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09-22-17 04:41:06 PM

Jul - TCRF - Weird Discoveries New poll - New thread - New reply
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Vera
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Posted on 07-09-17 03:07:59 AM (last edited by Vera at 07-09-17 06:27:10 AM) Link | Quote
Originally posted by devin
Bottom left is Sônia Rosa ‎– A Bossa Rosa De Sônia.


Thanks. I just found it too, but I got sniped by the site backup.

Interesting to note that according to Discogs, there's only ever been one reissue of that record, and the CD came out when Elebits would have been in development.

e: In fact, several of those albums were reissued in 2006, all on the same label. It seems like someone sent Konami's art team to the record store and told them to pick out a bunch of reference material.

ee: Not sure how much of this was already known, but UI elements from the E3 demo are still in the retail version



Most of it is instructional and not terribly interesting, but hey. The above looks like a later version of the screen seen at E3 2006, possibly mocked up after the introduction of Orange Elebits, but never used. The loading screen with the controls and the ranking screen are both identical to the versions on the retail disc, none of which are seen during normal gameplay.



There's also what looks like an earlier version of the main menu icons.
Vera
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Posted on 07-31-17 11:32:03 AM (last edited by Vera at 07-31-17 12:25:30 PM) Link | Quote
There are a large number of unused voice lines in Blaster Master: Blasting Again. In fact, maybe only a sixth of it is actually used ingame. Most of it is instructional, like Elfie explaining your subweapons, or how to use switches. A lot of what it covers is presented in text only (although not verbatim and edited way down), or not at all. Lots of banter about locked doors and nonexistent keys. Eve was supposed to talk to you about Kaiser, as well.

Most interestingly, there are references to a "Titan Shield" used to protect the Sophia J-7 against electromagnetic radiation, and some section where Elfie actually accompanies Roddy into the caves, neither of which happen in the game. They also make reference to breakable walls, which do not appear in the game, eiher. I thought it was strange that you don't receive an upgrade after defeating the third boss, so perhaps the dry spell is because a lot of content for the fourth area was cut.
Rena

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Posted on 08-03-17 12:15:47 PM Link | Quote
I noticed on a Vinesauce stream that True Lies for Game Boy has a BSOD screen that lets you page through memory. Someone less lazy could try to get screenshots of it.
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Posted on 08-05-17 09:03:16 AM Link | Quote
I was looking through the files from Initial D Arcade Stage 6AA's folder (the game runs on RingEdge) and in the data/DEMO/bgmse folder there's a file called name_loop.wav that's the name entry/select music from Crazy Taxi (the drum loop).
*67
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Posted on 09-06-17 08:42:35 PM Link | Quote
From the debug menu of River City Ransom: Underground, you can access a few retro palettes that I've never seen in-game before.

FMecha
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Posted on 09-18-17 06:58:41 AM Link | Quote
Digging into my KEmulator (J2ME emulator) folder, I noticed that the idx and rms files produced by the J2ME version of Asphalt Nitro are called A6_v2.

Considering that the J2ME version of Asphalt Nitro is basically the J2ME version of Asphalt 6: Adrenaline with some features from Asphalt 8: Airborne such as barrel rolls/jump ramps (from which the Android game is based from, being marketed as a lightweight version of Asphalt 8), this doesn't sound surprising to me.
LocalH
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Posted on 09-21-17 10:10:14 PM Link | Quote
Originally posted by *67
From the debug menu of River City Ransom: Underground, you can access a few retro palettes that I've never seen in-game before.

That "NES palette" looks closer to an EGA palette to me. I'd be willing to bet that the green component of that brown color is pretty close to half of the red component.
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Posted on 09-22-17 02:18:24 AM (last edited by Foxhack at 09-22-17 02:18:58 AM) Link | Quote
Originally posted by LocalH
Originally posted by *67
From the debug menu of River City Ransom: Underground, you can access a few retro palettes that I've never seen in-game before.

That "NES palette" looks closer to an EGA palette to me. I'd be willing to bet that the green component of that brown color is pretty close to half of the red component.



You could be right.


(This is a Commander Keen title screen in EGA. The colors are very close to my eyes.)
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Jul - TCRF - Weird Discoveries New poll - New thread - New reply




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