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11-18-17 11:02:15 AM

Jul - TCRF - TMNT Tournament Fighters SNES Beta New poll - New thread - New reply
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Bobinator
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Posted on 10-26-10 04:40:10 AM Link | Quote
So, I think that this beta has actually existed for a while, but I don't think anybody's written anything about it until now. I went through it, and there's actually quite a lot of differences:

* There is no background on the main menu, just a solid red
* The FIGHT!/YOU WIN!/YOU LOSE! font is different.
* There is no cutscene introducing the tournament mode, and there's no post-fight victory scene, either.
* While Wingnut and Aska appear on the character select screen, you can't even highlight them or fight against them.
* The Tournament mode seems to make the game crash once the bonus stage is completed.
* The Story Battle mode doesn't seem to end at all. After a few fights you'll fight Rat King, but after that it just keeps giving you random opponents until he shows up again. There's also no cutscenes or pre-fight dialogue at all.
* When you pick Story Battle mode, you're taken to the normal character select screen, you just can't pick anybody besides the turtles. In the final version, the Story Battle mode has its own character select screen with just the turtles.
* Several sound effects and voice clips are missing or different. A few of the turtle's voice clips are taken from Turtles in Time as placeholders
* In the final version, if a character's name can't fit near their health bar, it's shortened down. They do that here, too, only the names are different in this version. For example, the final's 'Mike' is 'Micah' here.
* A few stages are missing, like the museum and NOH stage, and two stages are misspelled/named differently than the final version: Thunder Doom and Mt. Olympls.
* When you get a perfect, the song that plays is a little longer than in the final version.
* The music is randomly chosen every round, and some songs that can play aren't in the final. Some of the music that made it into the final sounds different.
* In the Metal Works stage, some random people are in the background, watching the fight. In the final version, they're replaced with a bunch of Foot ninjas in different poses. The whole background is pretty different, too.

The beta's title screen.
The final's.

The beta's stage select screen.
The final's.

The beta Steel Works, with the random dudes.
The final Steel Works, with the ninjas chilling out.
Rick
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Posted on 10-02-11 02:28:38 AM (last edited by Rick at 10-02-11 02:29 AM) Link | Quote
While I probably should've picked this up far sooner than I should have, I'm rather interested in poking through this a bit more as I do own the final version on cart and can pick out some of the differences rather easily. I'll consider this to be a little project, as well as another beta no one's toyed with yet that has plenty of differences.

I can't seem to find character or stage modifier codes at the moment, so if someone wants to play with it, be my guest. If not, I'll just see if I can do it myself.

A couple of other things too. I notice that there's a very Japanese announcer announcing the round names, Chrome Dome has almost no sounds in place, despite being fully in there. In my initial playing against Raphael, he (and I can only assume the other turtles at the moment) have a different voice which seems ripped right from Turtles in Time (Oh! Shell shock!).

I'll see if I can toy with this more tomorrow, as I have work in the morning. Sad face.
Torentsu
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Posted on 10-03-11 04:16:16 PM Link | Quote
For some reason I seem to recall reading that you can use hacking to select Wingnut in the proto-version, albeit with a few problems I think. Seems like it was here, might be worth searching through the forum.
Rick
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Posted on 10-04-11 12:24:47 AM Link | Quote
Actually, I managed to hack a stage select modifier code and a character modifier code myself! I just...hadn't posted it until now. I was kind of under the "I'm not expecting anyone to help me" mentality earlier.

The codes are:

Character Modifier: 7E1A90??
Stage Modifier: 7E0082??

With these codes in play, it's pretty obvious why Aska and Wingnut were blocked off. Aska, whose name is curiously Mitsu in this build, is about half finished with no throws, and only her spinning attack special move has been programmed in, and even that is only partially done whereas she only spins toward the opponent, which does nothing. She doesn't even have her Ultimate Attack yet.

Wingnut is just massively unfinished and glitches the crap out of the game when I pick him. I couldn't even tell you what he can and can't do yet.

Rat King is a bit more finished than Aska. Many of his moves appear to be in place. However, it may seem initially that he has no light punch attack, but in reality, it was just made to be a "hotkey" of sorts for his Rodent Suplex attack! If you get in close and press "Y", he'll automatically do it. Otherwise, the move won't work.

Karai also messes up the game like crazy, much like Wingnut. However, when I did try poking around a little, I think that crazy aerial million-fist punch move has at least been started.

As for the stages, well...Karai's stage (01) is just about finished sans the animation of the cameraman in the helicopter following the action. Rat King's stage (07) is kind of screwy in the center, but I think it has Las Vegas style babes that the final doesn't have with bunny ears. However, I need to check this in the final, which I'll probably do later and make another post about it. The Art Museum, Noh Stage, and Scrapyard levels haven't even been started yet. You can go to them, but they're only going to bring you to black backgrounds.
Rick
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Posted on 09-29-17 01:22:56 AM Link | Quote
So, six years later, I did a little more poking with it after thinking about it.

I was able to access Wingnut this time around! He can move, jump, duck, and do all of one type of punch. That's about it. Hilariously, his wings are a separate sprite (a la Tails in Sonic 2), and to see them separate from his body when he does the standing punch is pretty amusing.

Rat King's Ultimate Attack is half-done. The one time I did it, the animation wasn't really there, but his glow effect was on him only (the sprite for the area of effect isn't there). However, when he hits with it, his meter doesn't drain! Very clearly unfinished.

War's Ultimate Attack had him stuck in a frame under a very unfinished bubble thing and fly all over the screen.

I dunno. I could probably still post a few things about it on the wiki in a couple weeks after I get my convention stuff out of the way. Won't be a GoldS caliber page, but at least it'll be something!
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Jul - TCRF - TMNT Tournament Fighters SNES Beta New poll - New thread - New reply




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