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| Jul - The Cutting Room Floor - Weird Discoveries |
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| Pages: 1 2 3 4 5 6 7 8 9 10 ... 48 49 50 51 52 53 54 55 56 ... 66 67 68 69 70 71 72 73 74 75 | Next newer thread | Next older thread |
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nensondubois seek help please Level: 42 ![]() Posts: 468/551 EXP: 517822 For next: 3540 Since: 05-30-10 Since last post: 117 days Last activity: 107 days |
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| X-ekkusu has a disabled sound for the lightning striking and X landing into place on the title screen. I'm sort of away now dealing with a family event in the hospital that happened two days ago so I'm probably not going to add this tonight. -------------------- #1 in Game enhancer codes - GSCentral.org (and news) tcrf.net/User:Nensondubois Youtube.com/user/nensondubois |
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andlabs Member Level: 29 ![]() Posts: 64/223 EXP: 136318 For next: 11567 Since: 03-18-10 From: United States Since last post: 17 hours Last activity: 1 hour |
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| It's called just X; "ekkusu" is the pronunciation of X written using the Japanese phonetic system.
Good luck with the family thing. |
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Celice Member Level: 25 Posts: 96/172 EXP: 86089 For next: 3531 Since: 10-24-10 Since last post: 10 hours Last activity: 10 hours |
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A game called Overblood has had its debug mode discovered and enabled:
More info and pics found in the link below. http://www.romhacking.net/forum/index.php/topic,16630.0.html |
Eon![]() Strange Adventures Level: 60 ![]() Posts: 990/1024 EXP: 1685689 For next: 87089 Since: 07-22-07 Since last post: 9 days Last activity: 39 min. |
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Does this picture contradictory to common knowledge have any significance or just some kind of hack/hoax?
I found it here who says the EU version removed eReader content, like most places online do. ![]() |
Hacc![]() Level: 17 Posts: 49/73 EXP: 22600 For next: 2143 Since: 03-16-11 Since last post: 16 days Last activity: 16 days |
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Originally posted by Celice I see he gave away the key function. That was nice of him.
The button cheat starts at RAM address 800B294C and ends at 800B2988. It uses Normal Joker command values. Debug Mode 300CF7A4 0001 Debug Menu: Highlight the "Start" option on the main menu, and press Up, Down, Up, Down, Left, Right, Left, Right, L1, L2, R1, R2, Up, Down, Left, Right. Then, start the game. Either the cheat was much longer, or it served another purpose, but the button combination starting at RAM address 800B2990 looks to have been part of the activation process at one point. That cheat is L1, L2, R1, R2, L1, L2, R1, R2, L1, L2, R1, R2. There is also this button combination starting at RAM address 800B29C4: L1, L2, R1, R2. |
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King Mew Random nobody Level: 2 Posts: 1/1 EXP: 22 For next: 24 Since: 06-04-13 Since last post: 470 days Last activity: 222 days |
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| I was digging around Paca Paca Passion 2 for Playstation, a somewhat obscure rhythm game made by Produce. I looked through a file containing dummy images and found that it includes a large amount (if not all) of the textures from Mystic Ark: Maboroshi Gekijou. The dummy data takes up almost 42 megabytes of space on the disk.
Here are some of the character sprites I found in their correct palettes: ![]() |
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einstein95 Member Level: 21 Posts: 20/153 EXP: 44645 For next: 5298 Since: 04-11-13 Since last post: 11 hours Last activity: 8 hours |
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| Fallout 2 has half of a quote from the developers unused, because they went over the text-length limit. |
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Aeonic Butterfly Member Level: 27 Posts: 189/198 EXP: 103946 For next: 12213 Since: 12-27-10 From: Ridgecrest, CA Since last post: 430 days Last activity: 394 days |
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Yeah yeah, I'm reading Cracked. I was wondering if we should list the Melee Trophy reflections, as they qualify as an obscure easter egg. Or, for that matter, if there were anymore.
(Alas, no more working Gamecube, and my Wii is permanently stuck out front.) |
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nensondubois seek help please Level: 42 ![]() Posts: 469/551 EXP: 517822 For next: 3540 Since: 05-30-10 Since last post: 117 days Last activity: 107 days |
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| Beavis and Butthead actually has unviewable portions of cutscene screens, this code will show them. 00CDF3E1 -------------------- #1 in Game enhancer codes - GSCentral.org (and news) tcrf.net/User:Nensondubois Youtube.com/user/nensondubois |
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SM3 Newcomer Level: 5 Posts: 4/5 EXP: 330 For next: 199 Since: 05-27-12 Since last post: 3 days Last activity: 7 hours |
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| In Metroid, there's a glitch in the ending where one of the programmer's names (M. HOUDAI) is displayed. I encountered it yesterday. At first I was intrigued because I thought it was an Easter egg since other people have encountered it, but now it's pretty clear that it's just a glitch.
Video of the glitch I still haven't found the cause because I can't really read 6502 assembly. However, SnowBro's commented disassembly really helped me out. From what I understand, the function for the staff roll is called every frame in the ending sequence. So, at the beginning of the function, there's a check to see whether the credits should roll or not, and I assume it's somehow executed before it's supposed to. I have no idea why only "M. HOUDAI" is displayed instead of other names, but it's drawn 16 tiles down, exactly where it's programmed to be drawn. When $001F (TitleRoutine) is set to 1D (the ending screen case) during the title screen or on power on, it goes straight to the ending, which was how I planned to find out how the glitch is triggered, but rather, other staff roll garbage is displayed and the scrolling is messed up in the staff roll. I tried playing with other variables such as $0080 (CreditPageNumber), $0081 (HideShowEndMsg), $007A (IsCredits), $007B (EndMsgWrite), $6883 (IsAtEnding) and $00FC (ScrollY) but nothing seems to affect the staff roll being drawn.
(staff roll in the credits) I think I'm done researching this, but still, it was a lot of fun to look this up and I think it's kind of neat. ![]() |
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omega59 Member Level: 23 Posts: 114/183 EXP: 60718 For next: 7005 Since: 02-24-13 Since last post: 85 days Last activity: 4 days |
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| "Scenario written by you fulfiled your mission" I always love it when things like this mix into a really badly flowing sentence. Also, fulfilled is spelled wrong, and that doesn't help out how funny it looks to me. |
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Foxhack Member Level: 39 Posts: 424/562 EXP: 402991 For next: 1780 Since: 04-17-12 From: Mexicali, Mexico Since last post: 20 days Last activity: 13 hours |
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| This is weird.
I was checking out all the officially released GBA games that use the PocketNES emulator last night due to some comments a friend made about Capcom Classics Collection. I thought the game might have some leftovers from the original emulator, but couldn't find any unused text or graphics in a tile editor or VisualBoy Advance's tile / map viewers. So I loaded the Hudson Best Collection series and noticed that volumes 1 through 3 have... an unused Koei (my bad, not Tecmo) copyright in the title screen data. It gets loaded in the game - it's just not used. I'm not entirely certain about Hudson and Koei's relationship in these. I have to dig around game forums to find out. I found these last night so I didn't add them, but I'll be doing so later today. -------------------- ![]() |
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einstein95 Member Level: 21 Posts: 33/153 EXP: 44645 For next: 5298 Since: 04-11-13 Since last post: 11 hours Last activity: 8 hours |
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| Action 52 (NES) (yes, that crap crapstick of a crappy game) loads the tile graphics for "Over the Desert" between when the lamps show and the "LIGHTS!" screen, which is also why they have glitched tiles for a few frames.
ETA: It seems the "game" loads tiles from random places between screen changes from the main menu to any mini-game. -------------------- The more I type, the less gooder it sounds does. |
Eon![]() Strange Adventures Level: 60 ![]() Posts: 993/1024 EXP: 1685689 For next: 87089 Since: 07-22-07 Since last post: 9 days Last activity: 39 min. |
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I took another quick look at Dr. Robotnik's Mean Bean Machine.
The apparent prototype is not region locked. Letting the sound test access normally. While the Korean version (Dong Gu Ri Te Chi Jak Jeon) despite being locked to only NTSC-J consoles doesn't display the sound test (like Sonic Classics/Compilation). A fun tidbit as seen here, is its lockout message actually fixed the US/PAL "onry" typo. |
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nensondubois seek help please Level: 42 ![]() Posts: 473/551 EXP: 517822 For next: 3540 Since: 05-30-10 Since last post: 117 days Last activity: 107 days |
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| Found a test menu and a sound test for Bomberman Quest. Uploading shortly. -------------------- #1 in Game enhancer codes - GSCentral.org (and news) tcrf.net/User:Nensondubois Youtube.com/user/nensondubois |
Peardian![]() Magikoopa 8/16: KvSG #463 is finally up! Level: 137 ![]() Posts: 6740/7078 EXP: 30567499 For next: 305356 Since: 08-02-07 From: Isle Delfino Since last post: 20 hours Last activity: 20 hours |
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— [D]Inuyasha —
Now you've done it...!
Joined 09.06.2011 Last posted 109 days ago Last active 7 hours ago |
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Originally posted by Peardian As far as I'm aware it's not possible. Even if you comboed the [!] blocks together, or put them in a chain, they just send multiple one-line grey blocks. -------------------- |
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einstein95 Member Level: 21 Posts: 36/153 EXP: 44645 For next: 5298 Since: 04-11-13 Since last post: 11 hours Last activity: 8 hours |
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Dr. Mario and Puzzle League (GBA)
Okay... -------------------- The more I type, the less gooder it sounds does. |
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trap15 Member Level: 10 ![]() Posts: 6/34 EXP: 4255 For next: 159 Since: 07-15-13 From: Columbus, Ohio Since last post: 412 days Last activity: 369 days |
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Originally posted by Inuyasha?Originally posted by Peardian Yeah, there's no way to make grey garbage blocks any different size than the normal. -------------------- Twitter | Daifukkat.su < S.Yagawa > I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go < Vyxx > America dragged kicking and screaming into progress. |
Peardian![]() Magikoopa 8/16: KvSG #463 is finally up! Level: 137 ![]() Posts: 6741/7078 EXP: 30567499 For next: 305356 Since: 08-02-07 From: Isle Delfino Since last post: 20 hours Last activity: 20 hours |
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| Jul - The Cutting Room Floor - Weird Discoveries |
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Acmlmboard - 07/23/2013 b378.03
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