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| Jul - The Cutting Room Floor - Weird Discoveries | - - ![]() |
| Pages: 1 2 3 4 5 6 7 8 9 10 ... 50 51 52 53 54 55 56 57 58 ... 66 67 68 69 70 71 72 73 74 75 | Next newer thread | Next older thread |
| omega59 Member Level: 23 Posts: 132/183 EXP: 60537 For next: 7186 Since: 02-24-13 Since last post: 81 days Last activity: 20 hours |
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Originally posted by Foxhack Holy crap, that's interesting. Are they emulatable, or are they corrupted like some of those files? |
| devin Magikoopa i'm mima irl Level: 95 ![]() Posts: 2830/3129 EXP: 8503502 For next: 165105 Since: 04-29-08 From: FL Since last post: 2 days Last activity: 4 hours |
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Just dumping some Persona 2: EP nonsense here until I find some real PSX BIOS documentation because the debug code floating around the internet is bogus, and I haven't done anything fun with IDA Pro lately
F0001.BIN:
F0002.BIN:
F0019.BIN:
F0039.BIN:
F0043.BIN:
F0044.BIN:
F0047.BIN:
F0048.BIN:
-------------------- Photo by Luc Viatour |
| Foxhack Member Level: 39 Posts: 441/562 EXP: 402203 For next: 2568 Since: 04-17-12 From: Mexicali, Mexico Since last post: 17 days Last activity: 42 min. |
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Originally posted by omega59 I'm pretty sure they work fine. The emulator is just not available in the Steam version of the game according to MainMemory. It should still work fine in the older, non-Steam version. --------------------
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| MainMemory User Level: 8 Posts: 13/18 EXP: 2181 For next: 6 Since: 07-21-12 Since last post: 153 days Last activity: 4 hours |
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| The GG games once decompressed are just ordinary GG ROMs, you can play them in any emulator, and you could probably replace them with different games in the 2004 PC version if you were so inclined. |
| Foxhack Member Level: 39 Posts: 442/562 EXP: 402203 For next: 2568 Since: 04-17-12 From: Mexicali, Mexico Since last post: 17 days Last activity: 42 min. |
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| One thing I was mistaken about yesterday was that the Steam version of the game did not have Japanese language options. It does - it's just that they're in a different place from the rest of the game. The configuration tool lets you set the game's language. It didn't have Japanese so I thought it was disabled; it turns out that you can select Japanese -at the game's main menu-, not in the configuration tool. Dammit, Sega. -------------------- ![]() |
| Foxhack Member Level: 39 Posts: 443/562 EXP: 402203 For next: 2568 Since: 04-17-12 From: Mexicali, Mexico Since last post: 17 days Last activity: 42 min. |
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Sorry for the double post, but I had to check this...Originally posted by TheKins I just reinstalled this game, and while I haven't found this image yet... there's an -insane- amount of leftover stuff from Portal 1 + 2, Half-Life 2, Left 4 Dead 2 and other Valve games. Even server / friends list stuff. And 360 / PS3 text and icons. It's completely damn crazy. --------------------
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| Foxhack Member Level: 39 Posts: 444/562 EXP: 402203 For next: 2568 Since: 04-17-12 From: Mexicali, Mexico Since last post: 17 days Last activity: 42 min. |
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| Triple post yay! Space Channel 5 Part Two on the PC has lots of leftover textures from the Dreamcast version, and looks like some stuff from part one is still in there too. Hell there's even Xbox 360 files... this game has -tons- of dupe and unused files. Also the port is kinda crappy. -------------------- ![]() |
| gridatttack Mole Rarity FTW Level: 36 Posts: 335/364 EXP: 300808 For next: 7302 Since: 08-26-09 Since last post: 14 days Last activity: 21 hours |
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| Figured I post it here. So in super monkey ball 1, the files for the background used in expert stages 41-50 seems to have unused textures for a model that would have appeared as a background statue decoration, but there is no apparent model. The background mentioned, uses statues that resembles monster...of some sort. Anyway, this ones appears to be some sort of very muscular icarus, along with a creepy facial expression. Will post more details in the SMB thread when I research more ![]() -------------------- ![]() |
| nensondubois seek help please Level: 42 ![]() Posts: 482/551 EXP: 517244 For next: 4118 Since: 05-30-10 Since last post: 114 days Last activity: 104 days |
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| You can now access the hidden battle border exclusive to the Super Game Boy 2 battle mode in Bomberman Quest without having to spend a ton of money on all traditionally required accessories. All you need is a Game Boy Game Genie. Enjoy! 8A-34E-08A (US) 66A-42E-F73 (EU) 6CA-48E-D5B (JP) ![]() |
| MathUser Member Level: 12 Posts: 28/36 EXP: 7440 For next: 481 Since: 07-17-11 Since last post: 169 days Last activity: 66 days |
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| Someone on another forum claims they found a 2 player mode in RC ProAm for NES by pressing some buttons on the title screen. Can anyone look into this? |
| omega59 Member Level: 23 Posts: 134/183 EXP: 60537 For next: 7186 Since: 02-24-13 Since last post: 81 days Last activity: 20 hours |
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Originally posted by MathUser I can't, but I think a hex editor would be able to pull it off, or find the combination. |
| Afti Member Level: 21 ![]() Posts: 113/113 EXP: 47704 For next: 2239 Since: 06-21-10 Since last post: 425 days Last activity: 294 days |
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Fun fact: load up a SMTIV save that's gotten the DLC unlocks without an SD card, and you get to see some interesting things.
All the DLC skills are fully functional; their names are the only thing that wind up missing, replaced with ???. None of the DLC demons but the Archangels - and Aeshma; more on this later, this is interesting - have sprites. Archangels and Aeshma have both sprites and menu art. All the DLC demons exist in a placeholder form, including descriptions, fusion, skillsets, etc. HP and MP are set; resistances/weaknesses/immunities are null. Levels are set, all stats are at 7. Race is ??? in all cases. DLC armor is all present in the form of ??? armor. Stats are intact, but not the elemental affinities; no resistances or immunities, and it gives you a Light weakness. Shares Samurai uniform models. Now, here's the weird thing: Aeshma is all there ingame. Its art is there, its stats are there, its skills are there, its race is there - everything is in place, even where - say - Oread (also just a recolor) clearly wasn't quite complete at the time the game went gold. Which suggests to me that this might actually have started life as a normal ingame demon? I don't know; it's interesting. Although I'm not sure why they'd have even considered a shitty Asmodeus recolor with a bunch of unique skills to fuse onto other, better demons as something higher-priority for inclusion in the base game than, say, Ancient of Days/Sanato. Or, apparently, the archangels. (speaking of which, yes, you still need what's-his-face to fuse Aeshma, so they didn't literally just stick an unused ingame special fusion in Clipped Wings 2; they had to set up the new fusion recipe first) I think this also rules out the possibility of a second wave of DLC for the game, given that it seems to be very reliant on the existing hooks. Though I guess they could patch it. -------------------- |
| nensondubois seek help please Level: 42 ![]() Posts: 483/551 EXP: 517244 For next: 4118 Since: 05-30-10 Since last post: 114 days Last activity: 104 days |
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| There is an RGB scren in Hexcite. This screen obviously will not load on any other Game Boy and will proceed to the first logo. One step closer to finishing this article. There are a few unused songs also as well as two SGB things. Most importantly, the test modes were not finished. Input does not respond when selecting a piece so you cant progress. -------------------- #1 in Game enhancer codes - GSCentral.org (and news) tcrf.net/User:Nensondubois Youtube.com/user/nensondubois |
| Emoluvjd2 Member Level: 17 ![]() Posts: 56/67 EXP: 23379 For next: 1364 Since: 10-24-09 Since last post: 113 days Last activity: 5 days |
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Might as well throw this in here:![]() An advertisement for itself. |
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I like how you can tell they pushed it back because "Fall" is in a completely different style (and the box is big enough for "Summer" or "Spring")
E: Same thing with "your PC" -------------------- |
| Sik Level: 16 Posts: 41/81 EXP: 18972 For next: 1284 Since: 12-07-12 Since last post: 21 days Last activity: 6 hours |
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| It isn't in a completely different style, it's just the same font rendered without antialiasing =/ |
| Rena Star Mario Fennel Level: 120 ![]() Posts: 5068/5180 EXP: 19164858 For next: 322313 Since: 07-22-07 From: RSP Segment 6 Since last post: 17 days Last activity: 6 days |
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Post #5068 · Sat 130817 142134
Wow, they put exactly zero effort into that edit.-------------------- |
| nensondubois seek help please Level: 42 ![]() Posts: 484/551 EXP: 517244 For next: 4118 Since: 05-30-10 Since last post: 114 days Last activity: 104 days |
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| Looking at Metroid II. There is an additional feature worth noting. It is possible to increase your energy tanks by holding B and pressing left or decreasing them by pressing right. Two other things. The routine that would enable functions was removed so the functions does nothing. Lastly, the game was meant to save the debug flag to the file as evidence of an unfinished routine which handles SRAM on account of clearing the file. Also added a Game Genie code just for kicks. Also, I was just looking at Mickey Mouse V/Magic Wands because I loved this game as a kid and I remember when I went to the store and... yeah. In both versions there are two test stages along with a STAGE0 intro. Still need to add the prototype password system shown in the instruction manual. -------------------- #1 in Game enhancer codes - GSCentral.org (and news) tcrf.net/User:Nensondubois Youtube.com/user/nensondubois |
| Emoluvjd2 Member Level: 17 ![]() Posts: 57/67 EXP: 23379 For next: 1364 Since: 10-24-09 Since last post: 113 days Last activity: 5 days |
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Originally posted by Rena Yeah. I'm pretty sure it was an edit of the advertisement for the Dreamcast version. Gray Matter did the port of the Dreamcast version, which was a port of the PS1 version, and their name is also blatantly edited in. Speaking of the PS1 version, Black Cat still has a line that says to press L1, albeit unused for obvious reasons. |
| Mezmorize User Level: 9 Posts: 15/22 EXP: 3125 For next: 37 Since: 04-11-12 Since last post: 208 days Last activity: 208 days |
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| Hudson's Adventure Island III (U) [NES] The following Game Genie code seems to make the score counter display coordinates. EYEYVGEI -------------------- http://gamehacking.org/ http://oldgamehacking.com/ |
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| Jul - The Cutting Room Floor - Weird Discoveries | - - ![]() |
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Acmlmboard - 07/23/2013 b378.03 ©2000-2013 Acmlm, Xkeeper, Inuyasha, et al. |
| Query execution time: | 0.114677 seconds |
| Script execution time: | 0.085494 seconds |
| Total render time: | 0.200171 seconds |