Register - Login
Views: 86559114
Main - Memberlist - Active users - Calendar - Wiki - IRC Chat - Online users
Ranks - Rules/FAQ - JCS - Stats - Latest Posts - Color Chart - Smilies
10-21-17 10:33:25 AM

Jul - TCRF - Weird Discoveries New poll - New thread - New reply
Pages: 1 2 3 4 5 6 7 8 9 10 ... 89 90 91 92 93 94 95 96 97 98Next newer thread | Next older thread
Joe
Common spammer
🗿
Level: 104


Posts: 1712/3287
EXP: 11514678
For next: 347448

Since: 08-02-07
From: Pororoca

Since last post: 17 days
Last activity: 1 day

Posted on 12-24-10 04:23:15 AM Link | Quote
Originally posted by Abaxa
(image)
The translation patch replaced some Japanese characters, so it's hard to read. I know for sure it's referring to a break opcode, but the rest is obscured. It shouldn't be too difficult to figure out what it says based on that image and some clever hacking.
Flying Omelette
Member
Green-handled, pearl-encrusted abelnuski
Level: 33


Posts: 164/257
EXP: 214561
For next: 14618

Since: 05-19-10
From: Ohio

Since last post: 6.0 years
Last activity: 6.0 years

Posted on 12-24-10 03:05:41 PM Link | Quote
Unused Magic of Scheherazade characters?


I'm pretty sure I have every townsperson/NPC listed on this page. This guy is not amongst them, and I don't remember seeing him, either.


That looks suspiciously like it was meant to be an icon for the main character's head. He's the only person who doesn't have one on the status screen. Sometimes, character head icons are used when they have dialogue, too. Maybe the hero was meant to speak at one time... but for the most part, he's mute.


Okay... that's the most bizarre one yet. It looks like either some creature that opened its mouth and has another face inside, or it's somebody wearing a bear suit or something... Maybe it was meant for the winter world?
BMF54123

Rhea Snaketail
Slightly frazzled...
Level: 132


Posts: 3535/5797
EXP: 27076077
For next: 55856

Since: 07-03-07
From: Neither here nor there.

Since last post: 15 hours
Last activity: 13 hours

Posted on 12-24-10 09:05:15 PM Link | Quote
Think you have a couple of colors inverted there:



Looks almost like a pig creature.
Flying Omelette
Member
Green-handled, pearl-encrusted abelnuski
Level: 33


Posts: 167/257
EXP: 214561
For next: 14618

Since: 05-19-10
From: Ohio

Since last post: 6.0 years
Last activity: 6.0 years

Posted on 12-24-10 09:24:16 PM Link | Quote
Interesting. Whatever it is, I think it's safe to say it's unused.

I have a page on my site somewhere that mentions this, but I thought I'd take the opportunity to mention how much a lot of this game's sprites look like somebody at Culture Brain took sprites from other games and just modified them:











Rick
M'Lord, there's a knife in your head!
Level: 140


Posts: 2014/7269
EXP: 32821465
For next: 464940

Since: 02-15-10
From: Maine

Since last post: 10 days
Last activity: 9 hours

Posted on 12-24-10 11:17:13 PM Link | Quote
...I have to say FO, you have a pretty good argument there. The Luigi one though, seems to be a wee farfetched for me though except in the face. ...Unless that was your point.
Flying Omelette
Member
Green-handled, pearl-encrusted abelnuski
Level: 33


Posts: 169/257
EXP: 214561
For next: 14618

Since: 05-19-10
From: Ohio

Since last post: 6.0 years
Last activity: 6.0 years

Posted on 12-24-10 11:43:13 PM Link | Quote
When a friend of mine saw Kebabu for the first time, he told me that he couldn't tell what it was and all he could see was a Luigi head with wings.
YK

Permabanned!
At some point you just have to cease and de-racist.

Level: NaN


Posts: 57/-665
EXP: NaN
For next: 0

Since: 06-25-10
From: Oregon

Since last post: 6.0 years
Last activity: 5.0 years

Posted on 12-25-10 02:50:41 AM Link | Quote
Honestly, of all of those, the Luigi head monster actually looks the *most* blatant to me...
Flying Omelette
Member
Green-handled, pearl-encrusted abelnuski
Level: 33


Posts: 170/257
EXP: 214561
For next: 14618

Since: 05-19-10
From: Ohio

Since last post: 6.0 years
Last activity: 6.0 years

Posted on 12-25-10 07:05:14 AM Link | Quote
A friend on another board mentioned that the unused Hero head looks like Link from Zelda 2.

Did you know that The Magic of Scheherazade is almost an entirely different game from Arabian Dream Scheherazade, the Japanese game it was based on? Culture Brain completely redid the graphics and music for the American version, and the game itself was changed considerably. I only played a bit of the first chapter, but the overworld had an entirely different layout and the menu-driven battles were a lot harder and more tedious. We really got the better end of the deal all the way on that one.
GlitterBerri

Translator
Level: 37


Posts: 44/339
EXP: 314415
For next: 23838

Since: 11-09-10


Since last post: 2.0 years
Last activity: 257 days

Posted on 12-25-10 06:53:47 PM (last edited by GlitterBerri at 12-25-10 06:55 PM) Link | Quote
Originally posted by Abaxa
Hi everybody! I was playing Eternal Filena today - grinding out some new weapon skills when an enemy died and the game apparently kicked into its error handler. The translation patch notes said some development tools might kick in at times. I couldn't exit this screen but pressing any button caused the screen to flicker and update the value listed by PC. The text isn't translated so this is cavespeak. (Eternal Filena is, unfortunately, only partially translated.)




ブレ’ク命令が使用kれまlp

Break command used (???)

The last part is nonsense, and the apostrophe replaces the katakana symbol イ. I'd guess that the k is probably さ and the lp is す, making the message ブレイク命令が使用されます, same meaning as above.
YK

Permabanned!
At some point you just have to cease and de-racist.

Level: NaN


Posts: 58/-665
EXP: NaN
For next: 0

Since: 06-25-10
From: Oregon

Since last post: 6.0 years
Last activity: 5.0 years

Posted on 12-25-10 06:57:45 PM Link | Quote
Originally posted by Flying Omelette
A friend on another board mentioned that the unused Hero head looks like Link from Zelda 2.

Did you know that The Magic of Scheherazade is almost an entirely different game from Arabian Dream Scheherazade, the Japanese game it was based on? Culture Brain completely redid the graphics and music for the American version, and the game itself was changed considerably. I only played a bit of the first chapter, but the overworld had an entirely different layout and the menu-driven battles were a lot harder and more tedious. We really got the better end of the deal all the way on that one.


You should do a comparison between the two for TCRF. That'd be an interesting read.
Flying Omelette
Member
Green-handled, pearl-encrusted abelnuski
Level: 33


Posts: 171/257
EXP: 214561
For next: 14618

Since: 05-19-10
From: Ohio

Since last post: 6.0 years
Last activity: 6.0 years

Posted on 12-25-10 11:11:37 PM (last edited by Flying Omelette at 12-26-10 12:47 AM) Link | Quote
Since it's almost a completely different game, it would probably take awhile to list all the differences. Just about everything was changed. But I did find some of my old screenshots of the Japanese version:





While the intro and title screens of Arabian Dream Scheherazade are admittedly very pretty, it all goes downhill from here...


Instead of a hero who actually looks like he could have fought demons, faced a powerful wizard in battle, and had a romantic relationship with a princess, we get...


...a little kid on ritalin who was just let loose in the toy shop.


Slightly more cartoony townspeople sprites.


More cartoony-looking enemy bandits...and why are the trees disintegrating?


Fish enemy sprites are different.


The menu-driven battles is where things really take a turn for the weird. It's like they're less cartoony than the American versions. And they're nowhere near as detailed. They look kind of flat. I'm guessing these are Pandarms, which don't even appear until Chapter 2 in the American version.


American Pandarm fight. Much better drawn, I'd say (and the fight is actually winnable).


The overworld layout was pretty much completely rearranged, but one major difference I noticed was an MP Star. There is no MP Star in Chapter 1 of the American game.
Flying Omelette
Member
Green-handled, pearl-encrusted abelnuski
Level: 33


Posts: 172/257
EXP: 214561
For next: 14618

Since: 05-19-10
From: Ohio

Since last post: 6.0 years
Last activity: 6.0 years

Posted on 12-25-10 11:21:03 PM (last edited by Flying Omelette at 12-26-10 12:16 AM) Link | Quote
Sorry for the double-post, but I completely forgot the main reason I came back here was because I found an unused dragon enemy in the NES version of Rygar:



Since I couldn't find a lower jaw to the head in the middle of these sprites, it looks to me like what it would do is sit at the bottom of the screen (in a pit or something) and then turn its head upward with its mouth open and rise up.



I've been trying to go through games I'm ridiculously familiar with from countless replays. With games like that, I can often spot things that aren't familiar to me right away. (Kid Icarus didn't have anything unusual. Poo.)

Edit: Also, if someone could come up with an enemy modifier code for Rygar, we could find out if this guy is actually coded to work or if just his sprites remain in the ROM. Unfortunately, I'm stump-dumb when it comes to hacking.

EDIT #2: !!!!!!!!!!!!!!!!



You know how in Ligar's Castle there's that one shadow enemy that is the only one who does not have a normal enemy that corresponds to it elsewhere in the game?



BEHOLD!! After many years of being shrouded in mystery, his true identity now stands before you!

EDIT #3:

One of the other three shadows in Ligar's Castle looks like this:



I always thought it was a shadow of this enemy:



Indeed, they have the same movement pattern. But... it's not that enemy. Look at how spindly the legs on the shadow are compared to the muscular arms and legs of this creature.


The shadow is actually this thing! A big ugly bug! But I'm not quite sure how its body parts are supposed to line up. I'll need to get individual screenshots of each sprite of the shadow version to compare them.
Rick
M'Lord, there's a knife in your head!
Level: 140


Posts: 2037/7269
EXP: 32821465
For next: 464940

Since: 02-15-10
From: Maine

Since last post: 10 days
Last activity: 9 hours

Posted on 12-26-10 02:16:30 AM Link | Quote
Kick-ass discoveries, FO! I'd not be surprised if those un-shaded enemies were fully-coded. However, that dragon is really interesting!
Flying Omelette
Member
Green-handled, pearl-encrusted abelnuski
Level: 33


Posts: 173/257
EXP: 214561
For next: 14618

Since: 05-19-10
From: Ohio

Since last post: 6.0 years
Last activity: 6.0 years

Posted on 12-26-10 08:43:47 AM Link | Quote
The unshaded enemies are fully-coded. They are the shadows that appear in Ligar's Castle. It's just that you can see what they really look like in the ROM because when they appear in the game, a palette is applied that makes them all one solid color.

Also from Rygar...


Some Japanese text, I'm guessing left over from the Japanese version. The "D" is used for the "END" in the ending, but everything else here is not in the American version.


Is this butterfly used? I feel like it looks familiar, but I can't place it...

Xkeeper






Posted on 12-27-10 05:15:53 PM Link | Quote
Originally posted by Flying Omelette
Sorry for the double-post

It's fine, really. The only time double-posting is really frowned upon is when it's something stupid ("bump") or worthless and to either a really ancient thread (years+ old), or a thread that you just replied to.

Interesting nonetheless. I don't recognize the butterfly, but then I've mostly only seen the TAS
Abaxa
Member
Level: 15


Posts: 16/45
EXP: 15493
For next: 891

Since: 08-05-10


Since last post: 6.0 years
Last activity: 6.0 years

Posted on 12-27-10 09:23:35 PM Link | Quote
I'm keeping a savestate for that error handler in Eternal Filena for the time being. According to the translator Satsu's notes the game is programmed in such a haphazard way that finding and translating text is difficult and time consuming. There is actually a lot of stuff that isn't translated and I don't know the game well enough to start digging through it.
Flying Omelette
Member
Green-handled, pearl-encrusted abelnuski
Level: 33


Posts: 175/257
EXP: 214561
For next: 14618

Since: 05-19-10
From: Ohio

Since last post: 6.0 years
Last activity: 6.0 years

Posted on 12-29-10 11:26:16 PM Link | Quote
I just played through Rygar. The butterfly isn't used. Maybe it looked like a butterfly from some other game to me, but it's definitely not in Rygar.

I also got screenshots of the shadow bug/spider creature, so I can start piecing together the unshadowed version's body parts.

Might have this stuff ready for the wiki by tomorrow.
Tauwasser
"dumb piece of shit needs to learn some fucking ettiquette" - Anonymous
Level: 19


Posts: 48/73
EXP: 34814
For next: 963

Since: 04-10-09


Since last post: 6.0 years
Last activity: 5.0 years

Posted on 12-30-10 04:47:40 AM (last edited by Tauwasser at 12-30-10 04:54 AM) Link | Quote
Originally posted by Flying Omelette
I also got screenshots of the shadow bug/spider creature, so I can start piecing together the unshadowed version's body parts.


What's there to piece together? Looks pretty pieced-together to me...

EDIT: Now I know what you mean. Actually, it should be pretty easy to figure out. Just edit the palette while the thing is on the screen and you'll see the pieces.

cYa,

Tauwasser

Flying Omelette
Member
Green-handled, pearl-encrusted abelnuski
Level: 33


Posts: 176/257
EXP: 214561
For next: 14618

Since: 05-19-10
From: Ohio

Since last post: 6.0 years
Last activity: 6.0 years

Posted on 12-30-10 06:44:53 AM Link | Quote
I needed to see how it looked in the game. I'm terrible at re-assembling sprites when they're in multiple pieces like that.
Abaxa
Member
Level: 15


Posts: 20/45
EXP: 15493
For next: 891

Since: 08-05-10


Since last post: 6.0 years
Last activity: 6.0 years

Posted on 12-31-10 11:33:52 PM Link | Quote


This is part of a video memory dump from Shining Force 2 but I don't remember all those icons being used. I can't seem to find any display of the little sword, the E next to it, the Max among the status effect icons, the little blue and red gems next to the health bar tiles, the curly icon or the red and green dots at the end of the line. Those last three also show up in memory for the first game but I'm at a loss in finding a use for them there. The Max tile shows up in Shining Force CD's memory but instead of the red and blue gems next to the health bar there's an empty tile and a red heart - all unused as far as I know. Maybe they were initially going to sit next to the respective bars?



This is video memory dumped from Dark Wizard. I never really thought about it but the two Generic Intermission Helper Guys have faces obscured by windows.



This is what it looks like in game...



...and this is after GSavestate strips away all the other elements.
Pages: 1 2 3 4 5 6 7 8 9 10 ... 89 90 91 92 93 94 95 96 97 98Next newer thread | Next older thread
Jul - TCRF - Weird Discoveries New poll - New thread - New reply




Rusted Logic

Acmlmboard - commit 2f1bc75 [2017-08-27]
©2000-2017 Acmlm, Xkeeper, Inuyasha, et al.

29 database queries, 9 query cache hits.
Query execution time: 0.221659 seconds
Script execution time: 0.017200 seconds
Total render time: 0.238859 seconds