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| Jul - The Cutting Room Floor - Weird Discoveries |
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| Pages: 1 2 3 4 5 6 7 8 9 10 ... 28 29 30 31 32 33 34 35 36 ... 66 67 68 69 70 71 72 73 74 75 | Next newer thread | Next older thread |
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MUGEN-tan Member Level: 20 Posts: 48/115 EXP: 40583 For next: 1856 Since: 11-01-11 Since last post: 157 days Last activity: 11 hours |
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Originally posted by Rick Wait, what? Really? Again? *facepalm* |
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Rick Competition Steamroller Level: 128 ![]() Posts: 6269/6985 EXP: 24118822 For next: 262878 Since: 02-15-10 From: Maine Since last post: 10 days Last activity: 21 hours |
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| Well hey, I didn't know how well-known it was here. *Shrug*
Still lookin' around for some juicy tidbits, they just haven't been presenting themselves lately. Maybe I could just do some revision differences on MK1 and MK2. Seems like a good idea... *Ponder* -------------------- _______________________ | 6269 | 13731 | 937 | 13 | ![]() |
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nensondubois seek help please Level: 42 ![]() Posts: 415/551 EXP: 517829 For next: 3533 Since: 05-30-10 Since last post: 117 days Last activity: 107 days |
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| I have been digging through yet another Probe developed game, this time we're going to settle on Stargate for some reason on none. Quite a few things are unused; first is probably the most puzzling item... the seemingly broken sound test. I'll probably need to set a few call functions.
(original post from 12-22-2011: http://board.gscentral.org/retro-hacking/52815.htm#post179061)
Appearing broken is a simple sound test.
An unused Acclaim logo. US and European releases are the same version.. at least the current dump suggests. Couldn't find any references to the logo.
Obviously unused.
Maybe unused. I recall seeing a second part to the credits but I can't remember how I accessed it since I forgot where I initially left off. I also found several cutscenes though I'm not sure whether any are used or not. I also have the original .CHT file if anyone wants. |
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divingkataetheweirdo Buster Beetle Level: 38 Posts: 228/469 EXP: 351633 For next: 18814 Since: 07-09-11 Since last post: 37 min. Last activity: 3 min. |
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| The Genesis version of Stargate has some text relating to a method unlocking a sound test (it's near the end of the cutscene text), but it doesn't seem to work. |
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Teflon Member Level: 51 ![]() Posts: 866/871 EXP: 985076 For next: 28862 Since: 10-12-10 Since last post: 24 days Last activity: 20 hours |
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| Decided to take a deeper look into the Doom 3 prototype out there, and I found some interesting stuff:
*The protoype has no hints of a flashlight, but there is a working flare weapon. It uses a placeholder grenade model. When you toss it, it emits a green light and never goes away. My guess is that you'd use flares to light up areas instead of the flashlight at one point. *The Soul Cube was already in the game at this point, but it has no model in the prototype and it does nothing when fired. *There's a lot of hidden weapons in the game's files. All of the are extremely work in progress, such as how the Rocket Launcher, Plasma Gun and BFG use their Quake 3 Arena models. *The monster.def files contain some interesting info about bosses. Apparently, there were supposed to be two women scientists and a cult leader as bosses at one point. What's interesting is that their entries are after the Cyberdemon, which suggests they'd be fought after killing the Cybie. There's also a listing for a spider boss, but I'm not sure if that's for something like the Spider Mastermind or a prototype version of the Vagary that's in the final version. *The Baron of Hell and Bruiser are listed as separate enemies. The Brusier is iD's internal name for the Baron of Hell, but it seems they wanted to make them two separate enemies at one point. Then, they scrapped them entirely.
I have an old, half-baked Doom 3 prototype article laying on my PC that hasn't been worked on for almost a year. I should get it fixed up and posted here one day. -------------------- ![]() |
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Celice Member Level: 25 Posts: 59/172 EXP: 86091 For next: 3529 Since: 10-24-10 Since last post: 11 hours Last activity: 11 hours |
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http://www.romhacking.net/forum/index.php/topic,13779.msg219675.html#msg219675 I forget what the name is, but I think it's that Chess-RPG-thingy on the NES. D: |
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Foxhack Member Level: 39 Posts: 180/562 EXP: 403001 For next: 1770 Since: 04-17-12 From: Mexicali, Mexico Since last post: 20 days Last activity: 14 hours |
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| That's Triumph / Castle Quest! I attempted to hack the game some years ago, it's a really fun chess / RPG hybrid. Only the Game Boy version was released in English.
So I grabbed The Punisher for XBox (after unraring a two part rar inside a 50 part rar inside a seven part rar) and it has the same placeholder videos I found in the PS2 version, with some added stuff. There's a few other files in there in XMV format, and I have no idea how to open or convert them. Luckily the audio resource files are all in a packed WAV format! So they should be easy to compare against the PC version. Edit: WHOA. There's a file called "slaughter_complete_1.xmv" in there. I managed to get VideoLAN to load a bit of the video before it crashed and it appears to be some sort of a demonstration video for slaughter mode... as far as I know, this is not used. I need to find a way to convert this back to a viewable format... Edit: Oh boy! FFMPEG can convert these into other formats! There's a bunch of unused stuff in here: attractMode - a trailer with early footage, basically an early cut of the attract mode video. AI_current - a showcase of the AI's attack patterns. Flashback_final - Three early flashback sequences with different artwork. The final uses comic book panels, this one uses actual pictures. It also uses a different voice actor. quick_Kill01 - Early quick kills, also has different UI messages slaughter_complete_1 - Three different stages of Slaughter mode. All different from the final version. -------------------- ![]() |
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nensondubois seek help please Level: 42 ![]() Posts: 416/551 EXP: 517829 For next: 3533 Since: 05-30-10 Since last post: 117 days Last activity: 107 days |
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Originally posted by divingkataetheweirdo I was unable to find any text referring to a Sound Test in the Sega Genesis version of Stargate, however, I found this amusing text. "OI! THAT'S MY POT!... IT WAS!. ROB HYLANDS SAY'S IF YOU. WANT TO CHEAT PUT 19 & 04. ON THE OPTIONS SCREEN,. BEFORE PLAYING THE GAME. THEN WHILST YOUR PLAYING. ENTER THE MISSION SCREEN. THEN HOLD DOWN A & C AND. PRESS START TO EXIT SCREEN. THIS WILL TOGGLE. ININCIBILITY MODE....THANKS!" |
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Celice Member Level: 25 Posts: 61/172 EXP: 86091 For next: 3529 Since: 10-24-10 Since last post: 11 hours Last activity: 11 hours |
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Originally posted by Foxhack I liked the game too Glad to hear you tried playing around with it a bit. The games remind me a bit of Sugoro Quest on the Famicom, another nifty RPG spin-off title.
Cool find on the early video files. I love seeing all the early footage of games--maybe if you get them ripped, let the folks over at Unseen64 know, so they can make a page with the new-found stuff ![]() |
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Foxhack Member Level: 39 Posts: 185/562 EXP: 403001 For next: 1770 Since: 04-17-12 From: Mexicali, Mexico Since last post: 20 days Last activity: 14 hours |
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Originally posted by CeliceOriginally posted by Foxhack I've already uploaded them to my Youtube account. I'll have a writeup as soon as I get confirmation about something in the game - I don't own an Xbox so I can't test this myself. I also need to go through the Xbox and PS2 sound files to make sure the test voices are in all versions. I'll try to contact the site and see what they think. After I publish the stuff on the wiki, of course. ;p -------------------- ![]() |
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rabidabid Member Level: 18 Posts: 67/82 EXP: 28909 For next: 988 Since: 08-25-10 Since last post: 18 days Last activity: 17 hours |
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| I translated the Morse code in the intro to the NES version of 1943 a little while ago. Video. (The same message plays twice.)
It basically goes like this:
Just thought it was kinda neat. Dunno if it's really page-worthy though. |
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Aeonic Butterfly Member Level: 27 Posts: 135/198 EXP: 103947 For next: 12212 Since: 12-27-10 From: Ridgecrest, CA Since last post: 431 days Last activity: 394 days |
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Originally posted by rabidabid If its unusual and/or hidden, then its able to be put on the Wiki. That is REALLY neat.
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Foxhack Member Level: 39 Posts: 187/562 EXP: 403001 For next: 1770 Since: 04-17-12 From: Mexicali, Mexico Since last post: 20 days Last activity: 14 hours |
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| There's pages with morse code already.
http://tcrf.net/Gokuraku!_Chuuka_Taisen http://tcrf.net/Taito_Chase_H.Q._%28Turbografx-16%29 So yeah. -------------------- ![]() |
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nensondubois seek help please Level: 42 ![]() Posts: 418/551 EXP: 517829 For next: 3533 Since: 05-30-10 Since last post: 117 days Last activity: 107 days |
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| I'm throwing up the Sutte Hakken article soon though I want to be sure on two things. 1: Drag discovered the Instrument Test and I want to be sure that I'm correct. I only redumped the SPC because of the first note had sound remnants of another song.
2: The game was released on both the BS-X on separate occasions and also as a NP download and in actual retail cart form. I'm not sure on the exact dates on any of the releases/what console to list the game under/and gamefaqs can be horrendously incorrect. Also, I recently found a load of Super Game Boy BIOS content that I want to fully examine before I add. |
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Aeonic Butterfly Member Level: 27 Posts: 136/198 EXP: 103947 For next: 12212 Since: 12-27-10 From: Ridgecrest, CA Since last post: 431 days Last activity: 394 days |
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Originally posted by rabidabid Wonder if there are any games out there with HFFax or SSTV now. >>; Would be neat. I'm a hobbyist SWL (shortwave.) I'd consider it Wiki worthy if its in a language that is encoded / in a language not native to the audience they are pushing it for (like Zulu in an American game.) -------------------- ![]() |
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Originally posted by Aeonic ButterflyOriginally posted by rabidabid Honestly, anything sufficiently obscure our weird is perfectly fine imo. This fits that bill. -------------------- |
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TheKins Member Level: 18 Posts: 71/80 EXP: 26498 For next: 3399 Since: 01-17-11 Since last post: 536 days Last activity: 528 days |
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| Here's some super-early Dota2 screenshots |
Peardian![]() Magikoopa 8/16: KvSG #463 is finally up! Level: 137 ![]() Posts: 6302/7078 EXP: 30567760 For next: 305095 Since: 08-02-07 From: Isle Delfino Since last post: 21 hours Last activity: 21 hours |
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| Pages: 1 2 3 4 5 6 7 8 9 10 ... 28 29 30 31 32 33 34 35 36 ... 66 67 68 69 70 71 72 73 74 75 | Next newer thread | Next older thread |
| Jul - The Cutting Room Floor - Weird Discoveries |
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Acmlmboard - 07/23/2013 b378.03
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