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| Jul - The Cutting Room Floor - Weird Discoveries |
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| Pages: 1 2 3 4 5 6 7 8 9 10 ... 16 17 18 19 20 21 22 23 24 ... 66 67 68 69 70 71 72 73 74 75 | Next newer thread | Next older thread |
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Celice Member Level: 25 Posts: 20/172 EXP: 86089 For next: 3531 Since: 10-24-10 Since last post: 10 hours Last activity: 10 hours |
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Originally posted by Angry Sun
I put it together pretty easily :p Maybe you weren't taking into account that some tiles can repeat? The blank areas can reuse the fully-red tile, for example. Doesn't look like anything notable even when it's assembled though ![]() |
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devin Magikoopa i'm mima irl Level: 95 ![]() Posts: 2461/3131 EXP: 8518090 For next: 150517 Since: 04-29-08 From: FL Since last post: 2 days Last activity: 1 hour |
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Looks like a Pokeball, as weird as that sounds
The original Red and Green did come out about a month before SMRPG. -------------------- Photo by Luc Viatour • go to it |
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TomoAlien Member Level: 14 ![]() Posts: 41/45 EXP: 11261 For next: 1810 Since: 12-27-10 Since last post: 316 days Last activity: 3 days |
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I've heard that the original Carmageddon has MIDI music which goes unused since the game uses CD Music (Even if you disable the CD Music these MIDIs won't play).
Can anyone with this game check that? I think that one of these MIDIs was used in Doom 2 addon Alien Vendetta for MAP01. -------------------- An offer you can't refuse. |
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Fuzn Member Level: 17 ![]() Posts: 23/75 EXP: 23727 For next: 1016 Since: 02-23-11 Since last post: 44 days Last activity: 1 hour |
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In the tile data for the NES Port of Metal Gear, some Japanese character sets can be found next to wherever text graphics sit in the ROM. This is probably just a leftover from development, or it could be evidence of a canceled Famicom version. |
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devin Magikoopa i'm mima irl Level: 95 ![]() Posts: 2464/3131 EXP: 8518090 For next: 150517 Since: 04-29-08 From: FL Since last post: 2 days Last activity: 1 hour |
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Originally posted by TomoAlien I think carmid04.mid and carmid14.mid are both unused. They were used in another Doom 2 wad (Mars War) and a separate ZIP file with all the music lists them both as unused Carmageddon MIDIS. I'm not sure about the map01 music in Alien Vendetta, but it sounds extremely similar so it's probably a safe bet. I don't have Carmageddon on my computer at the moment but it would probably be easy enough to look at the game's EXE file with a hex editor and see if there are any MIDI filenames which are missing. -------------------- Photo by Luc Viatour • go to it |
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divingkataetheweirdo Buster Beetle Level: 38 Posts: 66/468 EXP: 350502 For next: 19945 Since: 07-09-11 Since last post: 1 day Last activity: 16 hours |
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Originally posted by Fuzn Except that the NES/FC version of Metal Gear was released in Japan on Dec. 22, 1987. ;P |
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Fuzn Member Level: 17 ![]() Posts: 24/75 EXP: 23727 For next: 1016 Since: 02-23-11 Since last post: 44 days Last activity: 1 hour |
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Originally posted by divingkataetheweirdoOriginally posted by Fuzn My bad then. I didn't think it ever got a FC release in Japan simply because of the already existing MSX version. |
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John2k4 490 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Bubble Bobble Level: 44 ![]() Posts: 487/499 EXP: 571874 For next: 39411 Since: 08-05-07 From: Arizona Since last post: 499 days Last activity: 79 days |
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| Would someone be able to assist me with this?
I was going through the files for Hippatte! Puzzle Bobble (DS Game) again, and I found another odd thing.. There's a file called "ms_bub_NANR_LBLDEFS.h", which seems to be a C/C++ Header file left over from the programming. Guessing from the filename, it was the label definitions for the Bub animations.
--- There is also another header file titled "ms_cha_NANR_LBLDEFS.h", that is essentially the same as pasted above. Found Header files: ms_bub_NANR_LBLDEFS.h ms_cha_NANR_LBLDEFS.h sl_obj_NANR_LBLDEFS.h sl_zen_NANR_LBLDEFS.h --- There's even a "workspace.dat" that seems to have the configuration and window locations for the program they were using. ![]() |
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Joe Common spammer Where's Tama? Level: 97 ![]() Posts: 2456/3168 EXP: 9154026 For next: 163299 Since: 08-02-07 From: Pororoca Since last post: 19 hours Last activity: 1 hour |
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The comments appear to have been destroyed by a character set conversion. Are they still question marks if you open the file in a hex editor? -------------------- |
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John2k4 490 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Bubble Bobble Level: 44 ![]() Posts: 488/499 EXP: 571874 For next: 39411 Since: 08-05-07 From: Arizona Since last post: 499 days Last activity: 79 days |
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I was going to Pastebin the Hex for them - you beat me to the
-- Here's the Hex for the Bub file, along with the text in the Workspace.dat file. http://pastebin.com/i0L8RnBk |
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Joe Common spammer Where's Tama? Level: 97 ![]() Posts: 2458/3168 EXP: 9154026 For next: 163299 Since: 08-02-07 From: Pororoca Since last post: 19 hours Last activity: 1 hour |
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Here's what they all say, with the numbers for reference. There's a bit of a pattern for the first few...
0 // 赤バブル通常 "red bubble normal" 1 // 赤バブル煌き "red bubble sparkling/shining/something like that" 2 // オレンジバブル通常 "orange bubble normal" 3 // オレンジバブル煌き "orange bubble shining" 4 // 黄バブル通常 "yellow" 5 // 黄バブル煌き 6 // 緑バブル通常 "green" 7 // 緑バブル煌き 8 // 青バブル通常 "blue" 9 // 青バブル煌き 10 // 紫バブル通常 "purple" 11 // 紫バブル煌き 12 // 灰バブル通常 "gray" 13 // 灰バブル煌き 14 // 白バブル通常 "white" 15 // 白バブル煌き And here's the rest. I have no idea if "wall normal" makes any sense, nor if "signal" is what those should be called. 16 // レインボーバブル "rainbow bubble" 17 // スターバブル "star bubble" 18 // 壁通常 "wall normal" 19 // 矢印 ↓ "arrow ↓" 20 // 矢印 ↑ "arrow ↑" 21 // 通信0 "signal 0" 22 // 通信1 "signal 1" 23 // 通信2 "signal 2" 24 // 通信3 "signal 3" -------------------- |
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John2k4 490 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Bubble Bobble Level: 44 ![]() Posts: 489/499 EXP: 571874 For next: 39411 Since: 08-05-07 From: Arizona Since last post: 499 days Last activity: 79 days |
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Wall could be the boundaries for the level. Signal is probably the pointer/aim assist that's in the first level. -- Should I upload/get the Hex code from all the .h files I located, and send them to you, Joe? |
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Joe Common spammer Where's Tama? Level: 97 ![]() Posts: 2459/3168 EXP: 9154026 For next: 163299 Since: 08-02-07 From: Pororoca Since last post: 19 hours Last activity: 1 hour |
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I can open them with Notepad, so it's not necessary to dump them as hex.
Just stick them in a zip file and upload them somewhere. -------------------- |
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Joe Common spammer Where's Tama? Level: 97 ![]() Posts: 2461/3168 EXP: 9154026 For next: 163299 Since: 08-02-07 From: Pororoca Since last post: 19 hours Last activity: 1 hour |
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Here's the two files I was able to translate. If you'd like a second opinion (and you should probably get one since I am not confident in my translation ability ), I'd suggest posting your link in this thread.-------------------- |
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Rick Competition Steamroller Level: 128 ![]() Posts: 5575/6985 EXP: 24118479 For next: 263221 Since: 02-15-10 From: Maine Since last post: 10 days Last activity: 19 hours |
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| Found this in Clay Fighter, the SNES version:
0000196E - SMSG 3.06w Jason Andersen/John Schappert Any idea what exactly this is? If I had to guess, probably a sound format, but I'm not sure. -------------------- _______________________ | 5575 | 14425 | 712 | 19 | |
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paulguy Green Birdo Level: 84 ![]() Posts: 2055/2294 EXP: 5593704 For next: 68248 Since: 09-14-07 From: Buffalo, NY Since last post: 784 days Last activity: 776 days |
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Paulguy's Post configuration http://www.allgame.com/game.php?id=12328&tab=credits
If that page is accurate, you're probably right, but it seems to be the entire audio engine. -------------------- |
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Rena Star Mario Fennel Level: 120 ![]() Posts: 4484/5180 EXP: 19177800 For next: 309371 Since: 07-22-07 From: RSP Segment 6 Since last post: 21 days Last activity: 10 hours |
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Post #4484 · 01-31-12 02:13:31 AM A fair number of SNES games had such strings identifying the audio program, tools used, etc. AFAIK every N64 game also has a copyright string embedded in the RSP program.-------------------- |
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| I found this :3
BMF helped! -------------------- |
| Pages: 1 2 3 4 5 6 7 8 9 10 ... 16 17 18 19 20 21 22 23 24 ... 66 67 68 69 70 71 72 73 74 75 | Next newer thread | Next older thread |
| Jul - The Cutting Room Floor - Weird Discoveries |
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Acmlmboard - 07/23/2013 b378.03
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