| NsmB_PrO Member Picture Resized! Level: 46 ![]() Posts: 138/467 EXP: 667532 For next: 44242 Since: 04-29-10 From: Austria Vöcklabruck Since last post: 10.7 years Last activity: 9.1 years |
|
||
Hey, I want to show you, what I and ray have figured out :First of all, we have figured out, that it IS possible to go behind tiles: <object width="480" height="385"><embed src="http://www.youtube.com/v/aOSGNP0t4e0?fs=1&hl=de_DE" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object> Video by ray And we have figured out, how to change the colour palette of 3D Textures, so we can replace the sparks (lava levels) with rain. We had to edit ALL in HEX, it was lots of work. Even the rainpainting (3d Model) is made in HEX! See the Video: <object width="480" height="385"><embed src="http://www.youtube.com/v/Up07X49QUY0?fs=1&hl=de_DE" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object> Video by NsmB_PrO Current work: We work currently on leafs, that fly in the wind of the rain. They are nearly finished! Only some troubles with the colour - palette. (brown and green) We can put the leaves in our Raining-Level, if we want that. It depends on the FIRE_FG_EFFECT sprites. The first two are for the rain, the third one is for the leaves! If we put only the first two of them in a level, it wil only Rains ![]() If you put all three in a level, it will Rain and there will fly leaves in the windy Rain! That was all ![]() ____________________ ![]() |





:










