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| Jul - The Cutting Room Floor - Weird Discoveries |
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| Pages: 1 2 3 4 5 6 7 8 9 10 ... 45 46 47 48 49 50 51 52 53 ... 66 67 68 69 70 71 72 73 74 75 | Next newer thread | Next older thread |
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Raccoon Sam Member free speech disabled Level: 28 Posts: 144/182 EXP: 126232 For next: 5106 Since: 07-25-07 From: Somewhat Since last post: 184 days Last activity: 40 days |
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Originally posted by poppy Yeah, I thought so too, but as it turns out, those pop-in/out-blocks aren't even sprites. They are, in fact, tiles. Like, from the tileset. If you turn off the sprite layer, they don't disappear. So, unused! Originally posted by poppy If you could, that'd be great :3 I don't remember them at all! Originally posted by poppy I don't know about that at all. Do you mean that the pufferfish is in the Shun-game? These sprites were ripped from the DS game's SNES portion, which happens to be pretty much exactly like the SNES game itself. It's even got the same oversights in level design and I'm sure it's a well-made port. I ripped all the sprites from the game using mechaskrom's sprite ripper which converts the BIN-files to assembled PNGs. I ran every BIN in the game through it and these sprites (well there were a few other minor ones) I thought might be unused. So, pufferfish, unused! Originally posted by poppy I'm aware, but each BIN file has a palette amount byte and a unique palette (or, palettes) before the graphics data. For example, the snail has a palette amount of 2 because there are two kinds of snails in the game, brown and blue. This enemy also had a palette amount of 2; I know for certain that the first one is used but this palette is also defined in the unique palette data. So uh.. unused palette? Originally posted by poppy Hmm, interesting, but I know I've ripped every sprite in the game. If you wish to check out each sheet individually (excluding the final boss and the player sprites), please observe this. Thanks for the insight :> Another interesting thing is that while the game has only 49 levels, there are 50 files in the 'map' folder. Maybe there is one unused level? Shame the level format is such a pain. |
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poppy Random nobody Level: 5 Posts: 5/7 EXP: 463 For next: 66 Since: 01-31-13 Since last post: 511 days Last activity: 432 days |
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| Ok, the clam DOES open its mouth right before it jumps into the air, its not unused, not on the DS game anyway, (I didn't think it did this in the actual SNES game, but its so trivial really...)
In the actual SNES game, the sea anemone enemy, (the normal colored version of that PURPLE THING...) definitely had an idle animation that isn't in the DS version's snes levels, (Its actually slightly easier to tell when its going to attack as a result.) it still moves when its turning around and attacking and whatnot... I can't even tell to be honest, from looking at the sprites on that page...if the idle animation's sprites are still there or not, its not something that stands out really, basically the frilly pink parts were constantly moving in the actual SNES game. I don't think theres ever a part in the game where the sea anemone is stuck onto a WALL. (the one listed as U3_ISO2.Pal0.png), I wouldn't swear to this EITHER to be honest, its not a common enemy really. U3_ISO3.Pal0.png doesn't look familiar either, though the next one, U3_ISO4.Pal0.png is definitely said sea anemone's projectile. U3M0_ITA.Pal0.png, the wooden X sprite, again, doesn't look familiar. Most of those freaky colored things definitely aren't used. Yeah, I don't know dude, the things that "don't look familiar" could just be trivial things I'm forgetting about. And yes, there is a pufferfish in SHUN, which looks NOTHING like what you ripped, you can see it here if you want. (Skip ahead 28 seconds) https://www.youtube.com/watch?v=3pVKmHiQ30U |
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nensondubois seek help please Level: 42 ![]() Posts: 457/551 EXP: 517826 For next: 3536 Since: 05-30-10 Since last post: 117 days Last activity: 107 days |
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| Captain Tsubasa J - Zenkoku Seiha e no Chousen has a hidden UFO game! Seems fairly complete aside from some glitching of the title screen. -------------------- #1 in Game enhancer codes - GSCentral.org (and news) tcrf.net/User:Nensondubois Youtube.com/user/nensondubois |
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einstein95 Member Level: 21 Posts: 15/153 EXP: 44646 For next: 5297 Since: 04-11-13 Since last post: 11 hours Last activity: 9 hours |
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Originally posted by nensondubois Additional title screen graphics for the UFO game as well, and numbered faces? |
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nensondubois seek help please Level: 42 ![]() Posts: 458/551 EXP: 517826 For next: 3536 Since: 05-30-10 Since last post: 117 days Last activity: 107 days |
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Originally posted by einstein95Originally posted by nensondubois Yes, this appears to have been in active development to be a full-fledged game. Still looking into this. -------------------- #1 in Game enhancer codes - GSCentral.org (and news) tcrf.net/User:Nensondubois Youtube.com/user/nensondubois |
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nensondubois seek help please Level: 42 ![]() Posts: 459/551 EXP: 517826 For next: 3536 Since: 05-30-10 Since last post: 117 days Last activity: 107 days |
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| So many unused SGB soundtracks and potential gone to waste... -------------------- #1 in Game enhancer codes - GSCentral.org (and news) tcrf.net/User:Nensondubois Youtube.com/user/nensondubois |
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Mezmorize User Level: 9 Posts: 12/22 EXP: 3131 For next: 31 Since: 04-11-12 Since last post: 212 days Last activity: 212 days |
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| In the Demo version of the SNES game, Claymates, there is a Stage Select.
While on the Visual Concepts logo screen, press X then A.
------------------------------------------------- This push-button cheat was in the ROM of the above section, Claymates Demo, but only the first 2 buttons were needed. In this next game, the full sequence opens a similar Stage Select. Harley's Humongous Adventure (SNES) At the Title Screen press: X, A, Y, B, R, Select, L, Up, Down, Left, Right. ![]() -------------------- http://gamehacking.org/ http://oldgamehacking.com/ |
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Foxhack Member Level: 39 Posts: 394/562 EXP: 402997 For next: 1774 Since: 04-17-12 From: Mexicali, Mexico Since last post: 20 days Last activity: 14 hours |
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| I started to replay bits of Back to the Future again to double check my findings - it turns out that the game only gives you three aliases to choose from in episode 1, but there are files for six names! The three that are used are Harry Callahan, Sonny Crockett and Michael Corleone. The ones that -aren't- are Joe Montana, Bruce Springsteen and Morgan Fairchild.
Sadly it looks like the only references are in the very first episode.
I need to reinstall Sam and Max to see what the heck is up with those other graphics I found. -------------------- ![]() |
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nensondubois seek help please Level: 42 ![]() Posts: 461/551 EXP: 517826 For next: 3536 Since: 05-30-10 Since last post: 117 days Last activity: 107 days |
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Originally posted by einstein95Originally posted by nensondubois The turbo graphics isn't used nor are the faces but I only found a call reference to some of the numbered faces so maybe they were placeholders or something along those lines. -------------------- #1 in Game enhancer codes - GSCentral.org (and news) tcrf.net/User:Nensondubois Youtube.com/user/nensondubois |
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nensondubois seek help please Level: 42 ![]() Posts: 462/551 EXP: 517826 For next: 3536 Since: 05-30-10 Since last post: 117 days Last activity: 107 days |
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| All of the graphics, text, sounds and music for the VS mode are in the SGB version of Space Invaders as well. Everything was shifted around for some reason. Probably going to work on this a bit more when I'm back from Memorial Day weekend.
Why wasn't this removed? No idea really. -------------------- #1 in Game enhancer codes - GSCentral.org (and news) tcrf.net/User:Nensondubois Youtube.com/user/nensondubois |
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Raccoon Sam Member free speech disabled Level: 28 Posts: 145/182 EXP: 126232 For next: 5106 Since: 07-25-07 From: Somewhat Since last post: 184 days Last activity: 40 days |
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| I have now confirmed that there are indeed four enemies in Umihara Kawase that are not called in any level. We've done some research and apparently the game has four enemies, fully coded but never used. I made a video of each:
Big thanks to my my friend who found the level header data. Do you want to help make an Umihara Kawase editor? You can! Whether you're a programmer or a ROM hacker, check out our Wiki. Still a big work in progress but maybe one day we'll have an editor for this awesome underdog :> |
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poppy Random nobody Level: 5 Posts: 6/7 EXP: 463 For next: 66 Since: 01-31-13 Since last post: 511 days Last activity: 432 days |
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| Dude, nice, one question though, are those plants supposed to be spitting out the snail enemies? Or is it more like the correct data just isn't loaded or something? |
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Raccoon Sam Member free speech disabled Level: 28 Posts: 146/182 EXP: 126232 For next: 5106 Since: 07-25-07 From: Somewhat Since last post: 184 days Last activity: 40 days |
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Originally posted by poppy Exactly. There are six "what enemies are allowed in this level"-bytes. I just didn't change one of them and now the game thinks that it's Loading the right ones |
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poppy Random nobody Level: 5 Posts: 7/7 EXP: 463 For next: 66 Since: 01-31-13 Since last post: 511 days Last activity: 432 days |
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| I forgot to mention, I'm neither a rom hacker nor programmer, no idea how to do either.
But something of minor interest occurred to me! Is it possible the purple plant enemy is supposed to use U3_ISO3.Pal0.png as its projectile? An iron ball passing through terrain does somehow make some kind of sense to me. (video game logic...heh) Edit: I wasn't sure if I should mention this at all, I realized the wooden X sprite IS used, it appears on the doors in boss fights before the boss (es) are gone, I just didn't recognize it since I'm used to SPECIFICALLY seeing it ON the doors. X_X |
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Raccoon Sam Member free speech disabled Level: 28 Posts: 147/182 EXP: 126232 For next: 5106 Since: 07-25-07 From: Somewhat Since last post: 184 days Last activity: 40 days |
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| ... that could very well be it, in fact! So, I guess that adds to the unused sprites as well! :>
I'm not sure how to test it, though. If I ever figure it out I'll let you know. |
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einstein95 Member Level: 21 Posts: 17/153 EXP: 44646 For next: 5297 Since: 04-11-13 Since last post: 11 hours Last activity: 9 hours |
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| Does the MSX and MSX2 versions of 1942 use the "PS. HOPE OUR NEXT GAME" line?
Both
and
are in both roms. |
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MathUser Member Level: 12 Posts: 23/36 EXP: 7451 For next: 470 Since: 07-17-11 Since last post: 172 days Last activity: 69 days |
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| 1 Person plugs gscentral.org in his signature, while another plugs gamehacking.org. Good to see the communities finally getting along with eachother. |
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Celice Member Level: 25 Posts: 93/172 EXP: 86090 For next: 3530 Since: 10-24-10 Since last post: 11 hours Last activity: 11 hours |
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A new highly-obscure sidequest was discovered in Final Fantasy IX very recently. I think it merits being added to the wiki, as it's possibly more obscure than even the Gargoyle transformation on the wiki's Castlevania: Symphony of the Night article.
It also seems an obscured or inaccessible entrance, like the kind mentioned in one of the Breath of Fire articles, was discovered a couple months ago in village in one of the Blood Omen games. http://www.neogaf.com/forum/showthread.php?t=391332 |
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Foxhack Member Level: 39 Posts: 401/562 EXP: 402997 For next: 1774 Since: 04-17-12 From: Mexicali, Mexico Since last post: 20 days Last activity: 14 hours |
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| If anyone's curious to see what I've done so far for Back to the Future, you can see it here.
I'm gonna work on the text side of things next. I'm pretty sure there's a bunch of tutorial text leftover in all episodes, including stuff for the PS3 version that shouldn't even be in there. Episodes 1 and 5 have -lots- of audio so I may have to do subpages for these subpages. :p -------------------- ![]() |
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Aeonic Butterfly Member Level: 27 Posts: 186/198 EXP: 103947 For next: 12212 Since: 12-27-10 From: Ridgecrest, CA Since last post: 431 days Last activity: 394 days |
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My brain's blown on IX. I've played that game since release, and I never noticed it. Now I'll have to go replay it and see the new sidequest. ![]() |
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| Jul - The Cutting Room Floor - Weird Discoveries |
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Acmlmboard - 07/23/2013 b378.03
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