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10-22-17 06:33:17 AM

Jul - NSMB Hacking (Archive) - New Metroid Bros. New poll - New thread - New reply
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luckwii
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Posted on 12-06-10 12:22:21 AM (last edited by luckwii at 04-18-11 12:15 AM) Link | Quote
Fifth beta release:
images/photobucket.png#http://www.mediafire.com/?abxsi25sgj4j1m0



Spoiler:


ray
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Posted on 12-06-10 12:31:24 AM Link | Quote
This looks fine =D But I will play it, when you have more levels
Friedslick6

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Posted on 12-07-10 01:12:56 AM Link | Quote
Huh, how is this going to work? 'Zebes' is one huge level.
Are you planning on having a crazy amount of areas in one level? If so, that'd be very interesting to play.
In any case, this will be really cool with the NES graphics included.
Link 70222
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Posted on 12-08-10 05:29:50 PM Link | Quote
Wow, that looks pretty cool. Can you post the tileset?
luckwii
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Posted on 12-09-10 08:13:12 AM Link | Quote
Originally posted by Link 70222
Wow, that looks pretty cool. Can you post the tileset?



Give me a couple more weeks and I'll send you my full set. A lot of the work I am doing is creating a tileset with Photoshop. It is very tedious. Right now, I have a little less than 1/4 of the game tiles together.

luckwii
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Posted on 12-09-10 08:14:49 AM Link | Quote
Originally posted by Friedslick6
Huh, how is this going to work? 'Zebes' is one huge level.
Are you planning on having a crazy amount of areas in one level? If so, that'd be very interesting to play.
In any case, this will be really cool with the NES graphics included.


Yes I will have really large levels. I am trying to write in a cool way to make the levels flow well. I plan on keeping the game very close to the progression of Metroid, without being just a boring copy.


Friedslick6

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Posted on 12-10-10 03:54:47 AM Link | Quote
Ah, and how are you planning on creating this game without, as you said, it being a boring copy?
In my opinion, a pure recreation of the levels would be more enjoyable to me.
Link 70222
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Posted on 12-10-10 07:30:19 PM Link | Quote
Can you upload a patch file other than Xdelta when you release the next version?
luckwii
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Posted on 12-10-10 10:42:13 PM Link | Quote
Originally posted by Friedslick6
Ah, and how are you planning on creating this game without, as you said, it being a boring copy?
In my opinion, a pure recreation of the levels would be more enjoyable to me.


Well, don't forget NSMB doesn't have the Metroid power-ups, or a lot of the gameplay. So if I went exactly how Metroid does, there wouldn't be that much more to do. It will be very close to the original game. Of course, I am going to use all the tiles from the original.
luckwii
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Posted on 12-11-10 10:09:43 PM (last edited by luckwii at 12-11-10 10:43 PM) Link | Quote
Updated the patch. Still not beta worthy yet. I can't get the freakin progress path to follow. Or the level to end. Other than that, there are a few issues to correct like the second vertical part needs to be gold. I haven't made that tileset yet.

http://www.mediafire.com/?kfqktvkk2e2eim0
Friedslick6

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Posted on 12-12-10 02:44:33 AM (last edited by Friedslick6 at 12-12-10 02:52 AM) Link | Quote
Originally posted by luckwii
Well, don't forget NSMB doesn't have the Metroid power-ups, or a lot of the gameplay. So if I went exactly how Metroid does, there wouldn't be that much more to do. It will be very close to the original game. Of course, I am going to use all the tiles from the original.


Well that's a given, replacing upgrades for coins/powerups/1-ups/etc.
Considering gameplay, perhaps metroids could be replaced with hard enemies, and the level could only be completed upon killing all these enemies? This suggestion could be modified to fit your ideas, of course.
About the level itself, will it be changed? If so, in what ways?

I'm very much looking forward to progress on this hack.
luckwii
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Posted on 12-12-10 07:26:29 AM Link | Quote
Originally posted by Friedslick6
Originally posted by luckwii
Well, don't forget NSMB doesn't have the Metroid power-ups, or a lot of the gameplay. So if I went exactly how Metroid does, there wouldn't be that much more to do. It will be very close to the original game. Of course, I am going to use all the tiles from the original.


Well that's a given, replacing upgrades for coins/powerups/1-ups/etc.
Considering gameplay, perhaps metroids could be replaced with hard enemies, and the level could only be completed upon killing all these enemies? This suggestion could be modified to fit your ideas, of course.
About the level itself, will it be changed? If so, in what ways?

I'm very much looking forward to progress on this hack.


Yes, I will integrate the 1ups. etc. I will try and integrate as you are saying. Maybe some hammer bros. etc.

I built the second tall shaft in green because I am working on the gold palette. For some reason I can't get the editor to reliably import/export the tileset more than once. It starts to corrupt with the colors going off.

I will finish the game completely, it is just going to take a while since the planning and everything will take a lot of time.
luckwii
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Posted on 12-20-10 10:52:57 PM Link | Quote
I have another release coming soon. I am just about finished up to the first tower. That is Ridley's hideout in Metroid.
luckwii
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Posted on 12-31-10 09:37:19 PM Link | Quote
Still working hard on the hack. Fitting Metroid worlds in NSMB is tough. The 198/199 don't like the stacked level progression at all. Another problem is the Metroid screens are taller than the NSMBe, so you can imagine what that does with the map blocks.

Next release should be in a couple weeks, although getting the Metroid bosses to match up with towers and castles is killing me. I have a way around that will work, but it is a pain laying out levels.
luckwii
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Posted on 01-02-11 07:22:18 PM (last edited by luckwii at 01-04-11 04:11 AM) Link | Quote
I am releasing a new revision. It is not a perfect build, as there is a little work left to do on the tower enemies. But, it is very playable up to the first tower.

Tell me what you think.
luckwii
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Posted on 01-09-11 11:18:11 PM Link | Quote
I have finished the first world. I need to get sound back into the castle boss fight, but for the most part the hack is going well. There are a lot of hidden areas, so find all the star coins while playing, (not in the editor). I haven't built 1A, but that is coming this week. The second world is almost halfway finished, and will be coming soon.
dirbaio
For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation".
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Posted on 01-10-11 08:49:25 AM Link | Quote
Lol.
You've posted 5 times in a row. Not good.
Probably you should consider editing the last post instead of posting another one..
luckwii
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Posted on 02-06-11 09:38:29 PM Link | Quote
Here is the newest revision as of 2/6/11.
http://www.mediafire.com/?r1uz8kst500dy1p

The game is built up to World 2-Tower. Getting closer to completion. A lot of new changes and bugs fixed. Make sure and check out the 1A and 2A levels as you play through.
luckwii
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Posted on 03-17-11 10:46:35 PM Link | Quote
New release as of 3/17/11
http://www.mediafire.com/?abxsi25sgj4j1m0

This is finished through World 2. Make sure and check out the warp zones, and levels 1A and 2A.
Friedslick6

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Posted on 03-18-11 04:28:04 AM Link | Quote
Even though not much support has been shown for your efforts, thank you for continuing to work on this .
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Jul - NSMB Hacking (Archive) - New Metroid Bros. New poll - New thread - New reply




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