![]() Register - Login | |||||
|
Main
- Memberlist
- Active users
- Calendar
- Wiki
- IRC Chat
- Online users Ranks - Rules/FAQ - JCS - Stats - Latest Posts - Color Chart - Smilies |
|
| | |||
| Jul - The Cutting Room Floor - Weird Discoveries |
- - ![]() |
| Pages: 1 2 3 4 5 6 7 8 9 10 ... 46 47 48 49 50 51 52 53 54 ... 66 67 68 69 70 71 72 73 74 75 | Next newer thread | Next older thread |
|
omega59 Member Level: 23 Posts: 75/183 EXP: 60718 For next: 7005 Since: 02-24-13 Since last post: 85 days Last activity: 4 days |
|
Originally posted by Foxhack That won't be a problem, will it? Doin sub-pages for sub-pages? Great work though, it's pretty interesting to see what's in there. |
|
nensondubois seek help please Level: 42 ![]() Posts: 463/551 EXP: 517822 For next: 3540 Since: 05-30-10 Since last post: 117 days Last activity: 107 days |
|
| The GBC Demo has a lot of unused graphics from Zelda DX, Wario Land II and Tetris DX. Finished Tetris DX. -------------------- #1 in Game enhancer codes - GSCentral.org (and news) tcrf.net/User:Nensondubois Youtube.com/user/nensondubois |
|
Foxhack Member Level: 39 Posts: 407/562 EXP: 402991 For next: 1780 Since: 04-17-12 From: Mexicali, Mexico Since last post: 20 days Last activity: 13 hours |
|
Originally posted by omega59 It's not a problem, I'm just concerned for the length of the article name. It's going to be "Back to the Future: The Game (PC)/Episode 1: It's About Time/Unused Audio". I'm afraid I'll break the Wiki.
Anyway, some WIP stuffs. I've already extracted most of the audio I think is unused, but I have to double check since there are some unused takes in there too. -------------------- ![]() |
|
Celice Member Level: 25 Posts: 94/172 EXP: 86089 For next: 3531 Since: 10-24-10 Since last post: 10 hours Last activity: 10 hours |
|
| I don't know the state of the Ocarina of Time articles, but here's some info on a beta town remaining in the (debug version?) game, as well as the sword-beam, and possibly the triforce room (maybe this is just speculation).
http://z64.spinout182.com/index.php/topic,437.0.html |
|
xdaniel 560 ![]() ![]() ![]() ![]() Level: 45 ![]() Posts: 449/562 EXP: 617067 For next: 43097 Since: 12-04-08 From: Germany Since last post: 10 days Last activity: 26 min. |
|
|
>>ESTABLISHING LINK...DONE. >>FETCHING POST DATA...DONE. >>EXECUTING POSTDISP.BIN...
Originally posted by Celice Really old recreations/restorations; the blade beam is the only thing that's actually unused content in the ROM, and it's just the model, AFAIK no code or anything. http://code.google.com/p/z64/source/browse/ -------------------- |
|
Kung Fu Man Member Level: 12 Posts: 20/35 EXP: 7425 For next: 496 Since: 04-12-11 Since last post: 117 days Last activity: 2 hours |
|
So I dug some more into Splatterhouse and checked out the destructible items and...yeah about 80% of the objects in the folders are things you never see or mess with in the game:
I still need to go through the first folder the rest of the way and the ones for 5 and 7 but...holy cow there has to be a graphics artist or two out there that was *pissed* at what happened to his work. |
Eon![]() Strange Adventures Level: 60 ![]() Posts: 986/1024 EXP: 1685689 For next: 87089 Since: 07-22-07 Since last post: 9 days Last activity: 39 min. |
|
Poked briefly at Mario & Luigi Superstar Saga. Not very fruitful...
Each version left behind some graphics from the others, options menu country flags and "on/off" buttons. US/EU roms have tons of plain text in multiple languages. Some unexpected English slipped into the Japanese game. "Mountain Trail" shortly followed by "Beware Whirlwinds. If you don't mind spinning, jump right in." (edited for readability but the W really was capitalized according to a hex editor) |
|
Fuzn Member Level: 17 ![]() Posts: 49/75 EXP: 23727 For next: 1016 Since: 02-23-11 Since last post: 44 days Last activity: 1 hour |
|
| Star Wars: Rogue Squadron (3D)
http://www.youtube.com/watch?v=kWpl24qVCMI - This is a track from Star Wars: Rogue Squadron's official soundtrack. In game, it is known as "Rogue Theme - Reprise". http://www.youtube.com/watch?v=SbL9OeEQ0Rw - This is the same track, but in it's "original" form. It's used in the main menu of Rogue Squadron. It is known as "Rogue Theme". I'm not sure the Reprise version is ever used in the N64 version, and I'm likewise sure that the original version is never used in the PC version (Rogue Squadron 3D) as the Reprise version is used as the main menu music. Of further note, the Naboo Starfighter had red engine flames in the N64 version which I believe were changed to blue for the PC version, to more accurately reflect Episode I. These changes were carried to the game's indirect sequel, Battle for Naboo. Also a random note. Not unused, but definitely a fun little note. If you use the Millennium Falcon on the game's first mission, chances are it won't be in the usual 'player craft' spot in the cutscene, instead replacing one of the further away fighters. This doesn't happen with any other craft because none of them are as big as the Falcon. Also, observers with a careful eye will notice some massive clipping during the hangar launch sequence when flying the Falcon. I wish I had more to show here, but emulation of the game will probably never be complete, and the PC version's pretty hard to even get running in the first place because it's such an old game. |
|
metalman Random nobody Level: 6 ![]() Posts: 7/7 EXP: 651 For next: 256 Since: 05-30-11 Since last post: 500 days Last activity: 177 days |
|
| Not sure if this is the place for this, but I've heard that the UK magazine Edge #43 (1997) has early screens from Castlevania: Symphony of the Night, one of them having a map bigger than the final version. Can someone confirm it? I can't find any scan from the magazine in the web.
-------------------- ![]() |
|
omega59 Member Level: 23 Posts: 78/183 EXP: 60718 For next: 7005 Since: 02-24-13 Since last post: 85 days Last activity: 4 days |
|
Originally posted by Fuzn I've got it running on my PC. If you've got $40 to spare, get an ATI Radeon HD 5570. It's not a very powerful video card, but I've never found anything that was a major pain to get running. It's also rated as one of the most compatible video cards of all time. |
|
John2k4 490 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Bubble Bobble Level: 44 ![]() Posts: 496/499 EXP: 571874 For next: 39411 Since: 08-05-07 From: Arizona Since last post: 499 days Last activity: 79 days |
|
| Back from the grave with an interesting find of sorts. I don't know if it's part of the game or what, but I found what looks to be a screenshot of XML code inside of BlazBlue Calamity Trigger's files. This game is from the arcades, running on the Taito Type X2
http://puu.sh/39TmY.png
Found inside: \data\BG\bg_exastralbn_img.pac In that same folder, this image is also inside of other archive files: bg_exastralca_img.pac bg_exastralha_img.pac bx_exultimate_img.pac |
|
Joe Common spammer Where's Tama? Level: 97 ![]() Posts: 2885/3168 EXP: 9154032 For next: 163293 Since: 08-02-07 From: Pororoca Since last post: 19 hours Last activity: 1 hour |
|
It looks like a script for the dialogue engine. It references several files; do any files with those names exist? You may be able to figure out what it would be controlling if you can figure out what's in the files it references. -------------------- ふにゃあ。 |
|
John2k4 490 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Bubble Bobble Level: 44 ![]() Posts: 498/499 EXP: 571874 For next: 39411 Since: 08-05-07 From: Arizona Since last post: 499 days Last activity: 79 days |
|
|
Looking through the files for further things, noticed what seems to be placeholder graphics.
Located under: /data/Char/char_e0_img.pac |
|
andlabs Member Level: 29 ![]() Posts: 44/223 EXP: 136318 For next: 11567 Since: 03-18-10 From: United States Since last post: 17 hours Last activity: 1 hour |
|
Doing the Hertz stuff, from Genesis OutRun:
On the CONGRATULATIONS! ending screen, on the JP ROM with the region set to JP on startup (the game is not region locked but the cheat is), press A once, B twice, and C seven times, in any order Haven't checked other region ROMs yet. Anyone seen this before? |
|
omega59 Member Level: 23 Posts: 81/183 EXP: 60718 For next: 7005 Since: 02-24-13 Since last post: 85 days Last activity: 4 days |
|
Originally posted by John2k4 Heh, what else could they be? it looks a lot like someone was just messing with their image editor and made a placeholder graphic, but for what? And I wonder why it's so hi-res for such a simple texture... |
|
John2k4 490 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Bubble Bobble Level: 44 ![]() Posts: 499/499 EXP: 571874 For next: 39411 Since: 08-05-07 From: Arizona Since last post: 499 days Last activity: 79 days |
|
|
Opened those "e0" placeholder character files in a hex editor, since the various extraction programs aren't seeing anything else. They're tiny files, compared to the others there, but I am seeing filenames referenced in them. char_e0_col.pac: vrdmy.jonbin, vrdmy_burst.jonbin, vr_banana.jonbin, vr_banana2.jonbin, vr_debug_dmg.jonbin, vr_yugami.jonbin char_e0_scr.pac: scr_e0.bin, scr_e0ea.bin, DUMMY, e0ea04_01 As well as a few images I do not recognize inside "char_e0_vri.pac" that seem to be additional placeholder/debug:
The doodles on that last one seem to form characters this time around. |
|
koolaidman Member Level: 18 Posts: 26/78 EXP: 27169 For next: 2728 Since: 07-17-10 Since last post: 58 days Last activity: 48 min. |
|
| In the Rockman Dash PSP port, ST1E.BIN has a lot of source code fragments and some other garbage that's not supposed to be there. As far as I know, this is the only file in the port that has these fragments. It even has symbols and even some raw assembly code.
http://pastebin.com/qX91dGyY http://pastebin.com/JCKUfyVV http://pastebin.com/2CveybSF http://pastebin.com/WtgUgFug |
| Pages: 1 2 3 4 5 6 7 8 9 10 ... 46 47 48 49 50 51 52 53 54 ... 66 67 68 69 70 71 72 73 74 75 | Next newer thread | Next older thread |
| Jul - The Cutting Room Floor - Weird Discoveries |
- - ![]() |
|
Acmlmboard - 07/23/2013 b378.03
©2000-2013 Acmlm, Xkeeper, Inuyasha, et al. |