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11-18-17 02:20:57 PM

Jul - NSMB Hacking (Archive) - Raining Level + Go behind Tiles New poll - New thread - New reply
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Friedslick6

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Posted on 01-11-11 04:39:28 AM (last edited by Friedslick6 at 01-11-11 04:39 AM) Link | Quote
Oh cool, there's some awesome starting background possibilities huh?
Is there any way to make that rainbow less fuzzy and more transparent?
If I saw a rainbow like that in real life, it'd hurt my eyes.
ray
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Posted on 01-11-11 08:09:34 AM (last edited by ray at 01-11-11 08:27 AM) Link | Quote
Yes of course xD
I will do it next time^^ But i cant make it more transparent because the limitation of 256 colors -.-
NsmB_PrO
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Posted on 01-11-11 12:40:31 PM (last edited by NsmB_PrO at 01-11-11 12:40 PM) Link | Quote
I think, a rainbow in a tileset looks bad anyway!
I will try to make a rainbow as a BG effect! Like the rain-effect

I hope, ray will help me with this
@ray:

Sorry, I couldn't go Skype yesterday after 7 o' clock pm, since my router didn't work anymor
I have fixed this today, so I will be able to go skype, after 19:30 pm!
ray
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Posted on 01-11-11 12:44:35 PM Link | Quote

I think, a rainbow in a tileset looks bad anyway!

This isnt a Tileset xD This was a BG^^

@Skype
Ok I will wait. =D
NsmB_PrO
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Posted on 01-11-11 12:50:23 PM Link | Quote
Originally posted by ray

I think, a rainbow in a tileset looks bad anyway!

This isnt a Tileset xD This was a BG^^

@Skype
Ok I will wait. =D

What!!!?
this was a BG?
I didn't know this
But in a BG it doesnt look better either, I think^^
A BG effect would be better...
dirbaio
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Posted on 01-15-11 04:17:50 PM Link | Quote
I found out WHY you're getting the BG bugs.
The peach castle top BG has animated stuff. Look at Peach's castle flag. Those animated tiles are "overwriting" parts of the BG.

Solution: Just use another BG id.

Also, I have something interesting to research, that could help you.
byte 11 of block 5 controls the BG horizontal scrolling. (And byte 13 controls the vertical one, I think in the same format)
Also, bytes 11 and 13 of blocks 3 or 4 (i dont remember which one) control the scroll of the bottom bg layer.

I still dont understand what it does exactly, but i'm telling you because maybe there's a way to make the background not scroll at all, so you'd end up with a "static" rainbow BG. Maybe you want to investigate it further

These are the values i've tried so far:

0x0: Scroll exactly same as level. Used in w2-3 (sewer level) for example
0x1: Scroll slower than level. Used in most levels.
0x2: Scroll slower than level, maybe slower than 0x1?
0x4: Scroll faster than level
0x8: scroll slower than level, again?
0x10: scrool same as level
0x30: Scroll same as level.
0xFF: Makes the BG scroll HYPER CRAZY FAST!

Also, the sewer level 2-3 is weird: It uses 0x0 for byte 11 and 0x30 for byte 13. I dunno what's the difference, but there MUST be a difference?
ray
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Posted on 01-15-11 04:21:16 PM Link | Quote
Wow, thank you very much. This helps!
Thank you!
But...why have the nsmb rom so much different settings, which are most the same? Weird...
dirbaio
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Posted on 01-15-11 04:28:37 PM Link | Quote
I dunno

If you find out what is the exact function of those bytes, tell me and i'll make the editor capable of editing them.
ray
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Posted on 01-15-11 04:29:35 PM Link | Quote
Ok, i will try ^^
ray
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Posted on 01-15-11 05:32:46 PM Link | Quote
Originally posted by dirbaio
I found out WHY you're getting the BG bugs.
The peach castle top BG has animated stuff. Look at Peach's castle flag. Those animated tiles are "overwriting" parts of the BG.

Solution: Just use another BG id.



Ok, imported it in a another BG id, but there are still bugs -.- And only when i import the rainbow background
dirbaio
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Posted on 01-16-11 07:20:52 AM Link | Quote
- What other BG id?
- Could you post the PNG that you're importing so that I can check?
ray
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Posted on 01-16-11 07:39:43 AM Link | Quote
Volcano 3 (ID 22)
BG:
Imported it looks like that:
dirbaio
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Posted on 01-16-11 07:59:02 AM Link | Quote
Oh, well...
Thats more strange, yeah. I'll try to fix it this afternoon.
ray
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Posted on 01-16-11 07:59:33 AM Link | Quote
Oh thank you very much!
dirbaio
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Posted on 01-16-11 02:07:25 PM Link | Quote
Yeah, those new bugs were because of the editor. r139 solves them.
Keep in mind that it's impossible to get it imported perfectly. Each BG is restricted to max 320 tiles and the rainbow BG has more than 320, so it must be reduced.

Also, blurring the rainbow makes it look better:
ray
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Posted on 01-16-11 02:08:56 PM Link | Quote
Yes, of course, thank you =)
dirbaio
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Posted on 01-16-11 02:10:18 PM Link | Quote
Also,if you make the bg ONLY the rainbow, it will also look better.
ray
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Posted on 01-16-11 02:11:58 PM Link | Quote
Yes, but then we havent the mountains
dirbaio
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Posted on 01-16-11 02:13:00 PM Link | Quote
The more things you want to put in a BG, the more bugs you'll have
because you're trying to fit more stuff in the same number of tiles. Keep that in mind.
NsmB_PrO
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Posted on 01-16-11 03:24:10 PM Link | Quote
i was thinking of puting a rainbow in a BG effect anyways!
It would be much better!
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Jul - NSMB Hacking (Archive) - Raining Level + Go behind Tiles New poll - New thread - New reply




Rusted Logic

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