Register - Login
Views: 87398143
Main - Memberlist - Active users - Calendar - Wiki - IRC Chat - Online users
Ranks - Rules/FAQ - JCS - Stats - Latest Posts - Color Chart - Smilies
11-21-17 01:12:10 PM

Jul - TCRF - Weird Discoveries New poll - New thread - New reply
Pages: 1 2 3 4 5 6 7 8 9 10 ... 85 86 87 88 89 90 91 92 93 94 95 96 97 98Next newer thread | Next older thread
Tacomaster
Random nobody
Level: 5


Posts: 3/7
EXP: 526
For next: 3

Since: 09-06-15


Since last post: 291 days
Last activity: 43 days

Posted on 10-29-15 06:16:19 PM (last edited by Tacomaster at 10-29-15 06:16:53 PM) Link | Quote
When I reading a news that tells Mega drive/Genesis is 27 years old now.
They put in this youtube movie https://youtu.be/lCnaw07LaS0?t=4m40s

I noted a thing the VD of Sega America shows a ANOTHER prototype Sonic 3 or & knuckles which starts with level select when it starts up. Also this video shows another games in development state.

Also another Youtube link https://www.youtube.com/watch?v=-M8RIc6Ek0Q would be interesting.
Ehm
Member
Level: 46


Posts: 505/532
EXP: 681295
For next: 30479

Since: 06-13-09
From: Canada

Since last post: 175 days
Last activity: 133 days

Posted on 10-29-15 08:07:45 PM Link | Quote
Originally posted by Hiccup
~Super Mario 3D Land~
==Unused Text==
===SystemMessage===
====GuideLine.msbt====
Nine
The SD Card's photo limit has been
reached. Cannot save any more
photos.
====WindowConfirmSingleMessage.msbt====
Five
Saved to SD Card.

You can view saved images
in Nintendo 3DS Camera.


The unlockable photos can be saved to the SD card in both 2D and 3D form. Would not at all be surprised if these lines are used.
Hiccup
Member
Disgustingly Naive Smartass
Level: 53


Posts: 535/733
EXP: 1106372
For next: 50747

Since: 05-19-09


Since last post: 7 days
Last activity: 7 hours

Posted on 10-30-15 11:14:02 AM Link | Quote
Oops. I've added some actually unused text from the prototype instead.
AndyNPC
Random nobody
Level: 6


Posts: 4/7
EXP: 810
For next: 97

Since: 08-24-12


Since last post: 1.0 years
Last activity: 1.0 years

Posted on 10-30-15 06:13:45 PM Link | Quote
I found something interesting in a text dump of Big Sky Trooper on the SNES.

Cheaters never REALLY win, you know!
But you DID score well on my tests,
so I guess you can join up as...


These lines come right before what is normally said after you put in your name (You scored SO HIGH on my tests that I'm going to start you off as... ...a 21-star GENERAL!) and fits right in with the next line so it's obvious where this goes. There's one more use of the word "cheating" later in the text during the ending dialog from the Secret Agent listing your achievements.

As far as I know there weren't any cheats released for this game, so it looks like there might be some undiscovered cheat codes to find here. Considering where the line about cheating comes in, my guess is the cheats are activated by name entry. I haven't found anything in the text that looks like a name entry cheat though.
MRMIdAS
User
Level: 10


Posts: 17/20
EXP: 3667
For next: 747

Since: 04-14-13


Since last post: 1.0 years
Last activity: 99 days

Posted on 11-03-15 01:43:15 PM Link | Quote
Originally posted by AndyNPC
I found something interesting in a text dump of Big Sky Trooper on the SNES.

Cheaters never REALLY win, you know!
But you DID score well on my tests,
so I guess you can join up as...


These lines come right before what is normally said after you put in your name (You scored SO HIGH on my tests that I'm going to start you off as... ...a 21-star GENERAL!) and fits right in with the next line so it's obvious where this goes. There's one more use of the word "cheating" later in the text during the ending dialog from the Secret Agent listing your achievements.

As far as I know there weren't any cheats released for this game, so it looks like there might be some undiscovered cheat codes to find here. Considering where the line about cheating comes in, my guess is the cheats are activated by name entry. I haven't found anything in the text that looks like a name entry cheat though.


Sometimes text like that is found if a checksum fails, so try some Action Replay codes and see what happens.
BMF54123

Rhea Snaketail
Slightly frazzled...
Level: 133


Posts: 5716/5797
EXP: 27187913
For next: 664754

Since: 07-03-07
From: Neither here nor there.

Since last post: 31 days
Last activity: 6 hours

Posted on 11-04-15 09:30:39 PM (last edited by BMF54123 at 11-04-15 10:10:04 PM) Link | Quote
I figured out how to activate the cheat, but I'm unfamiliar with the game so I don't know what it does:

1) During the second test, choose the butterfly five times.
2) During the third test (name entry), enter the name FLIMFLAM.
3) Profit???

Hopefully you can figure out the rest from here!

[EDIT]
Seems you can press X on controller 2 to instantly clear and deploy a transport relay on any planet. Maybe there's more?
AndyNPC
Random nobody
Level: 6


Posts: 5/7
EXP: 810
For next: 97

Since: 08-24-12


Since last post: 1.0 years
Last activity: 1.0 years

Posted on 11-06-15 02:49:03 PM Link | Quote
Originally posted by BMF54123
I figured out how to activate the cheat, but I'm unfamiliar with the game so I don't know what it does:

1) During the second test, choose the butterfly five times.
2) During the third test (name entry), enter the name FLIMFLAM.
3) Profit???

Hopefully you can figure out the rest from here!

[EDIT]
Seems you can press X on controller 2 to instantly clear and deploy a transport relay on any planet. Maybe there's more?


Pressing start on controller 2 at any time gives you maximum health, suit power, fuel drums, smart bombs, spy fly eggs, neon signs, and transport relays. It doesn't give you the igniter or the incubator, so you can't actually use the fuel drums or spy fly right away. Pressing X on the map screen instantly teleports you to that planet, clears the surface, and deploys a transport relay. You can also skip the space combat mini-game with controller 2.

There's some other unused text in the game:

Hello World!
Mesa Sugar?


Probably just test strings

Error Configuration
???? Configuration
Normal Suit Enabled


These are in the suit mode strings. This deserves some explaining because of how obtuse this game mechanic is. If you took a look at the game, you might have noticed that slider puzzle thing in the corner of the item screen. Once you've got suit modules, you have to mess with that slider puzzle to hook them up and activate different weapons and utilities. So yeah, you have to play a slider puzzle to change your weapon in this game.
The first two of those unused lines are probably error handlers for when modules get arranged in ways that aren't normally possible. The third one would have displayed if no modules are connected, but that would have made it impossible to see the name of the part you're highlighting.
xdaniel
670
Level: 51


Posts: 607/671
EXP: 994566
For next: 19372

Since: 12-04-08
From: Germany

Since last post: 37 min.
Last activity: 33 min.

Posted on 11-10-15 08:40:28 PM Link | Quote
Footage of an early build of Super Mario 64 (50% complete) from Shoshinkai 1995 was linked to over on ASSEMblergames, which can be found right here.

1) The Stage Select menu, for which text has been found and documented on TCRF, can be seen in action at ca. 6:21. I've added that to the article.

2) An on-screen minimap, not unlike that of Zelda OoT (especially earlier versions, with the topographical map), can be seen sliding in from the top of the screen at ca. 7:52, and reappears in another part of the footage at ca. 9:36. Has this ever been documented before, been seen in screenshots?
ICEknight
Member
Level: 24


Posts: 117/133
EXP: 72254
For next: 5871

Since: 10-25-11


Since last post: 132 days
Last activity: 18 hours

Posted on 11-11-15 06:00:17 AM (last edited by ICEknight at 11-11-15 06:03:04 AM) Link | Quote
Originally posted by xdaniel
Footage of an early build of Super Mario 64 (50% complete) from Shoshinkai 1995 was linked to over on ASSEMblergames, which can be found right here.

Oh my god, Mario's voice at 11:14 and 12:45. :O
Hiccup
Member
Disgustingly Naive Smartass
Level: 53


Posts: 557/733
EXP: 1106372
For next: 50747

Since: 05-19-09


Since last post: 7 days
Last activity: 7 hours

Posted on 11-11-15 06:10:08 AM (last edited by Hiccup at 11-11-15 06:10:24 AM) Link | Quote
Never seen anything like it in any SM64 prerelease stuff, but it interesting to note that SM64DS has minimaps. Though they never looked like these ones (in the final or any prerelease footage I know of).
Foxhack
Member
Annoying fuzzball
Level: 49


Posts: 635/694
EXP: 826556
For next: 57327

Since: 04-17-12
From: Mexicali, Mexico

Since last post: 50 days
Last activity: 20 hours

Posted on 11-15-15 04:46:09 PM (last edited by Foxhack at 11-15-15 04:46:21 PM) Link | Quote
Originally posted by ICEknight
Originally posted by xdaniel
Footage of an early build of Super Mario 64 (50% complete) from Shoshinkai 1995 was linked to over on ASSEMblergames, which can be found right here.

Oh my god, Mario's voice at 11:14 and 12:45. :O

I don't think that's his voice. It might be from another game playing in the background.

Also, HOLY CRAP. Game Zero? I hadn't seen that name in years, and that girl in the logo was drawn by Chris Morrison! God, I feel old now.
AndyNPC
Random nobody
Level: 6


Posts: 6/7
EXP: 810
For next: 97

Since: 08-24-12


Since last post: 1.0 years
Last activity: 1.0 years

Posted on 11-18-15 12:52:15 PM Link | Quote
That Super Mario 64 footage reminds me of this Ocarina of Time footage where right at the start you can see the arrows connected to the six quest medallions on the item screen. That fits with the three unused damage types after the elemental arrows in the enemy damage charts.
Foxhack
Member
Annoying fuzzball
Level: 49


Posts: 636/694
EXP: 826556
For next: 57327

Since: 04-17-12
From: Mexicali, Mexico

Since last post: 50 days
Last activity: 20 hours

Posted on 11-20-15 12:46:02 PM Link | Quote
So... according to Penny Arcade, Tycho and Gabe were almost in Minecraft: Story Mode as cameo characters. It seems they got so far as to record some lines for the game.

Knowing Telltale's penchant for leaving unused stuff in their games, the voice lines might still be in the game files. I don't own the game so I can't check, but it might be worth taking a look.
dbg_01

Shyguy
Level: 18


Posts: 50/91
EXP: 29235
For next: 662

Since: 10-14-14


Since last post: 204 days
Last activity: 50 days

Posted on 11-23-15 10:23:03 AM Link | Quote
SMT4

AR app text:
Burroughs
Oh, one more thing...
There’s an App I really think you
should try out, Master.

It’s called ”AR.” Do you want me to
explain how it works?

”AR” has been added to the list of
unlockable Apps.
AR is a short for Augmented Reality.
When using AR, information on shops,
stairways, entrances, and exits will be
projected before you.

If you intend to use AR guidance,
don’t forget to pick up that app.
Until next time, Master.
Shilz
Member
Level: 10


Posts: 23/27
EXP: 4351
For next: 63

Since: 04-04-15


Since last post: 184 days
Last activity: 113 days

Posted on 11-25-15 11:49:28 PM Link | Quote
Sonic Chronicles
http://board.sonicstadium.org/topic/7947-sonic-chronicles-secrets/
Some information unlisted on tcrf:
On another Chronicles related note, Xoreos and Xoreos Tools have some support for the game, along with a .herf unpacker I could not get to work. (technical person I am not. if someone could tell me that'd be great.)
Raccoon Sam
Member
free speech disabled
Level: 30


Posts: 183/187
EXP: 157056
For next: 8813

Since: 07-25-07
From: Somewhat

Since last post: 8 days
Last activity: 23 hours

Posted on 11-27-15 02:21:15 AM Link | Quote
All of the unused enemies found in the SNES version of Umihara Kawase are included both in the DS and the fresh PC port of the game.
I can't confirm if they're fully functional in anything but the SNES game but at least the graphics are still there.
Kak

gg photobucket
Level: 68


Posts: 1491/1638
EXP: 2601776
For next: 127024

Since: 09-03-13
From: ???

Since last post: 22 days
Last activity: 5 days

Posted on 12-05-15 09:28:56 AM (last edited by Schezo at 12-05-15 09:30:13 AM) Link | Quote


The Capcom Smiley™ has a friend in Wario Land 4.

The palette is from the debug room, except modified to make the borders black. This game has a lot of stuff, but this is the highlight for now.
Foxhack
Member
Annoying fuzzball
Level: 49


Posts: 637/694
EXP: 826556
For next: 57327

Since: 04-17-12
From: Mexicali, Mexico

Since last post: 50 days
Last activity: 20 hours

Posted on 12-05-15 09:46:25 PM Link | Quote
Blood Bros.' original title was "Cabal II in West"... as found in Sky Smasher.

http://blog.system11.org/?p=1732

Pretty cool!
Zeether

Level: 26


Posts: 25/165
EXP: 92011
For next: 10264

Since: 09-23-12


Since last post: 6 days
Last activity: 6 days

Posted on 12-06-15 10:58:01 AM Link | Quote
Looking through the hex for the EXE of Battle of the Eras (a bad DOS fighting game made by high schoolers)


This copy of Battle of the Eras is the master copy
Address is Seimeni Street, Cernavoda

Don't even bother to change the registration text because it will do no good!
I will still know who you are and where you live.


Some kind of anti-piracy thing that I don't think pops up in the game itself (or maybe it does at the DOS prompt and just goes by fast)


If you're gonna cheat, do it right!
You bloody cheater!!!
I told ya not to be greedy!


I guess there's a cheat mode, but I have no idea how it's activated.
2Tie

Rumours of my death have been greatly exaggerated.
Level: 58


Posts: 789/926
EXP: 1498685
For next: 78861

Since: 02-22-10
From: The Codrex, Karda Nui

Since last post: 2 days
Last activity: 1 hour

Posted on 12-08-15 04:00:29 PM Link | Quote
emulated, Sonic Jam's Blue Sphere title music (No way! No way?) seems to be faster than both the Megadrive S&K+S1 title music and the Sonic 3&K competition results music it's originally from. Can anyone test this on hardware?
Pages: 1 2 3 4 5 6 7 8 9 10 ... 85 86 87 88 89 90 91 92 93 94 95 96 97 98Next newer thread | Next older thread
Jul - TCRF - Weird Discoveries New poll - New thread - New reply




Rusted Logic

Acmlmboard - commit 2f1bc75 [2017-08-27]
©2000-2017 Acmlm, Xkeeper, Inuyasha, et al.

37 database queries, 6 query cache hits.
Query execution time: 0.250641 seconds
Script execution time: 0.022815 seconds
Total render time: 0.273456 seconds