumped demos. There are three (including this one) undumped demos, one of them is post release (the one with the white sticker).

I would buy and dump this demo, if I had the money.

EDIT: I've contacted jaxspromo to ask him to check the build date of this and the Super Mario 64 DS card.
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Posted on 02-16-16 08:18:32 AM (last edited by BMF54123 at 02-16-16 07:40:08 PM) Link | Quote
Somebody just uploaded this video of a "Prototype Pal-B" version of Mr. Gimmick. Is this really a prototype? Is it dumped already?
Foxhack
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Posted on 02-16-16 12:49:37 PM Link | Quote
Pal-B? Aren't those usually the same game as PAL-A, just with a different region lockout chip? If there are any differences, they're probably copyright-related.
BMF54123

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Posted on 02-16-16 07:50:10 PM Link | Quote
It's probably identical (or close) to the released version, considering all they did was add the LICENSED BY NINTENDO text, change the Japanese on the title screen, and remove the extra sound channels from the music.
devin

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Posted on 02-16-16 08:31:47 PM Link | Quote
Originally posted by Foxhack
Pal-B? Aren't those usually the same game as PAL-A, just with a different region lockout chip? If there are any differences, they're probably copyright-related.

PAL-B covers almost all of mainland Europe, including Scandinavia which is (IIRC) the only PAL territory where the game was released.

And, like BMF said, all the changes in the European release seem to already be intact.
einstein95
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Posted on 02-18-16 08:54:07 AM Link | Quote
Due to Hiccup asking me a question via IRC and then failing to get a response, I'll post it here.
To extract GBA demos, like the Mario vs. Donkey Kong one, from the GC Interactive Multi-game Demo Discs, find the .tgc in the GCM that matches the name of the game you're looking for (hint: It'll start with zz_, like the other playable demos. Movies start with 0_), then use tgc2gcm to convert it to GCM. Then extract the files from that and the ROM will be in the bin folder.

There is no "mb2gba" string, I believe that that is for games that have been converted from multiboot (.mb) files that are in other GC games.
Cuber456

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Posted on 02-21-16 07:30:19 PM Link | Quote
This post is to really just keep people aware than anything else. I don't want to get people's hopes up.

A listing for a prototype of Super Mario Bros 3 is up on Ebay. Luckily, the seller lists what differences exist between this and the final version of the game plus some other facts. Pretty good since most sellers say jack all if anything.

tl;dr: There is a one byte difference between this and the final version.
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Posted on 03-13-16 03:56:11 PM Link | Quote
Nintendo GameCube NR Reader (with disc) developer, collectible | eBay
CATWOMAN
NTSC
18/6/2004
Foxhack
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Posted on 03-13-16 05:20:27 PM Link | Quote
Originally posted by Hiccup
Nintendo GameCube NR Reader (with disc) developer, collectible | eBay
CATWOMAN
NTSC
18/6/2004

I NEED THAT GAME RIGHT NOW

*froths at the mouth*

Sigh
divingkataetheweirdo

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Posted on 03-13-16 05:29:37 PM (last edited by divingkataetheweirdo at 03-13-16 05:29:53 PM) Link | Quote
Originally posted by Foxhack
Originally posted by Hiccup
Nintendo GameCube NR Reader (with disc) developer, collectible | eBay
CATWOMAN
NTSC
18/6/2004

I NEED THAT GAME RIGHT NOW

*froths at the mouth*

Sigh


It seems to be a near-final copy. For comparison's sake, the game was released in North America on July 20, 2004. Probably the most interesting thing to see is if does have any debugging features in it. Speaking of which, what happened those Media Station games you tried to dump/release a while back? =)
Foxhack
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Posted on 03-14-16 08:29:31 AM Link | Quote
Originally posted by divingkataetheweirdo
It seems to be a near-final copy. For comparison's sake, the game was released in North America on July 20, 2004. Probably the most interesting thing to see is if does have any debugging features in it. Speaking of which, what happened those Media Station games you tried to dump/release a while back? =)


About Catwoman, there seems to be debugging stuff left over on the PC version - I have it somewhere, but I have no idea where my game is, so. :p

And I'm still working on those Media Station discs! I just keep getting distracted and the recent family drama we've been going through ain't helping one bit.

It turns out that I have three copies of what appears to be the same CD ( [1995-10-18] Lamb Chop 1.0 Beta 2.7 ) but the two extra copies have two bad sectors at the end (unlike the first one, which only had one bad sector at the end.) My usual file compare tool chokes and dies on these discs (I have 16 GB RAM and it can't handle two 500 MB isos?) so I'm trying to figure out that problem, too.

I also need to back up these, for reasons, heh. :p
Joe
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Posted on 03-14-16 09:37:30 AM Link | Quote
Originally posted by Foxhack
(I have 16 GB RAM and it can't handle two 500 MB isos?)
What are you using? I'm pretty sure HxD could handle that.
Foxhack
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Posted on 03-14-16 12:43:49 PM (last edited by Foxhack at 03-14-16 12:44:30 PM) Link | Quote
Originally posted by Joe
Originally posted by Foxhack
(I have 16 GB RAM and it can't handle two 500 MB isos?)
What are you using? I'm pretty sure HxD could handle that.

I typically use Winmerge because it can show differences in graphic form. So if a section of data is different it highlights it in a way that's easy for me to understand.


Like so. I'm guessing this is a 32-bit app or something since it chokes on all this data. There's updated builds out there, but I haven't really used them.
divingkataetheweirdo

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Posted on 03-14-16 06:29:36 PM (last edited by divingkataetheweirdo at 03-14-16 06:47:47 PM) Link | Quote
It's moot to have 16 GB of RAM, when Windows XP (which is usually 32-bit) can only support up to 4 GB of RAM. This also applies for any and all 32-bit Windows installations. If aren't using a 64-bit installation, then yes, your build of WinMerge is a 32-bit application and you may have to use a 64-bit equivalent for WinMerge. You can try out some of these unofficial builds.l
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Posted on 03-14-16 11:06:39 PM Link | Quote
Originally posted by divingkataetheweirdo
It's moot to have 16 GB of RAM, when Windows XP (which is usually 32-bit) can only support up to 4 GB of RAM. This also applies for any and all 32-bit Windows installations. If aren't using a 64-bit installation, then yes, your build of WinMerge is a 32-bit application and you may have to use a 64-bit equivalent for WinMerge. You can try out some of these unofficial builds.l


I'll give those a shot later on. I'm going to be ripping a few more discs tonight, and try to finish them off.
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Posted on 03-14-16 11:11:54 PM Link | Quote
Originally posted by divingkataetheweirdo
This also applies for any and all 32-bit Windows installations.

Some 32-bit server editions support up to 64GB of RAM, although no single application can use more than 3GB at a time.
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Posted on 03-21-16 06:54:20 PM Link | Quote
So a certain seller I follow on eBay posted this NDS prototype:

Tetris DS 2004 (Unreleased proto)

It's an interesting, unreleased prototype of Tetris DS, created by THQ and TOSE Ltd, with a completely different build to the final, NES-themed game that was actually released by Nintendo in 2005. Information and pics about this build in the auction. It has debug menus and lack of Nintendo theming, among other things, according to the pics.

Has this been dumped, and should I consider bidding? This seller's protos are relatively cheap, and usually end up selling for <$200 max, and is at $91 right now. Looks interesting!
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Jul - TCRF - Prototypes! New poll - New thread - New reply




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