Originally posted by Friedslick6
Originally posted by luckwii
Well, don't forget NSMB doesn't have the Metroid power-ups, or a lot of the gameplay. So if I went exactly how Metroid does, there wouldn't be that much more to do. It will be very close to the original game. Of course, I am going to use all the tiles from the original.
Well that's a given, replacing upgrades for coins/powerups/1-ups/etc.
Considering gameplay, perhaps metroids could be replaced with hard enemies, and the level could only be completed upon killing all these enemies? This suggestion could be modified to fit your ideas, of course.
About the level itself, will it be changed? If so, in what ways?
I'm very much looking forward to progress on this hack.
Yes, I will integrate the 1ups. etc. I will try and integrate as you are saying. Maybe some hammer bros. etc.
I built the second tall shaft in green because I am working on the gold palette. For some reason I can't get the editor to reliably import/export the tileset more than once. It starts to corrupt with the colors going off.
I will finish the game completely, it is just going to take a while since the planning and everything will take a lot of time.
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