Register - Login
Views: 57997357
Main - Memberlist - Active users - Calendar - Wiki - IRC Chat - Online users
Ranks - Rules/FAQ - JCS - Stats - Latest Posts - Color Chart - Smilies
10-19-14 01:53:16 PM

Jul - The Cutting Room Floor - Weird Discoveries New poll - New thread - New reply
Pages: 1 2 3 4 5 6 7 8 9 10 ... 46 47 48 49 50 51 52 53 54 ... 66 67 68 69 70 71 72 73 74 75Next newer thread | Next older thread
omega59
Member
Level: 23


Posts: 75/183
EXP: 60718
For next: 7005

Since: 02-24-13


Since last post: 85 days
Last activity: 4 days

Posted on 06-01-13 12:31:39 AM Link | Quote
Originally posted by Foxhack
If anyone's curious to see what I've done so far for Back to the Future, you can see it here.

I'm gonna work on the text side of things next. I'm pretty sure there's a bunch of tutorial text leftover in all episodes, including stuff for the PS3 version that shouldn't even be in there. Episodes 1 and 5 have -lots- of audio so I may have to do subpages for these subpages. :p

That won't be a problem, will it? Doin sub-pages for sub-pages? Great work though, it's pretty interesting to see what's in there.
nensondubois
seek help please
Level: 42


Posts: 463/551
EXP: 517822
For next: 3540

Since: 05-30-10


Since last post: 117 days
Last activity: 107 days

Posted on 06-01-13 01:30:10 AM Link | Quote
The GBC Demo has a lot of unused graphics from Zelda DX, Wario Land II and Tetris DX. Finished Tetris DX.

--------------------
#1 in Game enhancer codes - GSCentral.org (and news)
tcrf.net/User:Nensondubois Youtube.com/user/nensondubois
Foxhack
Member
Level: 39


Posts: 407/562
EXP: 402991
For next: 1780

Since: 04-17-12
From: Mexicali, Mexico

Since last post: 20 days
Last activity: 13 hours

Posted on 06-01-13 02:47:02 PM (last edited by Foxhack at 06-01-13 02:47:18 PM) Link | Quote
Originally posted by omega59
That won't be a problem, will it? Doin sub-pages for sub-pages? Great work though, it's pretty interesting to see what's in there.

It's not a problem, I'm just concerned for the length of the article name. It's going to be "Back to the Future: The Game (PC)/Episode 1: It's About Time/Unused Audio". I'm afraid I'll break the Wiki.

Anyway, some WIP stuffs. I've already extracted most of the audio I think is unused, but I have to double check since there are some unused takes in there too.

--------------------
My Video Game Collection
Celice
Member
Level: 25


Posts: 94/172
EXP: 86089
For next: 3531

Since: 10-24-10


Since last post: 10 hours
Last activity: 10 hours

Posted on 06-01-13 03:59:08 PM Link | Quote
I don't know the state of the Ocarina of Time articles, but here's some info on a beta town remaining in the (debug version?) game, as well as the sword-beam, and possibly the triforce room (maybe this is just speculation).

http://z64.spinout182.com/index.php/topic,437.0.html
xdaniel
560
Level: 45


Posts: 449/562
EXP: 617067
For next: 43097

Since: 12-04-08
From: Germany

Since last post: 10 days
Last activity: 26 min.

Posted on 06-01-13 05:25:39 PM Link | Quote


>>ESTABLISHING LINK...DONE.    >>FETCHING POST DATA...DONE.    >>EXECUTING POSTDISP.BIN...


Originally posted by Celice
http://z64.spinout182.com/index.php/topic,437.0.html

Really old recreations/restorations; the blade beam is the only thing that's actually unused content in the ROM, and it's just the model, AFAIK no code or anything.

http://code.google.com/p/z64/source/browse/


--------------------
cu xdaniel -- Follower of the Church of Madoka -- @xdanieldzd (Twitter) -- stapled tech (YouTube)



Kung Fu Man
Member
Level: 12


Posts: 20/35
EXP: 7425
For next: 496

Since: 04-12-11


Since last post: 117 days
Last activity: 2 hours

Posted on 06-01-13 05:50:43 PM Link | Quote
So I dug some more into Splatterhouse and checked out the destructible items and...yeah about 80% of the objects in the folders are things you never see or mess with in the game:

lvl1_manor_interior/icons:
bencha_icon
blacktable_ico
pickchair_ico

lvl1_manor_interior/
armor_dbrs
armor_prst
barrel_platform_dbrs
barrel_platform_prst
bencha_dbrs
bencha_prst
blacktable_dbrs
blacktable_prst
bookcasea_dbrs
bookcasea_prst
possessed_stairs
support_beams_dbrs
support_beams_prst
vase_dbrs
vase_prst

lvl2_shanty:
cluescreen
compumonkey_dbrs
compumonkey_prst
gremlincar_dbrs
gremlincar_prst
gremlinhatch_dbrs
gremlinhatch_prst
gremlinhood_dbrs
gremlinhood_prst
iceblocka_dbrs
iceblocka_prst
iceblockb_dbrs
iceblockb_prst
iceblockc_dbrs
iceblockc_prst
monitorsmall_dbrs
monitorsmall_prst
shanty01_dbrs
shanty01_prst
terinalstation_dbrs
terinalstation_prst
worktable_01_prst
worktable_02_prst
worktable_03_prst

lvl3_manor_catacombs:
displaycase_01_dbrs
displaycase_01_prst
displaycase_03_dbrs
displaycase_03_prst
displaycase_04_prst
displaycase_07_dbrs
displaycase_07_prst
displaycasen_01_dbrs
displaycasen_01_prst
g_angle_debris
g_angle_prst
g_body_door
g_egg_sack_dbrs
g_egg_sack_prst
g_generator
g_generator2_prst
g_necro_tank_glass_anima
g_necro_tank_glass_prst
g_necro_tank_ooze
g_necro_tank_structure
g_pew_debris
g_stone_artifact_a_dbrs
g_stone_artifact_a_prst
g_stone_artifact_b_dbrs
g_stone_artifact_b_prst
g_tendon_door
high_back_chair_debris
high_back_chair_prst
long_table_debris
long_table_debrisa
long_table_debrisb
long_table_debrisc
long_table_prsta
long_table_prstb
long_table_prstc
necro_tank_frontpanel_dbrs
necro_tank_frontpanel_prst
necro_tank_stage01_dbrs
necro_tank_stage01_prst
necro_tank_stage02_dbrs
necro_tank_stage02_prst
necro_tank_stage03_dbrs
necro_tank_stage03_prst
necroooze
secretrock_debris
secretrock_pristine
vic_hibackred_prst
vic_hibackred2_prst
victorianred_chair0_dbrs
victorianred_chair0_prst
victorianred_lounge_dbrs
victorianred_lounge_prst
victorianred_seat_dbrs
victorianred_seat_prst
victorianred_sofa_dbrs
victorianred_sofa_prst
victorianred_stool_dbrs
victorianred_stoll_prst

lvl4_carnival:
dandy_blind_dbrs
dandy_blind_prst
gunbench_c_dbrs
gunbench_c_prst
gunbench_l_dbrs
gunbench_l_prst
gunbench_r_dbrs
gunbench_r_prst
lvl4_act1_woodcrate_prst
target_dbrs
target_prst



I still need to go through the first folder the rest of the way and the ones for 5 and 7 but...holy cow there has to be a graphics artist or two out there that was *pissed* at what happened to his work.
Eon

Strange Adventures
Level: 60


Posts: 986/1024
EXP: 1685689
For next: 87089

Since: 07-22-07


Since last post: 9 days
Last activity: 39 min.

Posted on 06-04-13 02:26:27 AM Link | Quote
Poked briefly at Mario & Luigi Superstar Saga. Not very fruitful...

Each version left behind some graphics from the others, options menu country flags and "on/off" buttons.
US/EU roms have tons of plain text in multiple languages.

Some unexpected English slipped into the Japanese game.
"Mountain Trail" shortly followed by "Beware Whirlwinds. If you don't mind spinning, jump right in."
(edited for readability but the W really was capitalized according to a hex editor)
Fuzn
Member
Level: 17


Posts: 49/75
EXP: 23727
For next: 1016

Since: 02-23-11


Since last post: 44 days
Last activity: 1 hour

Posted on 06-05-13 11:27:14 AM (last edited by Fuzn at 06-05-13 11:30:38 AM) Link | Quote
Star Wars: Rogue Squadron (3D)

http://www.youtube.com/watch?v=kWpl24qVCMI - This is a track from Star Wars: Rogue Squadron's official soundtrack. In game, it is known as "Rogue Theme - Reprise".

http://www.youtube.com/watch?v=SbL9OeEQ0Rw - This is the same track, but in it's "original" form. It's used in the main menu of Rogue Squadron. It is known as "Rogue Theme".


I'm not sure the Reprise version is ever used in the N64 version, and I'm likewise sure that the original version is never used in the PC version (Rogue Squadron 3D) as the Reprise version is used as the main menu music.

Of further note, the Naboo Starfighter had red engine flames in the N64 version which I believe were changed to blue for the PC version, to more accurately reflect Episode I. These changes were carried to the game's indirect sequel, Battle for Naboo.


Also a random note. Not unused, but definitely a fun little note. If you use the Millennium Falcon on the game's first mission, chances are it won't be in the usual 'player craft' spot in the cutscene, instead replacing one of the further away fighters. This doesn't happen with any other craft because none of them are as big as the Falcon. Also, observers with a careful eye will notice some massive clipping during the hangar launch sequence when flying the Falcon.

I wish I had more to show here, but emulation of the game will probably never be complete, and the PC version's pretty hard to even get running in the first place because it's such an old game.
metalman
Random nobody
Level: 6


Posts: 7/7
EXP: 651
For next: 256

Since: 05-30-11


Since last post: 500 days
Last activity: 177 days

Posted on 06-05-13 08:58:54 PM Link | Quote
Not sure if this is the place for this, but I've heard that the UK magazine Edge #43 (1997) has early screens from Castlevania: Symphony of the Night, one of them having a map bigger than the final version. Can someone confirm it? I can't find any scan from the magazine in the web.


--------------------
omega59
Member
Level: 23


Posts: 78/183
EXP: 60718
For next: 7005

Since: 02-24-13


Since last post: 85 days
Last activity: 4 days

Posted on 06-06-13 01:43:57 AM Link | Quote
Originally posted by Fuzn
Star Wars: Rogue Squadron (3D)

http://www.youtube.com/watch?v=kWpl24qVCMI - This is a track from Star Wars: Rogue Squadron's official soundtrack. In game, it is known as "Rogue Theme - Reprise".

http://www.youtube.com/watch?v=SbL9OeEQ0Rw - This is the same track, but in it's "original" form. It's used in the main menu of Rogue Squadron. It is known as "Rogue Theme".


I'm not sure the Reprise version is ever used in the N64 version, and I'm likewise sure that the original version is never used in the PC version (Rogue Squadron 3D) as the Reprise version is used as the main menu music.

Of further note, the Naboo Starfighter had red engine flames in the N64 version which I believe were changed to blue for the PC version, to more accurately reflect Episode I. These changes were carried to the game's indirect sequel, Battle for Naboo.


Also a random note. Not unused, but definitely a fun little note. If you use the Millennium Falcon on the game's first mission, chances are it won't be in the usual 'player craft' spot in the cutscene, instead replacing one of the further away fighters. This doesn't happen with any other craft because none of them are as big as the Falcon. Also, observers with a careful eye will notice some massive clipping during the hangar launch sequence when flying the Falcon.

I wish I had more to show here, but emulation of the game will probably never be complete, and the PC version's pretty hard to even get running in the first place because it's such an old game.

I've got it running on my PC. If you've got $40 to spare, get an ATI Radeon HD 5570. It's not a very powerful video card, but I've never found anything that was a major pain to get running. It's also rated as one of the most compatible video cards of all time.
John2k4
490
Bubble Bobble
Level: 44


Posts: 496/499
EXP: 571874
For next: 39411

Since: 08-05-07
From: Arizona

Since last post: 499 days
Last activity: 79 days

Posted on 06-06-13 05:54:39 PM (last edited by John2k4 at 06-06-13 05:55:52 PM) Link | Quote
Back from the grave with an interesting find of sorts. I don't know if it's part of the game or what, but I found what looks to be a screenshot of XML code inside of BlazBlue Calamity Trigger's files. This game is from the arcades, running on the Taito Type X2

http://puu.sh/39TmY.png



Found inside:
\data\BG\bg_exastralbn_img.pac


In that same folder, this image is also inside of other archive files:
bg_exastralca_img.pac
bg_exastralha_img.pac
bx_exultimate_img.pac
omega59
Member
Level: 23


Posts: 80/183
EXP: 60718
For next: 7005

Since: 02-24-13


Since last post: 85 days
Last activity: 4 days

Posted on 06-06-13 06:40:26 PM Link | Quote
Whatever it is, it's scripting for sure. But to do what? Someone needs to do some interpretation...
John2k4
490
Bubble Bobble
Level: 44


Posts: 497/499
EXP: 571874
For next: 39411

Since: 08-05-07
From: Arizona

Since last post: 499 days
Last activity: 79 days

Posted on 06-06-13 06:44:36 PM Link | Quote

To me it almost looks like scripting for the animation frames of characters.
Joe
Common spammer
Where's Tama?
Level: 97


Posts: 2885/3168
EXP: 9154032
For next: 163293

Since: 08-02-07
From: Pororoca

Since last post: 19 hours
Last activity: 1 hour

Posted on 06-06-13 06:56:25 PM Link | Quote
It looks like a script for the dialogue engine. It references several files; do any files with those names exist? You may be able to figure out what it would be controlling if you can figure out what's in the files it references.

--------------------
ふにゃあ。
John2k4
490
Bubble Bobble
Level: 44


Posts: 498/499
EXP: 571874
For next: 39411

Since: 08-05-07
From: Arizona

Since last post: 499 days
Last activity: 79 days

Posted on 06-06-13 07:06:43 PM Link | Quote

Looking through the files for further things, noticed what seems to be placeholder graphics.



Located under:
/data/Char/char_e0_img.pac
Foxhack
Member
Level: 39


Posts: 410/562
EXP: 402991
For next: 1780

Since: 04-17-12
From: Mexicali, Mexico

Since last post: 20 days
Last activity: 13 hours

Posted on 06-06-13 07:34:37 PM Link | Quote
That is freakin' awesome.

--------------------
My Video Game Collection
andlabs
Member
Level: 29


Posts: 44/223
EXP: 136318
For next: 11567

Since: 03-18-10
From: United States

Since last post: 17 hours
Last activity: 1 hour

Posted on 06-06-13 09:36:50 PM (last edited by andlabs at 06-06-13 09:42:21 PM) Link | Quote
Doing the Hertz stuff, from Genesis OutRun:



On the CONGRATULATIONS! ending screen, on the JP ROM with the region set to JP on startup (the game is not region locked but the cheat is), press A once, B twice, and C seven times, in any order Haven't checked other region ROMs yet.

Anyone seen this before?
omega59
Member
Level: 23


Posts: 81/183
EXP: 60718
For next: 7005

Since: 02-24-13


Since last post: 85 days
Last activity: 4 days

Posted on 06-07-13 05:18:55 AM Link | Quote
Originally posted by John2k4
Looking through the files for further things, noticed what seems to be placeholder graphics.



Located under:
/data/Char/char_e0_img.pac

Heh, what else could they be? it looks a lot like someone was just messing with their image editor and made a placeholder graphic, but for what? And I wonder why it's so hi-res for such a simple texture...
John2k4
490
Bubble Bobble
Level: 44


Posts: 499/499
EXP: 571874
For next: 39411

Since: 08-05-07
From: Arizona

Since last post: 499 days
Last activity: 79 days

Posted on 06-07-13 09:12:30 AM Link | Quote

Opened those "e0" placeholder character files in a hex editor, since the various extraction programs aren't seeing anything else.

They're tiny files, compared to the others there, but I am seeing filenames referenced in them.

char_e0_col.pac: vrdmy.jonbin, vrdmy_burst.jonbin, vr_banana.jonbin, vr_banana2.jonbin, vr_debug_dmg.jonbin, vr_yugami.jonbin

char_e0_scr.pac: scr_e0.bin, scr_e0ea.bin, DUMMY, e0ea04_01

As well as a few images I do not recognize inside "char_e0_vri.pac" that seem to be additional placeholder/debug:







The doodles on that last one seem to form characters this time around.
koolaidman
Member
Level: 18


Posts: 26/78
EXP: 27169
For next: 2728

Since: 07-17-10


Since last post: 58 days
Last activity: 48 min.

Posted on 06-08-13 09:01:23 PM Link | Quote
In the Rockman Dash PSP port, ST1E.BIN has a lot of source code fragments and some other garbage that's not supposed to be there. As far as I know, this is the only file in the port that has these fragments. It even has symbols and even some raw assembly code.

http://pastebin.com/qX91dGyY
http://pastebin.com/JCKUfyVV
http://pastebin.com/2CveybSF
http://pastebin.com/WtgUgFug
Pages: 1 2 3 4 5 6 7 8 9 10 ... 46 47 48 49 50 51 52 53 54 ... 66 67 68 69 70 71 72 73 74 75Next newer thread | Next older thread
Jul - The Cutting Room Floor - Weird Discoveries New poll - New thread - New reply






Rusted Logic

Acmlmboard - 07/23/2013 b378.03
©2000-2013 Acmlm, Xkeeper, Inuyasha, et al.

35 database queries, 4 query cache hits.
Query execution time: 0.133026 seconds
Script execution time: 0.082165 seconds
Total render time: 0.215191 seconds