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10-21-17 11:07:33 AM

Jul - TCRF - Weird Discoveries New poll - New thread - New reply
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Peardian

  
Magikoopa

July 3: KvSG #479 is up!

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Posted on 04-17-16 12:24:00 AM Link | Quote
You're right, that's the same picture. I thought it seemed familiar.


Also, it seems that the artists who worked on Zoo Tycoon 2 included their signatures in many of the animal textures. I don't have the game myself, I just saw the textures on The Models Resource. Some of the signatures are hidden in the transparent parts of textures, and one of the artist goes my the nickname "Dinosaur Man" (or "DM" for short in some).
FMecha
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Posted on 04-22-16 07:04:16 AM Link | Quote
I am confirming that Norimaro does have win quotes in Spanish and Portugese too. (Apologies for Shadow and Ryu win quotes, I've sent removal request to imgur regarding wrong album and they will be re-uploaded for another purpose)
Espyo
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Posted on 04-23-16 10:22:53 AM Link | Quote
Quick (Brazilian) Portuguese translation:


  • That fight was pretty crazy!

  • I only have 20 cents. Sucks...

  • Hmmm... I thought you were bigger...

  • It's like I'm some kind of Superhero.

  • Eh... it seems a lot harder on the comics.




  • What? Apocalypse? You seem bigger in the comics...

  • Pathetic... You are worthless.

  • Now. Only the strongest will survive!



I'm not good enough at Spanish to provide a decent translation, but it looks to me like it's actually not that similar to the Portuguese text. It goes something like "Wow! I didn't know I could do this! This is a world of powerful heroes! That was one of the craziest fights! Hmm... I thought you were taller... Wait a moment... How could I have done this!?" and then the last part, which I really can't understand. Apocalypse's dialog is pretty much the same, though.
Sik

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Posted on 04-23-16 03:06:56 PM Link | Quote
Something tells me some of those phrases in Spanish got badly translated...

Win quotes:
"Wow! I didn't know. Could I do this?"
"This is a world of powerful heroes!"
"That was one of the crazy fights!"
"Hmm... I thought you were taller..."
"Wait a moment... How can I do this!?"
"I only reached a quarter... Sorry!" ← (I need more context? quarter = round?)

Pre-apocalypse quotes:
"What!? Apocalypse, you look taller in the comic!"
"Pathetic... You're insignificant"
"Now I'll let run away the only one who survives!" ← (see what I meant earlier?)
Foxhack
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Posted on 04-24-16 05:08:04 PM Link | Quote
Originally posted by Sik
Something tells me some of those phrases in Spanish got badly translated...

Win quotes:
"Wow! I didn't know. Could I do this?"
"This is a world of powerful heroes!"
"That was one of the crazy fights!"
"Hmm... I thought you were taller..."
"Wait a moment... How can I do this!?"
"I only reached a quarter... Sorry!" ← (I need more context? quarter = round?)

Pre-apocalypse quotes:
"What!? Apocalypse, you look taller in the comic!"
"Pathetic... You're insignificant"
"Now I'll let run away the only one who survives!" ← (see what I meant earlier?)


Yep, these sound like direct, unedited translations to me. Par for the course for Capcom.

The text on the images in the article match the text in these... just badly translated. So yeah this is the English text. The quarter one says "I've only got a quarter... sorry."
ReyVGM
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Posted on 04-30-16 02:50:30 PM Link | Quote
In case anyone wants to try it out, but the euro version of Star Fighter (psx, saturn) has a bunch of cheats removed in the USA version.

I poked inside the CD and saw a bunch of cheat words not covered on cheat sites.

| Cheat Words
|
ROGER THE CAT
DANIEL DEFOE
WAG
PIZZA
DEMO
VIDEO SLUG
FLOOD
SHOW ME
CREDITS
COFFEE N PICKLE

You have to enter the Coffee n pickle one first to enable the cheat option, and then enter any of the other names to enable the effect you want.
SamEarl13

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Posted on 05-01-16 08:49:33 AM Link | Quote
The Playstation Magazine demo discs are not usually that interesting although Disc 3 volume 2 has an interesting file called DD_CONFF.TXT which is filled with # comments on what everything does which i personally found interesting. Also theirs a LOGO.TIM image showing a guy holding his dog which I'm sure isn't used but i can't currently check it.
I put it (and loads of pointless stuff) in a Google Drive Document: https://docs.google.com/document/d/14xq1Q4Pg7SbpEItwDqJJzmiV8iiSN84oRZsoEY2kAi8/edit?usp=sharing
ReyVGM
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Posted on 05-07-16 02:12:28 AM (last edited by ReyVGM at 05-07-16 02:12:58 AM) Link | Quote
Found by Duncan Idaho
http://gamehacking.org/vb/threads/14492-Alundra-2-hidden-debug-room

Alundra 2 hidden 'debug' room.

Abusing the moon jump code let me to a very amusing discover. To duplicate this enable the moon jump in the last area of the Turnkey Dam in Alundra 2. It's the area where the three kids tell you where the Three Eyed idol is.

Now with moon jump enabled go to the floating platform, and jump and keep floating. If you did this correctly you'll switch screens, you will land in a small square room. In it there are present all the female named NPC's of the game from left to Right: Axelya Omega Ruby Natasha Milena Alexia.

They all say Congratulations, Flint! You really did it! Doing anything makes some sort of male voice grunt pop. Opposite to them there are three switches, two square, one circular.

From left to right again:
Maxes Health and EP, changes your sword in a cyclical manner. If you have the latest sword of the game, it will give you the first, then second and so on. The cylindrical switch gives out about 2.000.000g once. To gain more you need to exit and re enter the room. Aslo it is worth mentioning this is the only switch with this kind of behaivor.

GoldS
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Posted on 05-07-16 11:10:34 PM Link | Quote
The piano teacher in the recently released PSII localization prototype hasn't been censored yet:
SamEarl13

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Posted on 05-10-16 04:34:38 PM (last edited by SamEarl13 at 05-12-16 01:22:51 PM) Link | Quote
Currently rewriting the Advance Guardian Heroes (GBA) page. As soon as I think I'm finished i find more, you seriously have to check it out once I've done writing it. Whoever made the page before missed out tonnes of content, seemed to include a lot of guesswork, gave no real explanations of anything and instead merely gave people pointless non-working Gameshark codes (which i removed).

EDIT: Finished writing it, it took absolutely forever but everything you could possibly document is there. It may need a bit of editing in places though.

EDIT2: Now looking for what i can find in NBA Hangtime (SNES). Only thing so far (other than whats already on the wiki) is a note hidden underneath the credits in the rom which has "September 24 1996 11:37 henrik@funcom.com" in the US version and "October 11 1996 10:34 che@funcom.com" in the EU version.
dbg_01

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Posted on 05-12-16 01:31:31 PM (last edited by dbg_01 at 05-12-16 01:33:07 PM) Link | Quote
7th dragon 3 USA (3DS)

cpk\test\kenmei\test.xls


cpk\test\kenmei\all.bat

[CODE]..\..\..\..\program\binary\xls2csvs -d test.xls test.csv

..\..\..\..\program\binary\csv2c test.csv

"%ARMCC41BIN%\armcc" -c ./test.c --littleend --retain=calls --remarks -O0 --diag_error "68,88,174,188,223" --no_rtti --arm -D"NN_EFFORT_FAST" -D"NN_COMPILER_OPTION_ARM" --wchar --diag_suppress "186,340,401,1256,1297,1568,1764,1786,1788,2523,2819,96,1794,1801,2442,3017,optimizations,2530,1301" -I"./" -c --diag_style=ide --apcs=/interwork --no_debug_macros --multibyte_chars --wchar16 "-Otime" --debug_info="line_inlining_extensions" --remove_unneeded_entities --cpu "MPCore" --dwarf3 --no_exceptions --debug --gnu -D"NN_BUILD_DEVELOPMENT" -D"NN_COMPILER_RVCT" -D"NN_COMPILER_RVCT_VERSION_MAJOR=4" -D"NN_PROCESSOR_ARM" -D"NN_PROCESSOR_ARM11MPCORE" -D"NN_PROCESSOR_ARM_V6" -D"NN_PROCESSOR_ARM_VFP_V2" -D"NN_HARDWARE_CTR" -D"NN_PLATFORM_CTR" -D"NN_HARDWARE_CTR_TS" -D"NN_SYSTEM_PROCESS" -D"NN_SWITCH_ENABLE_HOST_IO=1" -D"NN_BUILD_VERBOSE" -D"NN_DEBUGGER_KMC_PARTNER" -D"NN_SWITCH_ENABLE_MEMBER_NAME_SHORTCUT=1" -D"m_kobayashi" --force_new_nothrow --data_reorder --fpmode=fast -J"%CTRSDK_ROOT%\include" -J"%ARMCC41INC%" --vfe --dollar --diag_warning "177,193,228,550,826" --signed_chars --split_sections

..\..\..\..\program\binary\Obj2Bin test.o test.obin

pause
[/CODE]

AndyNPC
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Posted on 05-13-16 02:46:17 AM Link | Quote
I have a prototype of Sakura Clicker, though that might fall into the "nobody cares" category, so feel free to not care.

The customizable avatar character and "spirits" currency aren't implemented in the prototype. You can still earn spirits by purchasing rebirth, but there's no UI that counts them and there is nothing to spend them on. Skills are unlocked differently as well. Only the player character has them and they need to be purchased instead of unlocked automatically at level milestones. Several skills can be purchased multiple times that shouldn't be, which can cause glitches such as damage values rolling into the negatives. The UI panel to the left has four pages that can be changed with the number keys. Only the upgrade page and options page are implemented, the other two are blank. There is a debug mode which can be toggled on by a keyboard command which allows you to cheat gold, see the number of useless spirits you've earned, and also enables a few enemy types that won't appear outside debug mode.

Aside from the absence of the player avatar and some UI graphics, all the artwork and enemy types that were in the first Steam release are present in the prototype. There is also this unused character on the first sprite sheet. Her hair, face, and clothes are pre-assembled and she looks somewhat blurry compared to the graphics placed next to her which suggests this might have been a placeholder graphic for the player avatar. There are unused UI graphics in the prototype for buttons labeled "The Hero", "Allies", "Weapons", and "The Store". An unused currency type called "diamonds" also exists, but nothing suggesting what they might have been for exists in the proto. The final version sheds a bit more light on this though, as there was more unused text added which describes buying weapons and level-boosts via microtransactions. Weapons are not a game mechanic in any version of the game.

The game is just as stable and playable in the prototype as it is in the current version. By that I mean it's not, even after porting the game from Game Maker to Unity. But at least the prototype doesn't eat an entire gig of memory.
SamEarl13

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Posted on 05-14-16 02:10:23 PM (last edited by SamEarl13 at 05-17-16 06:30:30 PM) Link | Quote
Considering the page for Harvest Moon: Friends of Mineral Town has Unused Items would it be worth mentioning that there are 5 useless 'albums' (aka vinyl records) that play the same single beep that you can get through the Rock Paper Scissors mini game that are literally called "Unused Item". Its almost as if they didn't expect anyone to get very far (although they are 100% luck based unless you cheat).

EDIT: This thread is surprisingly inactive. Bahamut Lagoon on Super Famicom has a Music Test if you hold L & R while resetting it. Its a surprise what you can find just looking for cheats.
SamEarl13

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Posted on 05-17-16 07:27:47 PM (last edited by SamEarl13 at 05-17-16 07:55:55 PM) Link | Quote
Possibly a bit NSFW, So I was messing around with Barbie: Super Model out of boredom and stumbled upon this:

Am I seeing things or is that really a nude Barbie...? It seems legit since changing values of the outfit or pose to anything other than these 2 (excluding the actual in game clothes) either causes the game to not load anything or glitch out like crazy.
*67
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Posted on 05-18-16 02:23:27 AM Link | Quote
Originally posted by SamEarl13
Possibly a bit NSFW, So I was messing around with Barbie: Super Model out of boredom and stumbled upon this:

Am I seeing things or is that really a nude Barbie...? It seems legit since changing values of the outfit or pose to anything other than these 2 (excluding the actual in game clothes) either causes the game to not load anything or glitch out like crazy.


That's what Barbies look like without clothes IRL, isn't it?
SamEarl13

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Posted on 05-18-16 04:17:36 AM Link | Quote
Originally posted by *67
That's what Barbies look like without clothes IRL, isn't it?

Yes, but why would they hide something like that in a kids game (unless they were using it as a base when creating the clothes maybe). Definitely unused either way.
Rick
M'Lord, there's a knife in your head!
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Posted on 05-29-16 07:16:04 PM Link | Quote
If I had to guess, it's kind of a shortcut thing. Make Barbie naked, then just have her go into the changing area and come out with clothes as a second layer. Therefore, Barbie easily changes her clothes and comes out not naked, so unlike real Barbie dolls strewn about a room, girls never get to see her without her clothes off.
SamEarl13

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Posted on 05-31-16 12:55:45 PM Link | Quote
Originally posted by Rick
If I had to guess, it's kind of a shortcut thing. Make Barbie naked, then just have her go into the changing area and come out with clothes as a second layer. Therefore, Barbie easily changes her clothes and comes out not naked, so unlike real Barbie dolls strewn about a room, girls never get to see her without her clothes off.


It would make more sense if that was the case but actually the only thing consistent between the clothes is the head, arms and legs. Each body/outfit is loaded on top and naked barbie is as much of a outfit as the actual clothes. In other words you could probably find it if you looked through the Roms graphics (although I'm bad at that sort of stuff).
FMecha
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Posted on 06-02-16 09:45:08 AM Link | Quote
Some weird messages in NASCAR Rumble:
$104C4: Getting into the flush, yet there's an unfinished flush going on! (no context?)
$10B27: Insufficient Memory to Continue Replay (I don't know what triggers this.)

Also, the first Gran Turismo have special model screens for the Western manufacturers (Aston Martin, Chevrolet, Chrysler/Dodge, TVR) mentioned in the memory during the simulation mode screen, despite the fact those manufacturers have only new car line-up.

$52EC8: ASTON-SPECIAL.HTM
$52DEF: CHEVROLET-SPECIAL.HTM
$52E44: CHRYSLER-SPECIAL.HTM
$52E94: TVR-SPECIAL.HTM
SamEarl13

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Posted on 06-03-16 08:33:39 AM Link | Quote
There's a dummy video in Fire Emblem: Path of Radiance in the videos folder. Its a 1 second clip of the Black Knight with the words DUMMY written twice. I don't know how to convert it so I've put the file on my Google Drive:
dummy.thp

Here's a screenshot, all that really happens in the words fade in and out so it was probably set to loop. Also it may be worth mentioning that instead of removing the file they just removed the file extension instead (it was just "dummy" until i added it back).

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Jul - TCRF - Weird Discoveries New poll - New thread - New reply




Rusted Logic

Acmlmboard - commit 2f1bc75 [2017-08-27]
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