ShenoxVII![]() (in all seriousness, you're a prick) Level: 24 ![]() Posts: 15/111 EXP: 75917 For next: 2208 Since: 10-09-10 Since last post: 9.0 years Last activity: 9.0 years |
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| Jul - General Game/ROM Hacking - Nintendo64 Rom hacking dealing with C | - - ![]() |
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ShenoxVII![]() (in all seriousness, you're a prick) Level: 24 ![]() Posts: 15/111 EXP: 75917 For next: 2208 Since: 10-09-10 Since last post: 9.0 years Last activity: 9.0 years |
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Nicole![]() Disk-kun Level: 146 ![]() Posts: 1168/6469 EXP: 38251836 For next: 261458 Since: 07-07-07 Pronouns: she/her From: Boston, MA Since last post: 68 days Last activity: 1 day |
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ShenoxVII![]() (in all seriousness, you're a prick) Level: 24 ![]() Posts: 16/111 EXP: 75917 For next: 2208 Since: 10-09-10 Since last post: 9.0 years Last activity: 9.0 years |
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Originally posted by Imajin I'm directly following this tut - http://code.google.com/p/gzrt/wiki/Nintendo64ToolchainSetup I keep getting errors and idk how to save it. |
| Keitaro Fire Snake LOVELY ARRANGEMENT. VOLCANO BAKEMEAT Level: 70 Posts: 549/1191 EXP: 2898816 For next: 116995 Since: 09-09-08 From: California Since last post: 4.1 years Last activity: 3.8 years |
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| Looks like it compiles the code in to a file which is then used as cheats in a specific emulator...though I did only skim it. |
| Joe Common spammer 🍬 Level: 111 ![]() Posts: 1571/3392 EXP: 14488624 For next: 379736 Since: 08-02-07 From: Pororoca Since last post: 3 days Last activity: 3 hours |
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Originally posted by ShenoxVIIWhat do the error messages say? ____________________ |
| q0zi Random nobody Level: 4 Posts: 1/2 EXP: 183 For next: 96 Since: 10-29-10 Since last post: 11.5 years Last activity: 10.4 years |
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Originally posted by Joe |
ShenoxVII![]() (in all seriousness, you're a prick) Level: 24 ![]() Posts: 29/111 EXP: 75917 For next: 2208 Since: 10-09-10 Since last post: 9.0 years Last activity: 9.0 years |
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Originally posted by Joe There is no error. I can compile it correctly, i think. But when I go to play in any N64 emulator it does not play rom. It goes black. Iv tried nemu64, Pj64, Pj64 1.7, and of course iv tried it with 8mb too. I also tried running it through chksum64 and still no fix. Idk why it doesn't work. |
| Joe Common spammer 🍬 Level: 111 ![]() Posts: 1580/3392 EXP: 14488624 For next: 379736 Since: 08-02-07 From: Pororoca Since last post: 3 days Last activity: 3 hours |
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Wait a minute. Are you trying to patch the Gameshark code into the ROM?
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| Hectamatatortron Member Level: 35 Posts: 214/232 EXP: 257991 For next: 21945 Since: 09-19-07 Since last post: 7.2 years Last activity: 5.3 years |
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Read through my doc. Link The examples aren't as robust as what you probably want, but they do work. (Specifically, they work with the compiler and assembler I am using...the compiler and associated batch scripts are around Hextator's Doc/Development/Compilers there somewhere; however, I have not included the assembler...you will have to find mips-elf-as on your own I guess D:) There are example C files for making GameShark codes in C in the "Mischief Makers" Hextator's Doc/Console Games/Mischief Makers and "Ocarina of Time" Hextator's Doc/Console Games/Zelda Series/Ocarina of Time folders. There is also a completed project regarding applying GameShark codes to the ROM of "Jet Force Gemini" in this folder Hextator's Doc/Console Games/Jet Force Gemini/Training Though the hack itself is in need of debugging, the rest of the project is not. HOWEVER note that the "GameShark" codes which are being applied are not actually GameShark codes. In that particular case, I hacked the ROM to have a trainer which executed codes SIMILAR to GameShark codes, the format of which I designed myself (and included documentation of therein). The format I designed is more profound and thus better; if you are any good with C you should be able easily write C code which compiles to assembly which can be pasted into the cheat list assembly file (there known as "Cheat List - [Address].txt") after being wrapped with the appropriate code type specification and being formatted to not have extraneous stuff from the compiler (there is actually a Java program in my doc somewhere which is specifically designed to format the output of the MIPS compiler I use for this purpose located at Hextator's Doc/Development/Apps/Reformatting/Text Reformatters/MIPS Parse ). Following that it is a simple matter of assembling the cheat list and pasting the resulting binary at the appropriate address and, in the case of Jet Force Gemini, you could easily be reprogramming the game in C. Or if you want to edit existing functions you will have to be trickier, but you should be able to figure it out. ____________________ ![]()
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ShenoxVII![]() (in all seriousness, you're a prick) Level: 24 ![]() Posts: 36/111 EXP: 75917 For next: 2208 Since: 10-09-10 Since last post: 9.0 years Last activity: 9.0 years |
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Originally posted by Hectamatatortron I see what the problem was, but a lot of the information might be useful later if I try anymore stuff with this. Also I'm not trying to patch a gameshark to the rom, you can do that another way thats very easy. |
| Hectamatatortron Member Level: 35 Posts: 218/232 EXP: 257991 For next: 21945 Since: 09-19-07 Since last post: 7.2 years Last activity: 5.3 years |
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GameShark sucks. I wanted real code types. The point was to guide you anyway. ____________________ ![]()
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ShenoxVII![]() (in all seriousness, you're a prick) Level: 24 ![]() Posts: 37/111 EXP: 75917 For next: 2208 Since: 10-09-10 Since last post: 9.0 years Last activity: 9.0 years |
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Originally posted by Hectamatatortron I seen you somewhere before? From anti3d? or something like that. |
| Hectamatatortron Member Level: 35 Posts: 219/232 EXP: 257991 For next: 21945 Since: 09-19-07 Since last post: 7.2 years Last activity: 5.3 years |
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No. Been to Heaven recently? I hang out there a lot. ____________________ ![]()
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| Jul - General Game/ROM Hacking - Nintendo64 Rom hacking dealing with C | - - ![]() |
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