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11-20-17 01:05:11 PM

Jul - TCRF - Weird Discoveries New poll - New thread - New reply
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divingkataetheweirdo

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Posted on 11-16-16 08:15:41 PM Link | Quote
If you want me to, I could translate those two screens. For the record, the second one is saying that you can't save anything you've unlocked or your high scores and proceeds to ask you if it's OK this way.
koolaidman
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Posted on 11-17-16 03:09:28 PM Link | Quote
Okay here's something weird.

In the prototype of Growl that Hidden Palace uploaded a few months a go, the game is mostly the same but there's something weird going on where there is supposed to be padding.

(Left is proto, right is final)
http://i.imgur.com/blynq4g.png

That's totally text, but it's all mangled up somehow. It doesn't look like its compressed, or the odd/even bytes of something else, and the bytes don't match up to anything else in the Megadrive library. The text, from what I gather, isn't even remotely relevant to the game itself. It sounds like it's referring to something about the Soviets and bombing for some reason. This text is NOT used in the game, and it's definitely not supposed to be here as it clips out at 0x18000 in the rom. Could this be from some other Taito game?

Since the ROMs don't originate from carts, the padded bytes must've been added either while the game was compiling or when the roms were being interweaved. The text for the padding
occurs in a few more places, but the spot in the image is more substantial. Here are the addresses in the ROM that appear to have some more random bytes:

0x15e34-0x16000
0x17a56-0x18000
0x1b7a2-0x1c000 (this seems like some other kind of data)

There seems to be a name drop of some kind 0x17CC5, but I have no idea what it could be.

Any ideas what the heck is going on here?

*67
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Posted on 11-20-16 02:45:04 AM (last edited by *67 at 11-20-16 04:09:28 AM) Link | Quote
Originally posted by koolaidman
(wacky Growl prototype stuff)


This also piques my curiosity, even though I'd never even heard of the game before now. Googling the phrases I could decipher brought up nothing, but I'm gonna post some unorganized odds-and-ends regarding what I could gather.

• Incredibly obvious that the source material was a military setting, namely the ever-popular 1980s premise of Cold War tensions with the Soviets. The lines which appear to read "What are you doing back here? You haven't met any of the goals we set. Did you miss your mommy?", indicates that the source material's gameplay may of been a mission-oriented one in which the player could go back and forth to a home base to speak with an NPC.
• x17A56, where the intruding text begins, seems to be "day's work," possibly the last part of a sentence that went like "All in a day's work"
• Numerous uses of the phrase "blown to bits."
• I could make out "Soviet attack force" and "destroyed the Soviet germ weapon," along with "million dollar tank." Or maybe "billion dollar tank"?
• x17B5A suggests the words "My superiors", and x17B91 looks like some variation of "one look at your face" or "the look on your face", although there seems to be a possible adjective in there before "face" that I couldn't put my finger on.
• Unfortunately, the "Roldaer" namedrop you mentioned is almost certainly a corruption of "Soldier", with the line seemingly being "Soldier, you are in TROUBLE"
• x17E16 looks like "Allied" or "Allies," to which ties in to the later bit which appears to be "With little resistance from the Allies, the Soviets [indecipherable text, but given the context, likely refers to destruction] cities and took control of", then just descends in to more chaotic gibberish, with a phrase a few words later elaborating on someone who "lost a [something-something] strategic [something-something]"
• On a more general note, the fashion in which the text is corrupted is really far-out shit. It's really mangled in a serious way, and I can't really find any pattern to it. Just random.

Hopefully, these observations will help you find the source.
LocalH
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Posted on 11-27-16 11:46:09 PM Link | Quote
I think it may be even/odd shenanigans after all. I extracted the first two ranges into separate files (as I went the quick route and snagged the WinHex evaluation version to split them).

There doesn't seem to be a single bit of corruption on the even bytes. Pure ASCII text, with nulls and occasionally an 0xFF byte between strings.

The odd bytes seem to be where the corruption happened, but not all bytes are corrupted. Inspecting a few characters and I didn't see a pattern in the bits that were corrupted. For example, at 0x15E97, the word is clearly Soldier. Instead of an S (01010011) there is 0xF7 (11110111), with bits 7, 5, and 2 flipped. Instead of an i (01101001) there is a left curly bracket (01111011), with bits 4 and 1 flipped. Some more analysis of the odd bytes compared to what the text should be (in places where that can be discerned) may find a more complex pattern to the corruption.
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Posted on 12-01-16 07:06:06 AM (last edited by ICEknight at 12-01-16 07:42:19 AM) Link | Quote
So I've been playing Kakomunja AKA Serpent on the Game Boy since I was a kid and the other day I came across a victory screen that I don't remember seeing before:

https://youtu.be/8O_T1EwThA0



I was playing "Mode 1" at level 4 difficulty and I think I didn't get killed once, but I'm not if sure those are all the requirements for it (haven't found any info on this anywhere).
sammyrms1

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Posted on 12-25-16 01:54:45 AM Link | Quote
Searching around Nep v. SHG's data, and I found sprites of IF's face in Nepbike's portrait sheet.
Spoiler:


Fuzn
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Posted on 03-06-17 01:04:44 AM Link | Quote
So according to a post on the X-Wing Alliance Upgrade forums, X-Wing Alliance itself has a functional online campaign co-op feature. As a matter of fact, it would seem that every one of the game's single player story missions can be played online. Although it was tested with 4 players, what was found of the UI suggests that up to 16 players may have been supported.

From the video in the thread, it seems to be more or less feature complete, though I suspect that it was cut due to the nature of the game's missions focusing on a single character rather than an army.
koolaidman
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Posted on 03-06-17 03:47:41 AM Link | Quote
Originally posted by LocalH
I think it may be even/odd shenanigans after all. I extracted the first two ranges into separate files (as I went the quick route and snagged the WinHex evaluation version to split them).

There doesn't seem to be a single bit of corruption on the even bytes. Pure ASCII text, with nulls and occasionally an 0xFF byte between strings.

The odd bytes seem to be where the corruption happened, but not all bytes are corrupted. Inspecting a few characters and I didn't see a pattern in the bits that were corrupted. For example, at 0x15E97, the word is clearly Soldier. Instead of an S (01010011) there is 0xF7 (11110111), with bits 7, 5, and 2 flipped. Instead of an i (01101001) there is a left curly bracket (01111011), with bits 4 and 1 flipped. Some more analysis of the odd bytes compared to what the text should be (in places where that can be discerned) may find a more complex pattern to the corruption.


I finally figured out what game the text is meant for. For some reason, pieces of text from M-1 Abrams Battle Tank for the Sega Mega Drive are showing up here and there.

Here's the text bit:

"You have nothing to be ashamed about though, Soldier. You put in fine day's work."........"What are you doing back here? You haven't met any of the goals of your mission!"......"Did you miss your mommy? Or are you just terminally stupid?!"......."Both bases are still intact. The last convoy we sent through was blown to bits. My superiors are screaming down my neck and I have to look at your ugly face!"....."You enjoy doing this to me don't you?"......."Well, I think that you set some kind of record on this one."....."Both Soviet bases are still standing. The latest supply convoy was blown to bits by a Soviet attack force and you and your men made it back all safe and dry."......"Soldier, you are in SERIOUS trouble!!""......With both bases destroyed, the Soviets were weakened in the Siegen region and the cut-off cities were refortified. The Allied Forces caught the Soviets pulling back and inflicted heavy losses..Although one base was destroyed, there turned out to be a second hidden in the hills. Nearly all Allied supply convoys sent from Esseen were destroyed. The Soviets pushed in and took control..With little resistance from the Allies, the Soviets swept into the surrounding cities and took control of the entire Siegen region. Many men were lost and our strategic position was compromised....."First of all, I just want to know if you are in the habit of leaving multi-million dollar tanks lying around in the middle of Soviet occupied territory?"......"Anyway, as for your mission..."........"Oh, by the way, there's just one more thing."


I still don't know why it's in the rom though. Although the text does appear in the same address as the Growl rom.
brian151
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Posted on 03-06-17 08:11:55 PM Link | Quote
My apologies if this has been seen before, or even confirmed why it's there, but:

While attempting to sprite-rip the Playstation port of Viewpoint, I found this:


Anyone know what it's for?
I'm assuming it's something to do with the developers of the game?
divingkataetheweirdo

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Posted on 03-08-17 04:47:11 PM (last edited by divingkataetheweirdo at 03-08-17 04:51:47 PM) Link | Quote
Yes, that's exactly what the picture is of. The dev team behind the reworked PlayStation version. You do see team pictures inserted into games every once in a while, though I'm not sure if there's a cheat to see that one.

EDIT: I see portions of it are missing, which are especially noticeable around the heads/hair.
brian151
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Posted on 03-08-17 06:59:14 PM Link | Quote
Originally posted by divingkataetheweirdo
Yes, that's exactly what the picture is of. The dev team behind the reworked PlayStation version. You do see team pictures inserted into games every once in a while, though I'm not sure if there's a cheat to see that one.

EDIT: I see portions of it are missing, which are especially noticeable around the heads/hair.


Alright then.

Hmm...not sure why that may have happened, but I don't think it's the tool I had my friend make... So either it's intentionally missing something, or the other data is stored in another place? IDK... I could provide the sample I used and what little I figured-out of the format?

I also observed that the sprites in this version are split into tiny chunks... which is one reason (besides I need the color palettes) I haven't done much work towards finishing this project yet.
Vera
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Posted on 03-15-17 10:37:03 AM (last edited by Vera at 03-16-17 05:08:14 AM) Link | Quote
I've been ripping a lot of music from PlayStation and PS2 games lately. I'm not sure what constitutes "interesting" around here, but I thought this was kinda neat:



Forgive the mojibake. Never seen a Sony game use AIFF files, and never seen a game have such "direct from the composer's desktop" type filenames, either. The two letter prefixes appear to correspond to the tracks' respective composers. ok = Hiroshi Okubo, to = Akitaka Tohyama, my = Yu Miyake, kj = Koji Nakagawa, ks = Satoru Kosaki.

Still not the least professional soundtrack I've found. Runabout 3 has all the music stored as regular WAV files, loose, in a folder in the main directory, which I mention only because it made Foxhack laugh when I told him.

e: They don't seem like they're regular AIFF files. Nothing wants to open them, not even as raw audio. Perhaps you are craftier than I thought, Namco.
ee: Yeah ok. NPSF is a proprietary Namco ADPCM file.
Foxhack
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Posted on 03-15-17 03:15:07 PM Link | Quote
You gotta admit, that's just damn lazy of them.
Vera
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Posted on 03-16-17 07:16:54 AM (last edited by Vera at 03-16-17 09:40:12 AM) Link | Quote
Originally posted by Foxhack
You gotta admit, that's just damn lazy of them.


I thought so. But then I checked out the Xbox version of OutRun 2006: Coast 2 Coast, because the music in the PS2 versions have some kind of offset problem I couldn't fix. In the Sound directory are not loose WAV files, but 128k WMA files. Seriously. Many of the songs seem to have a stereo imbalance, as well. That's like one rung above the dev team having downloaded the soundtrack off of KaZaA. It's also the quality the Xbox rips CDs at, which is Mighty Suspicious.

e: Fixed it. Heyyyy. Now if only I can get the French dub of Clarissa. Tu es le meilleur!
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Posted on 03-16-17 08:28:34 PM Link | Quote
I haven't checked this forum in a long while
Originally posted by sammyrms1
Searching around Nep v. SHG's data, and I found sprites of IF's face in Nepbike's portrait sheet.

Wait until you look into HDN1's data...
Foxhack
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Posted on 03-19-17 01:03:06 PM Link | Quote
Looks like the PC port of Turok 1 has a handy dev menu available.

https://steamcommunity.com/sharedfiles/filedetails/?id=578121273

Might be of use to people trying to dig for secrets.
devin

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Posted on 03-19-17 01:13:27 PM (last edited by devin at 03-19-17 01:14:12 PM) Link | Quote
The console is pretty much functionally identical to the ones that have been in every FPS engine since Quake, and enabling developer mode isn't required to use it. AFAIK the only thing the "developer" cvar does is allow you to load "loose" assets that aren't packaged inside KPF archives, and is specifically mentioned in the official tutorial that is included with the map editor, so it's not exactly a secret.
Joe
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Posted on 03-28-17 05:40:04 PM Link | Quote
I recently acquired a copy of SCO Xenix 2.2 for AT-compatibles. I haven't been able to install it, but I was able to extract some files from the disks. One of those files is a copy of Rogue. (It actually has a whole disk of games!)


@(#)vers.c    3.6 (Berkeley) 4/21/81

Rogue version %s. (Tall brian was here)
You are suddenly as smart as Tall brian & Kamk in the middle of the night



Who the heck is Tall brian?
devin

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Posted on 03-28-17 06:04:00 PM Link | Quote
This post on rec.games.roguelike.rogue mentions "UltraRogue Version 1.02.1 gamma (Tall Brian SCO release)" in SCO Xenix 2.3.4. So maybe a SCO employee?
SamEarl13

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Posted on 03-30-17 01:40:23 PM (last edited by SamEarl13 at 03-30-17 02:09:40 PM) Link | Quote
I'm still determined to find a way to get into Kingdom Hearts 2's files so I can look for stuff. The SLES_541.14 seemed to contain some info about directories and filetypes (it seems to use normal PS2 ones like PSS for video and VAG for sound) but that doesn't really help.

Edit: Actually found the music by searching for VAG and then saving anything from that to the next instance although it seemed to work better when I deleted the VAG part up to the filename (e.g. End_Piano.aif) and played it in MF_Audio as a compressed raw file). I wonder if the other files will be easy to find.
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Jul - TCRF - Weird Discoveries New poll - New thread - New reply




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