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10-19-14 02:57:41 PM

Jul - The Cutting Room Floor - Weird Discoveries New poll - New thread - New reply
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Sheeza
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Posted on 09-23-12 02:31:58 PM Link | Quote
Sorry, yeah, my savegame is bugged. Forget what I said, ok?
Peardian

  
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Posted on 09-23-12 11:59:41 PM Link | Quote
This is kind of a trivial discovery, but the environment image for Planet Wisp in Sonic Generations is made of... well, screenshots of Sonic floating in the air somewhere in Planet Wisp, with a rotation tool clearly visible below him. Considering they were likely taken from their development program thing, would this be worth mentioning at all?

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nensondubois
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Posted on 09-24-12 03:08:18 AM Link | Quote
So, Rock'n Monster!! has a fully, partially incomplete debug menu and a few extra goodies. I wonder about that OBJ_TRN CHR data in Monster Rancher GBC, Poko-Nyan, and Pocket Love 2.
BMF54123

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Posted on 09-25-12 03:28:41 PM Link | Quote
Originally posted by Peardian
This is kind of a trivial discovery, but the environment image for Planet Wisp in Sonic Generations is made of... well, screenshots of Sonic floating in the air somewhere in Planet Wisp, with a rotation tool clearly visible below him. Considering they were likely taken from their development program thing, would this be worth mentioning at all?

Certainly.

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Aeonic Butterfly
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Posted on 09-26-12 02:36:10 PM Link | Quote
Originally posted by Sheeza
Oh... sheesh. Do you know just what kind of gold mine you found there. That is... simply... amazing.

Seven pages? Wow. It's so much, I'll have to split it up, because I can't do everything at once. I'm going through all the lines to see where they're used.


Snipped for length's sakes.

I think a line similar to the "Mister, do you know a boy named Link? He left the forest and never came back... " is spoken by one of the triplets ingame. Not so sure if it's exact.

I'm also intrigued by the Goron lines. I've gone through and managed to glitch the game (talking to Darunia with the Goron's tunic already in your inventory means that Darunia won't open the shortcut or the shop for you, ever), so, logically, that's the only spot I would have for them. They still don't appear then, though, when I walked through the shop's barricade with a Gameshark.

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Sheeza
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Posted on 09-26-12 05:31:10 PM Link | Quote
Originally posted by Aeonic Butterfly
I think a line similar to the "Mister, do you know a boy named Link? He left the forest and never came back... " is spoken by one of the triplets ingame. Not so sure if it's exact.

I think there is a similar line, yes, but not this one. I spoke to all the forestpeople, and it didn't appear.

Originally posted by Aeonic Butterfly
(talking to Darunia with the Goron's tunic already in your inventory means that Darunia won't open the shortcut or the shop for you, ever)

So that was the problem! I think you buy the Goron Tunic in the shop as a child, so it doesn't even need glitches to do this...
devin

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Posted on 10-01-12 04:29:23 PM Link | Quote
The mystery of the Gunman's Proof fake DOS prompt (00D5709B + 00D571D7)



animated (~1MB) (wrong resolution, blame snes9x)

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Photo by Luc Viatour
nensondubois
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Posted on 10-02-12 06:12:35 AM Link | Quote
How long did the fake DOS prompt remain a mystery?

All of the Super Game Boy sound effects A and B-TYPE are listed in Pro Mahjong Kiwame GB. The only enhanced sound effect that the game uses when clicking on VS game is referenced elsewhere having the pitch/volume bit set to 03 instead of 02 as referenced in the entire packet ordering. Same for the mute 8080 bit also being referenced once again.

Wonder what they were testing.


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devin

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Posted on 10-02-12 10:05:30 AM Link | Quote
Originally posted by nensondubois
How long did the fake DOS prompt remain a mystery?

BMF knew about the relevant text in the ROM already, but I couldn't find any mention of it online. I don't think too many people who've played the game knew about it. I wonder if AGTP thought anything of it when they were translating the game.

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Foxhack
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Posted on 10-02-12 06:00:02 PM Link | Quote
Originally posted by devin
Originally posted by nensondubois
How long did the fake DOS prompt remain a mystery?

BMF knew about the relevant text in the ROM already, but I couldn't find any mention of it online. I don't think too many people who've played the game knew about it. I wonder if AGTP thought anything of it when they were translating the game.

I showed that to Gid, I don't think he knew about it.

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GoldS
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Posted on 10-03-12 02:58:18 AM Link | Quote
http://tcrf.net/File:EarthboundTrackB4.ogg

Does anyone know where this plays in Earthbound, if anywhere? I don't remember this at all. It's a short, non-looping version of Pokey/Porky's theme.

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nensondubois
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Posted on 10-03-12 07:03:46 PM Link | Quote
I don't recall that track being used anywhere.

Still need to upload the unused SoundStone Full No Sound variation.

79.52.08.00 0B.A9.E7.9F 01.C0.7E.E8 yep, Marmalid Boy Matches the Kuusou Kagaku Sekai Gulliver Boy - Kuusou Kagaku Puzzle Purittopon!! DATA_SND. Wonder if those two games shared the same SGB devkit.
The IT
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Posted on 10-03-12 08:48:38 PM Link | Quote
Hey guys, i've did some theorys on the sprites of Super Mario Bros 3 and New Super Mario Bros. and I came up with these:
First off in SMB3, there were unused background graphics depicting walls and a chain and a weird border in the castle levels, since the wall and chain and ladder graphics were in the sprite dump of thee fortress in world 2 I figured they were meant to be backgrounds for that fortressas seen in the left side of the pictures below. As for the castle border, I think it's for the top of that door which leads into the chamber in which princess peach is held in Bowser's Castle, this is also seen below.

In New Super Mario Bros. there were plans that world 4 was going to be an ancient world rather than a forest world, iI think that thanks to some discoveries of unused backgrounds they relate to that ancient world due to the volcano in the sphere below and as for the mock up of my theory.

Hope you like my discoveries so far.
BMF54123

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Posted on 10-05-12 11:27:53 AM Link | Quote
That SMB3 door border actually makes a lot of sense. How did nobody notice that until now?

As for the rest, though...I'm really not convinced. That first image looks more like a Mega Man boss room than anything you'd see in SMB3.

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Raccoon Sam
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Posted on 10-06-12 09:48:25 AM Link | Quote
Super Metroid has a huge tilemap array that starts from 0x60000. It defines tilemaps for most of the intro/menu/beginning of the game-stuff. Among these, there are four unused kinda engrish-y tilemaps:





There's also one unused title screen that's exactly like the final one, but with the "TM" missing.

There could be more of these but those are the only ones I found.
Foxhack
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Posted on 10-08-12 06:54:51 PM Link | Quote
I was futzing around with some Naomi games since someone at the wiki said that some game files had uncompiled source code, and I found that Capcom Vs SNK 1 has a some leftover text from a character test ... from Marvel Vs Capcom 2. And it also has an unused operator mode password.

I've already added the information to the Wiki.

http://tcrf.net/Capcom_vs_SNK:_Millennium_Fight_2000

I also mentioned the location of the data on both available MAME dump sets. Hope that's fine.

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Aeonic Butterfly
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Posted on 10-09-12 02:09:42 PM Link | Quote
Originally posted by BMF54123
That SMB3 door border actually makes a lot of sense. How did nobody notice that until now?

As for the rest, though...I'm really not convinced. That first image looks more like a Mega Man boss room than anything you'd see in SMB3.


Maybe not SMB3, but it reminds me of some of the background designs seen in Yoshi's Island castles.

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nensondubois
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Posted on 10-10-12 12:01:01 AM Link | Quote
I just realised something. The unused SGB sound table in Wario Land II and in Pro Mahjong Kiwame GB are nearly identical. Still, there are a load of games to be fully examined in terms of having similar leftover packets.

Pokonyan! Yume no Diabuken has loads of SGB packets and music. I couldn't find any additional borders or any debugging material. There are a few unused jingles, still.
Goomther
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Posted on 10-10-12 02:42:54 AM Link | Quote
There appears to be a hard coded PWT test tournament in the Black and White 2 ROM:

http://projectpokemon.org/forums/showthread.php?25121-PWT-Download-Tournaments

The first post mentions a test tournament tucked away in the Japanese version, but I'm not sure if it's in the US version.

I would try to load the test tournament myself, but all DS emulators are crap on my computer.
nensondubois
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Posted on 10-13-12 10:51:14 AM Link | Quote
There are several titles inside the VRAM of BS Mario Collection 3 and none of them are linked to the story sequences. Tanks, Pirhana plants, a spade game, among other things. I'm not going to add them because they may be used in other versions of the game.
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Jul - The Cutting Room Floor - Weird Discoveries New poll - New thread - New reply






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