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| Jul - The Cutting Room Floor - Weird Discoveries |
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| Pages: 1 2 3 4 5 6 7 8 9 10 ... 40 41 42 43 44 45 46 47 48 ... 66 67 68 69 70 71 72 73 74 75 | Next newer thread | Next older thread |
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Celice Member Level: 25 Posts: 83/172 EXP: 86091 For next: 3529 Since: 10-24-10 Since last post: 11 hours Last activity: 11 hours |
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Slamhound, you are a bro beyond bros Thanks for explaining a lot of these interesting features and things you've picked on. I almost want to start an empty page for the game and move all this to its talk page, just to provide a backup of your research in case something goes awry with this forum.
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MUGEN-tan Member Level: 20 Posts: 73/115 EXP: 40583 For next: 1856 Since: 11-01-11 Since last post: 157 days Last activity: 11 hours |
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Originally posted by MUGEN-tan So I assume that nobody can help me there? |
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Slamhound Random nobody Level: 4 Posts: 2/4 EXP: 191 For next: 88 Since: 03-27-13 Since last post: 193 days Last activity: 190 days |
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Originally posted by Slamhound Just went through the moveset, and it was interesting to say the least. The Talisman's moveset is identical to most basic straight swords in the right hand and the moveset is complete: R1, R2, backstep strike, F+R1 = Kick, F+R2 = Jumping attack. Switching to two hands brings an odd graphical glitch where your character briefly holds it in both hands for a second before lowering both arms to a rest, but otherwise has a complete 2H straight sword set. Equipping in the left hand just has two flavours of punching basic punching. L1 shield blocking works too, but the real oddity is when you try to L2 shield parry: Nothing typically happens with a single tap, your character just stands there. Repeated presses of L2 will, very briefly, make your character assume the standard T-pose, and even further repeated pressings will create possibly the best damn hummingbird impression in a video game. Guess what? It's utterly useless in combat. The only way you can actively hit an opponent with it is with a backstab. You can't shield parry, and swinging at an enemy will not result in any contact. Even if you do hit with a backstab, it lands for no damage. |
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Celice Member Level: 25 Posts: 84/172 EXP: 86091 For next: 3529 Since: 10-24-10 Since last post: 11 hours Last activity: 11 hours |
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| So, uh, I see for April Fool's, TCRF is upside down. So I'm not gonna bother seeing if there's an article on this or not.
http://www.gametrailers.com/videos/za9m1f/batman--arkham-city-pop-facts--batman-arkham-city---8-bit-bats-in-the-belfry Apparently, there is a playable copy of Sunsoft's Batman on the Xbox 360 and PS3 versions of 'Batman - Arkham City', non-GOTY editions. I assume this qualifies as an entry on the wiki, as Goldeneye has a similar feature with that ZX emulator (perhaps not in how it's accessed, but in the existence itself). I wonder if one could boot some other NES games in-game? |
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divingkataetheweirdo Buster Beetle Level: 38 Posts: 341/469 EXP: 351633 For next: 18814 Since: 07-09-11 Since last post: 37 min. Last activity: 3 min. |
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Originally posted by Celice Check the upload date (3/31/2013). Seems awfully close to April Fool's Day for me. |
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Foxhack Member Level: 39 Posts: 333/562 EXP: 403001 For next: 1770 Since: 04-17-12 From: Mexicali, Mexico Since last post: 20 days Last activity: 14 hours |
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Originally posted by Celice The games have already been dissected by fans extracting resources. I honestly doubt a NES game would've gone hidden for this long in it, especially since it's a popular franchise -and- an Unreal engine-based game.. -------------------- ![]() |
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nensondubois seek help please Level: 42 ![]() Posts: 445/551 EXP: 517829 For next: 3533 Since: 05-30-10 Since last post: 117 days Last activity: 107 days |
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| Metal Gear Solid for the GBC has a debug menu... couldn't find any info that anyone else discovered it previously. Bouts to another debug menu... this time, from a good game.
Game Genie code will access the god of debug menus upon bootup. 001-87F-B32 Every aspect of the game can be tested thoroughly. -------------------- #1 in Game enhancer codes - GSCentral.org (and news) tcrf.net/User:Nensondubois Youtube.com/user/nensondubois |
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MathUser Member Level: 12 Posts: 21/36 EXP: 7451 For next: 470 Since: 07-17-11 Since last post: 172 days Last activity: 69 days |
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| This is the gameshark code he posted in #x
01000AC4 I only tested it in Mednafen and it boots to the screen, but you can't progress past it. It may be a problem with the emulator and not the code itself. Haven't tested it on other emulators yet. Anyway, look forward to seeing this detailed in the wiki. |
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Raccoon Sam Member free speech disabled Level: 28 Posts: 141/182 EXP: 126232 For next: 5106 Since: 07-25-07 From: Somewhat Since last post: 184 days Last activity: 40 days |
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| These strings are in Donkey Kong Country (GBA) :
0xFD0000, ASCII:
0xB0EC4:
Built-in audio debugger?
The second-to-last level name is "Trev's Test Level". Trevor 'Trev' Attwood was involved in the development of the DKC titles. |
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Foxhack Member Level: 39 Posts: 335/562 EXP: 403001 For next: 1770 Since: 04-17-12 From: Mexicali, Mexico Since last post: 20 days Last activity: 14 hours |
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Originally posted by Raccoon Sam The audio error list is already on the wiki; but everything else isn't. -------------------- ![]() |
Hacc![]() Level: 17 Posts: 44/73 EXP: 22601 For next: 2142 Since: 03-16-11 Since last post: 16 days Last activity: 16 days |
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| I saw in a text file, that I was looking into that Mega Man Legends equipment option. I didn't figure it out, but I had this code saved to see an error message. It's for the US version.
Force Error Display (L2 + O) D00C0C28 2100 30097864 0001 Note: You will need to reset your console after using this code. |
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Foxhack Member Level: 39 Posts: 336/562 EXP: 403001 For next: 1770 Since: 04-17-12 From: Mexicali, Mexico Since last post: 20 days Last activity: 14 hours |
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| Not so much a "weird" discovery, but Raven Software and Activision released the source code archives for Jedi Outcast and Jedi Academy. These are only for the executable files - very few resources are included. A techie friend of mine noticed a lot of comments about the functions and whatnot, there's probably some silly stuff somewhere in there.
But the best thing is... Raven didn't take out any of the Xbox-specific source code. It all appears to be in there. http://sourceforge.net/projects/jedioutcast/ http://sourceforge.net/projects/jediacademy/ Grab it before they figure out they left in stuff that should probably not be in there. -------------------- ![]() |
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omega59 Member Level: 23 Posts: 32/183 EXP: 60720 For next: 7003 Since: 02-24-13 Since last post: 85 days Last activity: 4 days |
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| Xbox source code? I think there may be textures for the Xbox buttons in the games too. Nice job, but Raven and Activision just might not care either, since Lucasarts was shut down. |
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Foxhack Member Level: 39 Posts: 338/562 EXP: 403001 For next: 1770 Since: 04-17-12 From: Mexicali, Mexico Since last post: 20 days Last activity: 14 hours |
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Originally posted by omega59 Raven and Activision don't care. Microsoft and its army of sue-happy lawyers, on the other hand... Sadly there don't appear to be any Microsoft-authored tools in there. I saw batch files to turn MP3 and WAV files into XWB archives in the Jedi Academy folder but that's it. I wonder if there's source code for the Xbox ADPCM format... Edit again: I don't think there's much left in there. Then again I am not a programmer. -------------------- ![]() |
Eon![]() Strange Adventures Level: 60 ![]() Posts: 984/1024 EXP: 1685704 For next: 87074 Since: 07-22-07 Since last post: 9 days Last activity: 1 hour |
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US version Time Hollow dummied out Spanish, German, and Italian.
arm9.bin is only different file size. At 256 byes smaller than EU. Though I don't have a mode force cheat, loading a savestate created at the EU language menu appears to work. |
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Foxhack Member Level: 39 Posts: 344/562 EXP: 403001 For next: 1770 Since: 04-17-12 From: Mexicali, Mexico Since last post: 20 days Last activity: 14 hours |
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Originally posted by Eon Oh, are you TheClaw at TCRF? I just left you a note at your talk page, you might want to mention that in the article! If all that's needed is a savestate then it probably needs a simple cheat code, like changing a variable. Also, about the Xbox source code archives I mentioned? They were pulled, but not for the reasons I expected - Bink Video requested they be taken down because they contained copyrighted Bink source code. Too late. ![]() -------------------- ![]() |
Eon![]() Strange Adventures Level: 60 ![]() Posts: 985/1024 EXP: 1685704 For next: 87074 Since: 07-22-07 Since last post: 9 days Last activity: 1 hour |
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Another promising lead, similiar method also worked for Dragon Ball Z Attack of the Saiyans.
I used the title screen instead of a menu since it uses the DS firmware setting. Same languages disabled at that. |
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MRMIdAS User Level: 7 Posts: 1/15 EXP: 1365 For next: 83 Since: 04-14-13 Since last post: 185 days Last activity: 10 days |
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| Found some odd stuff in the Graphics of WWF Smackdown! that I can't remember being in the widely-circulated proto either.....
Link is on the discussion page, along with a txt detailing odd stuff. |
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nensondubois seek help please Level: 42 ![]() Posts: 446/551 EXP: 517829 For next: 3533 Since: 05-30-10 Since last post: 117 days Last activity: 107 days |
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| Chase. H.Q. Secret Police
has a hidden sound test. What do the numbers mean at the top? They don't appear to be build dates because the game was released in 2000. Hmm. Any insight? -------------------- #1 in Game enhancer codes - GSCentral.org (and news) tcrf.net/User:Nensondubois Youtube.com/user/nensondubois |
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| Jul - The Cutting Room Floor - Weird Discoveries |
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Acmlmboard - 07/23/2013 b378.03
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