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05-04-22 05:38:44 PM
Jul - NSMB Hacking (Archive) - What about a Team? New poll - New thread - New reply
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Nodrazir
Random nobody
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Since: 11-30-10


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Posted on 11-30-10 01:01:49 PM (last edited by Nodrazir at 12-01-10 07:33 AM) Link | Quote
Hello, I am Nodrazir.The reason I made this team is because I want to make with your help
a 100% completed game, and because i am bored and i don't know what to do !

~The Name of the hack should be , ehhm i don't realy know now, if you have an idea just post...
~If you want to be a part of the team just send me a screenshot of a level you ' ve made
to be the level in the hack you must first export it then upload it to a site and send me the link so i can download it
and import it.
~Current Members:
Nodrazir
Ray
~Screenshots:
http://img28.imageshack.us/img28/6493/w210.png (I made this, what do u think about it )

(I think it is better now )
krutomisi
2480
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Since: 02-01-10


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Posted on 11-30-10 01:23:00 PM Link | Quote


I started the NSMB community remix
a while ago and it has fairly similar goals to this

unfortunately there wasn't enough members here to really get it going


although I did get three really cool levels  

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ray
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Posted on 11-30-10 01:31:43 PM Link | Quote
I think it would be cool.
But you must plan thiis all.

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NeonGaming
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Since: 11-29-10

From: Canada

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Posted on 11-30-10 01:56:25 PM Link | Quote
It's not organized enough as a collab. I don't think this will go anywhere, but I'm ready to be proven wrong.

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Signature under construction. Please wait white I get things resolved.
ray
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Posted on 11-30-10 02:11:04 PM Link | Quote
I , too

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Garmichael
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Posted on 12-03-10 01:53:31 AM Link | Quote

Honestly, the only reason I wouldn't want to join a team is because many of the custom levels violate my soft rules about level design, and frankly, aren't really that good. It would be fun to work with other people who I think are good level designers, but Im pretty picky about what works and what doesn't

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Jul - NSMB Hacking (Archive) - What about a Team? New poll - New thread - New reply


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