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06-24-18 01:24:39 AM

Jul - The Cutting Room Floor - Prototypes! New poll - New thread - New reply
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Miss Dani
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Posted on 02-08-11 10:17:46 PM Link | Quote
How about all the 32X Knuckles Chaotix protos?
Teflon
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Posted on 02-10-11 07:24:53 PM Link | Quote
There's an enormous amount of prototypes for STALKER: Shadow of Chernobyl.

Build 1908
Build 1114
Build 1154
Build 1469
Build 1472
Build 1475
Build 1511
Build 1580
Build 1834
Build 1842
Build 1844
Build 1850
Build 1865
Build 1935
build 2205
Build 2215
Build 2218
Build 2232
Build 2604
Build 2939
Build 2945
Build 2947
Build 3120

And there was a gigantic leak that was just released, it includes:

Build 749
Build 756
Build 788
'xrCore' build 1902, Sep 15 2004
'xrCore' build 1828, Feb 3 2004
'xrCore' build 1512, Aug 21 2003
xrCore' build 1567, Oct 15 2003
'xrCore' build 1833, May 8 2004 R2
'xrCore' build 1834, Feb 9 2004
'xrCore' build 1834, Feb 9 2004 + SDK
'xrCore' build 1828, Feb 3 2004
'xrCore' build 1964, Nov 16 2004
'xrCore' build 1842, Jun 17 2004
Rick
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Posted on 02-12-11 01:08:35 PM Link | Quote
Holy crap, that is a lot of different builds! That's actually extremely interesting!

I added a few more NES protos that I didn't have, including a new crossed out game! I also should probably cross out some of the other ones that have no differences from the final version. I'm pretty sure there's a couple of those on that list (The Three Stooges comes to mind as one I'm almost certain has no differences), but yeah. Who'd know how to check those, especially ones that aren't written about on other websites?
Teflon
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Posted on 02-12-11 05:37:22 PM Link | Quote
Originally posted by Rick
Holy crap, that is a lot of different builds! That's actually extremely interesting!


There's a lot of interesting stuff in those protos as well. Builds 1098 and earlier are a completely different game, where you're a space marine type character in some sort of Aztec-inspired place. All you can do is walk around and fire your gun. There's textures for the auto shotgun that eventually appeared in Call of Pripyat.

Builds 1114 and 1448 are very early versions of the final game that have things like different weapon models, basic ALIFE system and Counter-Strike sounds used as placeholders.

One of the builds (forgot which one at the moment, but I know it was actually released by the devs, not leaked) is the closest thing to the proposed STALKER before it was cut up into a more linear game. It's filled with all sorts of unused areas, like the swamp that eventually appeared in Clear Sky and Call of Pripyat, more underground areas and two areas that are listed after the Chernobyl plant (a strange outside area with weird mutated plants and an underground section called Warlab).
xdaniel
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Posted on 02-12-11 06:17:56 PM Link | Quote
That might be a somewhat off-topic question, but how good is the final version of STALKER? I remember hearing about it and the like, and thinking how it's pretty interesting, back when it was still subtitled "Oblivion Lost" (which is actually how I still refer to it in my mind), but with all the delays, it just dropped off my radar someday.
Liliana
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Posted on 02-12-11 06:19:28 PM Link | Quote
I oughta mention all the C&C Generals builds that were (even if only partly) leaked.

Build 98 (art, code, editor, videos, pretty much everything)
Build 115 (code)
Build 147 (code)
Build 214 (code)
Build 225 (code)
Build 241+247 (code, both seem to be identical)
Build 306 (code + super special text file prepared for the l10n teams)

I should really get around to describing these.
Rick
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Posted on 02-12-11 10:57:45 PM Link | Quote
Yeah, I'll let you do that since you've been the one who's been working on it anyway.

Also, for those more in the know, what's a good way to compare two ROMs bit by bit to see if there are any differences? I've heard of it being done but I'm not sure what it entails. I wouldn't expect to figure out what the differences are, just if there are any at all.
Joe
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Posted on 02-12-11 11:32:42 PM Link | Quote
Originally posted by Rick
Also, for those more in the know, what's a good way to compare two ROMs bit by bit to see if there are any differences?
HxD's file compare function works nicely.
Tauwasser
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Posted on 02-13-11 08:56:34 AM Link | Quote
Originally posted by Joe
HxD's file compare function works nicely.


HxD only features rudimentary file comparisons. Use Hex Workshop Pro or 010 Editor or the like to get resynchronizing file compares with adjustable sliding windows.

cYa,

Tauwasser
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Posted on 02-13-11 05:16:26 PM Link | Quote
Originally posted by Tauwasser
HxD only features rudimentary file comparisons. Use Hex Workshop Pro or 010 Editor or the like to get resynchronizing file compares with adjustable sliding windows.
HxD is still supported by the developer (unlike Hex Workshop Pro) and free (unlike 010 Editor).

It doesn't matter how rudimentary the file comparison function is, because Rick is just looking to see if the files are identical or not.
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Posted on 02-14-11 10:33:17 PM (last edited by Teflon at 02-14-11 10:38 PM) Link | Quote
Something I should let you guys know about: I have two private Daikatana prototypes (one dated 8/20/1998, the other September 1999), and I've been given permission by the owner of them to make wiki pages for them. The 8/20/1998 is more interesting than the other, as it was made back before the first team quit. Surprisingly, most of the art is the same, but the levels are completely different (probably because of the team changing). However, I can't distribute them.

I dunno when they'll be done (I haven't even started them yet and don't know when I will. ). I'm just letting you guys know in case one day pages for a prototype that nobody knows about suddenly pops up on the wiki.

I'm also working on trying to get some previously-unseen prototypes for a game I don't want to name right now. I dunno if that'll pan out though. If it does, I'll probably do pages for them first, depending on if the distributor will give me permission.
Rick
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Posted on 02-15-11 09:07:13 PM Link | Quote
Well we hope you can share it with us, I'd like to hear about it for sure, man!

Maybe tomorrow or Thursday if I feel up to it, I'll go look for more Genesis protos to add to the list.
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Posted on 02-15-11 09:10:20 PM Link | Quote
Originally posted by Rick
Well we hope you can share it with us, I'd like to hear about it for sure, man!

Maybe tomorrow or Thursday if I feel up to it, I'll go look for more Genesis protos to add to the list.


I can't distribute it, but with the detailed writeups I usually make, a writeup by me will be almost exactly like having it.
Nicole

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Posted on 02-15-11 09:13:02 PM Link | Quote
Originally posted by Rick
Well we hope you can share it with us, I'd like to hear about it for sure, man!

Maybe tomorrow or Thursday if I feel up to it, I'll go look for more Genesis protos to add to the list.

There's a bunch of Phantasy Star IV English translation prototypes- they're mentioned in-passing on the Wiki, though not a detailed examination. (Though they're all post-Japanese release, so I doubt they have any more unused content than the final ROM)
Teflon
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Posted on 02-15-11 09:14:24 PM (last edited by Teflon at 02-15-11 09:14 PM) Link | Quote
Originally posted by Imajin
Originally posted by Rick
Well we hope you can share it with us, I'd like to hear about it for sure, man!

Maybe tomorrow or Thursday if I feel up to it, I'll go look for more Genesis protos to add to the list.

There's a bunch of Phantasy Star IV English translation prototypes- they're mentioned in-passing on the Wiki, though not a detailed examination. (Though they're all post-Japanese release, so I doubt they have any more unused content than the final ROM)


IIRC a while ago there was some work on documenting the differences between those protos. Most of it was just grammar changes and the like so that the text made sense to English speakers. the pages on them could probably be done via text dumps.
Nicole

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Posted on 02-15-11 09:16:13 PM Link | Quote
Originally posted by Teflon
Originally posted by Imajin
Originally posted by Rick
Well we hope you can share it with us, I'd like to hear about it for sure, man!

Maybe tomorrow or Thursday if I feel up to it, I'll go look for more Genesis protos to add to the list.

There's a bunch of Phantasy Star IV English translation prototypes- they're mentioned in-passing on the Wiki, though not a detailed examination. (Though they're all post-Japanese release, so I doubt they have any more unused content than the final ROM)


IIRC a while ago there was some work on documenting the differences between those protos. Most of it was just grammar changes and the like so that the text made sense to English speakers. the pages on them could probably be done via text dumps.

Yeah- I've played a little of the earliest one, and it seems like they started with a literal translation (with amusing results on Raja) and kind of went from there.
Colin
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Posted on 02-16-11 02:52:31 AM Link | Quote
Really doesn't make a whole lot of sense for the PS IV English protos to just be different script revisions without any other major changes. I can see an actual proto having script changes/errors, but compiling multiple roms and then (likely) playing through the game to figure out if everything makes sense?
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Posted on 02-16-11 03:18:08 AM (last edited by GoldS at 02-16-11 03:19 AM) Link | Quote
At least one of the translation prototypes has the female enemies that were removed from the final U.S. release. I don't know when they were removed.

So that's something.
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Posted on 02-16-11 10:01:04 AM Link | Quote
Originally posted by Colin
Really doesn't make a whole lot of sense for the PS IV English protos to just be different script revisions without any other major changes. I can see an actual proto having script changes/errors, but compiling multiple roms and then (likely) playing through the game to figure out if everything makes sense?

If you had to send off several builds to playtesters/proofreaders, it might be the way to go.
Teflon
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Posted on 02-19-11 05:27:26 PM Link | Quote
Bad news; I don't think I'll be getting those prototypes for a certain game I mentioned earlier. The contact doesn't have them. However, I still have the Daikatana ones.
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Jul - The Cutting Room Floor - Prototypes! New poll - New thread - New reply




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