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11-20-18 11:21:40 AM

Jul - Gaming - Legend of Zelda: Second Quest New poll - New thread - New reply
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Taryn

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Posted on 01-06-11 10:54:44 AM Link | Quote
Um, Zelda II only has 7 temples. I'm guessing you mean either the 8th dungeon of the Second Quest:



Or possibly the 6th palace of Zelda II:

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Posted on 01-06-11 11:00:00 AM (last edited by FieryIce at 01-06-11 11:00 AM) Link | Quote
Ah, yes, I screwed up on the numbers, I meant the one-to-last palace of Zelda II, so that should be it, Terra.

I haven't played the game in a very long time ... The last time I played it was on my Gamecube's Collector Edition which I no longer own.
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Posted on 01-06-11 03:37:56 PM Link | Quote
Originally posted by Terra
Originally posted by YK
That, and the game just *loves* throwing minor, easily-killed, yet near impossible to avoid, enemies that actually cause you to *lose* experience if you get hit by them.


The Japanese version doesn't do that.

It makes me wonder why they made it harder outside of Japan. You need more EXP to gain levels in the English version, too.


That sort of thing was common in the NES era, and from all I've heard, the reason was due to game rentals. In Japan, game rentals are illegal, but they were/are (are they still? I haven't rented one in years) commonplace in the US (at least; maybe other countries, I dunno). As a result, well, Japanese gamers had to buy the game if they wanted to play it, but as they could be rented for cheap in the west, developers decided, to encourage sales, to ramp up the difficulty (often to ridiculous levels), and ensure the game couldn't be beaten in a single weekend. Not sure if that's the actual reason, but it's what I've heard, anyhow.

Incidentally, another thing about Zelda 2 that annoys me: The "full-life throwing sword". In Zelda 1, it's as strong as your normal attack, so it's in your best interest to keep your life at full as often as possible. In Zelda 2, it seems like anything stronger than a Moblin is entirely unaffected by it. I mean, couldn't they have just made it weaker or something, rather than entirely ineffective on stronger enemies?
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Posted on 01-06-11 04:13:05 PM Link | Quote
I thought it was the other way around, games being easier in the US compared to the Japanese version, megeman 2 is one example and I'm pretty sure I read that FF was made easier. :<
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Posted on 01-06-11 07:22:26 PM Link | Quote
I also thought it was the other way around, wasn't that the reason they made Super Mario Bros 2 out of doki doki panic, because the Japanese SMB2 was too difficult? Maybe I'm misinformed.
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Posted on 01-06-11 07:25:18 PM Link | Quote
It's kind of schizophrenic, honesty. Some games were made harder for the US release, while other games were made easier. Little rhyme nor reason why, but suffice to say, Zelda 2 is *far* from unique in that it was more difficult in the west.
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Posted on 01-06-11 07:59:48 PM Link | Quote
Castlevania 1, 3, and Bayou Billy are all much harder than the Japanese versions.

The Magic of Scheherazade seemed easier than Arabian Dream Scheherazade. I never got far in the latter, but the first random battle I got into seemed completely unwinnable. You'd probably have to level grind with the minor overworld enemies for quite a while before you'd even stand a chance. I never had that problem in TMoS.
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Posted on 01-07-11 02:31:08 AM Link | Quote
Originally posted by Terra
Originally posted by YK
That, and the game just *loves* throwing minor, easily-killed, yet near impossible to avoid, enemies that actually cause you to *lose* experience if you get hit by them.


The Japanese version doesn't do that.

It makes me wonder why they made it harder outside of Japan. You need more EXP to gain levels in the English version, too.
Doesn't the Japanese version round all of your levels to the lowest one when you run out of lives? As in, if you have attack 5, defense 5, life 2, if you restart, it'd be attack 2, defense 2, life 2?

If so, it probably balances out, give or take.


Originally posted by FieryIce
I also thought it was the other way around, wasn't that the reason they made Super Mario Bros 2 out of doki doki panic, because the Japanese SMB2 was too difficult? Maybe I'm misinformed.
That seems to be a common theory. I personally suspect that it may be more because SMB2j is basically just a harder version of SMB1, but I'm not sure if anyone actually involved in the process said one way or the other.
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Posted on 01-07-11 10:24:22 AM Link | Quote
The Magic of Scheherazade seemed easier than Arabian Dream Scheherazade. I never got far in the latter, but the first random battle I got into seemed completely unwinnable. You'd probably have to level grind with the minor overworld enemies for quite a while before you'd even stand a chance. I never had that problem in TMoS

Yeah, there's some differences.

Originally posted by HG101 article
The Japanese version of the game is drastically different than the American release. The music is much more simplistic, and the character sprites have enormous eyes. The sprite art is more along the lines of Kung-Fu Heros, another game that Culture Brain released. The overworld has also been changed dramatically. The Japanese version's overland is much more complex, containing pathways and caverns not present in the American version. In addition, the monster sprites were changed between the two versions. In some cases the monsters in the Japanese version look fairly frightening, and at other times they look goofy. The sprites in the American version have been changed to look more consistent. Finally, the interface of the game is different, with character speech appearing on the bottom right side of the screen rather than interrupting the game as in the American version. Aside from the speech, the American version is superior in every way to the Japanese release.
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Posted on 01-07-11 10:27:25 AM Link | Quote
Originally posted by YK
I think next, I'll take on Zelda 2. That should be, uh...... literally no less of a challenge!

Wish me luck, 'cuz I'll *need* it.


You've got some catching up to do. Let's see you beat it without collecting the candle...
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Posted on 01-07-11 01:06:30 PM Link | Quote
Originally posted by Skreeny
Originally posted by Terra
Originally posted by YK
That, and the game just *loves* throwing minor, easily-killed, yet near impossible to avoid, enemies that actually cause you to *lose* experience if you get hit by them.


The Japanese version doesn't do that.

It makes me wonder why they made it harder outside of Japan. You need more EXP to gain levels in the English version, too.
Doesn't the Japanese version round all of your levels to the lowest one when you run out of lives? As in, if you have attack 5, defense 5, life 2, if you restart, it'd be attack 2, defense 2, life 2?

If so, it probably balances out, give or take.


I wouldn't be surprised if they did, but likely not.
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Posted on 01-07-11 01:16:14 PM Link | Quote
Yep, it does that. I usually play no-game-over runs of Zelda games, although I didn't succeed in doing that for Zelda II until late 2009 or so.

I'd say just keep the levels within 1 of each other. I usually level up Attack first each time in the Japanese version though, the reverse of what the English version tries to enforce.
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Posted on 01-07-11 03:58:42 PM Link | Quote
Originally posted by Viola
You've got some catching up to do. Let's see you beat it without collecting the candle...


Ahahahaha no. I'm not actually a "challenge gamer"; I don't do things to artificially make games more difficult... heck, as I said on IRC last night, "But I've actually never in my life played through a game, finished it, and said, "gee, this was a good game, but you know what would make it better? If it was FIENDISHLY FUCKING HARD!"." So... yeah. I just want to *beat* Zelda 2, not beat it in an incredibly obtuse way that would serve no purpose except to (fail to) impress some people on the internet.
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Posted on 01-07-11 07:04:05 PM Link | Quote
Originally posted by YK
f...inished it, and said, "gee, this was a good game, but you know what would make it better? If it was FIENDISHLY FUCKING HARD!".

Funny... I never really felt this about any game at all until a few weeks ago with the new golden sun. :<


Anyhow, I never really figure out how to change what upgrade you select when you level up in zelda 2, I have tried the game several times I but I keep dying at level two (which I assume is the temple in the marshland.) I generally dislike a lot of the combat in zelda 2 which is why I don't enjoy it very much. (Which is kinda funny seeing I love all the side view perspectives in the GB(C) games. :<
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Posted on 01-08-11 11:24:42 AM Link | Quote
Originally posted by Colin
The Magic of Scheherazade seemed easier than Arabian Dream Scheherazade. I never got far in the latter, but the first random battle I got into seemed completely unwinnable. You'd probably have to level grind with the minor overworld enemies for quite a while before you'd even stand a chance. I never had that problem in TMoS

Yeah, there's some differences.


Dude, Picsies!

I'm glad that site agreed the American version was better, so I know it wasn't just me. Although, I'd still like to finish the Japanese version eventually. Though there's no doubt in my mind that the American version's graphics and music are better, for all I know, maybe I'd like the Japanese version if I could learn to make some kind of progress in it.




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Posted on 01-08-11 09:02:54 PM Link | Quote
Cool picsies!

I always remember having problems with the game when I was younger. Might be a good idea to give it a second playthrough.
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Posted on 01-08-11 09:49:08 PM Link | Quote
Fun fact: The Magic of Scheherazade was the first game I ever played that had menu-driven battles and I had no idea what the heck was going on when I first got into one.

Originally posted by YK
Ahahahaha no. I'm not actually a "challenge gamer"; I don't do things to artificially make games more difficult... heck, as I said on IRC last night, "But I've actually never in my life played through a game, finished it, and said, "gee, this was a good game, but you know what would make it better? If it was FIENDISHLY FUCKING HARD!"." So... yeah. I just want to *beat* Zelda 2, not beat it in an incredibly obtuse way that would serve no purpose except to (fail to) impress some people on the internet.


That's how I feel about that sort of thing, too. I like games to be challenging, but I'm not the type of person who will attempt to make them more challenging artificially.
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Posted on 01-08-11 11:19:48 PM Link | Quote
I think making games more challenging artificially can be fun sometimes - I've tried to beat that "über challenge" in OOT (though, I can't get past the cucco jump) and I've beaten MM without time travel / without picking heart pieces.
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Posted on 01-08-11 11:29:01 PM Link | Quote
The only challenge runs I generally play are no-game-over runs. I tried Zelda I swordless and actually beat Levels 1 and 2 with little trouble, but I suck at bombing Darknuts and didn't get far in Level 3.
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Posted on 01-08-11 11:36:25 PM (last edited by YK at 01-08-11 11:36 PM) Link | Quote
Originally posted by Flying Omelette
Fun fact: The Magic of Scheherazade was the first game I ever played that had menu-driven battles and I had no idea what the heck was going on when I first got into one.


Hum. I never played that game before, actually... I should try it sometime; I hear it's quite good.

Originally posted by Flying Omelette
That's how I feel about that sort of thing, too. I like games to be challenging, but I'm not the type of person who will attempt to make them more challenging artificially.


Yeah, I like games that're somewhat difficult, but the difficulty has to be *real*, and not a result of poor controls, poor design, etc. If an enemy is leaving me a three second opening to attack it once every five minutes, or I'm tasked with trying to make a pixel-perfect jump through a tiny hole... yeah, that's not much fun. One game I felt had a fair challenge level was Resident Evil 4. I didn't find it insanely, hellishly tough, and I'd imagine much of the internet finds it *easy*. Nevertheless, the enemies are strong enough to kill you in only about 1-4 hits, and they rarely attack alone, but every enemy has some sort of weakness you can exploit, and you have a number of weapons and other tricks at your disposal, so it never feels oppressive.

Originally posted by FieryIce
I think making games more challenging artificially can be fun sometimes - I've tried to beat that "über challenge" in OOT (though, I can't get past the cucco jump) and I've beaten MM without time travel / without picking heart pieces.


For me, the kind of self-challenge I like is of the "Do everything, get everything, and do so as early as possible" variety. For instance, one of my favorite challenges is to play a "Perfect Game" on Vandal Hearts: Kill every enemy, find every item, and not let a single character die, including NPCs or the insane villagers in the first battle of chapter 2. This is easier said than done, in general, and requires some careful strategy. Trying to find viable ways to beat enemies that should be way out of my league at any given point in a game is also one of my favorites. But I almost never do challenges that limit how I play the game... I'm a near-OCD perfectionist, and to do such a thing goes against my nature. Heck, I rarely even play Hard Modes in games unless there's some sort of tangible unlockable bonus for doing so...
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Jul - Gaming - Legend of Zelda: Second Quest New poll - New thread - New reply




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