Register - Login
Views: 57997141
Main - Memberlist - Active users - Calendar - Wiki - IRC Chat - Online users
Ranks - Rules/FAQ - JCS - Stats - Latest Posts - Color Chart - Smilies
10-19-14 01:46:14 PM

Jul - The Cutting Room Floor - Weird Discoveries New poll - New thread - New reply
Pages: 1 2 3 4 5 6 7 8 9 10 ... 15 16 17 18 19 20 21 22 23 ... 66 67 68 69 70 71 72 73 74 75Next newer thread | Next older thread
paulguy

Green Birdo
Level: 84


Posts: 2007/2294
EXP: 5593702
For next: 68250

Since: 09-14-07
From: Buffalo, NY

Since last post: 784 days
Last activity: 776 days

Posted on 12-22-11 09:15:53 AM Link | Quote
Paulguy's Post configuration
Could also be if something in the save file is out of the usual range, indicating that someone modified it to cheap.

--------------------
TheKins
Member
Level: 18


Posts: 34/80
EXP: 26498
For next: 3399

Since: 01-17-11


Since last post: 536 days
Last activity: 528 days

Posted on 12-22-11 10:30:23 AM Link | Quote
Yeah, I definitely get the vibe that it's for external save editing.
Fuzn
Member
Level: 17


Posts: 21/75
EXP: 23727
For next: 1016

Since: 02-23-11


Since last post: 44 days
Last activity: 1 hour

Posted on 12-22-11 11:51:05 AM Link | Quote
Some X6 Prototype stuff:

First, Zero's rolling slash via double jump does not play any sounds or create any effects, instead it simply makes the enemy flash, although it does appear to work fully beyond this.

The "Warning" vocalization is it's own separate file that's played at the same time the alert is. Even though some sounds don't play in the prototype (Alia's pager beep, sound for collecting Nightmare souls), they are fully present within the game's data otherwise. They simply haven't been implemented at this point.


Slashing while on a vertical line in Commander Yammark's stage causes the saber to use the wrong palette, even though the final's blade graphics have been applied. This is similar to the X4 Demo, where Zero's saber graphics used Zero's palette as the final's graphics hadn't been finished yet.


Whoever said that the screens were non-functional didn't try to actually see if they didn't work. The item screen does in fact account for Zero, and the supposed "non-functional" status could be explained by the user not having enough Nightmare souls to equip parts. Likewise, the rescued reploids here are clearly shown, even if the presentation is a little rough.
TheKins
Member
Level: 18


Posts: 36/80
EXP: 26498
For next: 3399

Since: 01-17-11


Since last post: 536 days
Last activity: 528 days

Posted on 01-03-12 12:00:12 AM Link | Quote
Found this in Die Hard Trilogy PSX. Pretty sure it's unused, but confirmation would be nice:
Fuzn
Member
Level: 17


Posts: 22/75
EXP: 23727
For next: 1016

Since: 02-23-11


Since last post: 44 days
Last activity: 1 hour

Posted on 01-04-12 05:10:10 PM Link | Quote
More Megaman X5 stuff.

In X5, X's Gaea Armor is incapable of using boss weapons. Despite this, the armor has the full range of subweapon colors in it's palette data, the following frames are unused as a result of the Armor's inability to use sub-weapons.


These are the only frames that seem to exist (Wing Spiral and Dark Hold). Using sub-weapons with the Gaea Armor results in visually glitched yet otherwise perfectly functional attacks. The reason for the sub-weapon graphics being glitched is that the unique graphics for them never load.
GoldS
Member
Level: 33


Posts: 229/305
EXP: 218268
For next: 10911

Since: 03-15-10


Since last post: 6 days
Last activity: 14 hours

Posted on 01-06-12 07:45:45 AM (last edited by GoldS at 01-06-12 07:56 AM) Link | Quote
This is Battle Message 2B in Super Mario RPG:

I REALLY hate males...!
Is this used anywhere? I sure don't remember it.

Battle Dialogue 81:

Bowser's mood has affected
the monster!
The monster's confused!

This appears in the action scripts for the monsters that Bowser can scare away, but it's called after the run away script, so I don't think this can ever pop up. Can anyone confirm / deny this?

--------------------
Liliana
"A horrible person". That's what it says. "A horrible person."

We weren't even testing for that.


Level: NaN


Posts: 3792/-3841
EXP: NaN
For next: 0

Since: 07-23-07


Since last post: 993 days
Last activity: 947 days

Posted on 01-06-12 06:05:14 PM Link | Quote
Originally posted by GoldS
This is Battle Message 2B in Super Mario RPG:

I REALLY hate males...!
Is this used anywhere? I sure don't remember it.

That came off really suspicious to me too. The only thing this sounds even remotely similar to is the Mystery Egg, but I have no idea if it uses that. If that isn't it, I'd say it's unused.

--------------------
Celice
Member
Level: 25


Posts: 19/172
EXP: 86089
For next: 3531

Since: 10-24-10


Since last post: 10 hours
Last activity: 10 hours

Posted on 01-07-12 04:26:06 AM Link | Quote
Is there a birdo in the final game? I get the feeling maybe she (he) says it or was meant to say it...
verne94

Red Goomba
Level: 12


Posts: 7/35
EXP: 6760
For next: 1161

Since: 11-18-11
From: Turin, Italy

Since last post: 374 days
Last activity: 2 days

Posted on 01-07-12 10:14:58 AM Link | Quote
http://youtu.be/4LmdqoOdA_0
I found this in the AUS Multi Game Demo Disc 3, there is Mario riding a green Yoshi!
John2k4
490
Bubble Bobble
Level: 44


Posts: 486/499
EXP: 571874
For next: 39411

Since: 08-05-07
From: Arizona

Since last post: 499 days
Last activity: 79 days

Posted on 01-08-12 06:38:56 PM (last edited by John2k4 at 01-08-12 09:12 PM) Link | Quote
DS Game: Hippatte! Puzzle Bobble

Inside a graphics file titled "th_bub_b.NCGR", there is text that reads "Coming soon. HapHap2005"



The arranged file used ingame does not have the text.
Afti
Member
Level: 21


Posts: 93/113
EXP: 47758
For next: 2185

Since: 06-21-10


Since last post: 428 days
Last activity: 298 days

Posted on 01-09-12 03:30:08 PM Link | Quote
Fun fact: MP3 proto has settings for "Fire Ball" and "Ice Ball" Morph Ball upgrades. Seem to be totally unimplemented.

Seems that Retro has a thing for ridiculous, stupid Morph Ball upgrades that get canned before anyone actually does real work on them- see Prime 2's random beam-bombs and now these.

--------------------
Brag brag brag.
Rick
Competition Steamroller
Level: 128


Posts: 5439/6985
EXP: 24118470
For next: 263230

Since: 02-15-10
From: Maine

Since last post: 10 days
Last activity: 19 hours

Posted on 01-10-12 10:20:12 PM Link | Quote
I really doubt anyone gives a shit about this game, but...

I was running through WWF Super Wrestlemania for SNES and found a set of options near some wrestler data that says "INTERVIEW THE WRESTLERS" and "START THE MATCH!". Anyone know anything about this as to if it's actually used?

--------------------
Peardian

  
Magikoopa

8/16: KvSG #463 is finally up!

Level: 137


Posts: 5592/7078
EXP: 30567472
For next: 305383

Since: 08-02-07
From: Isle Delfino

Since last post: 20 hours
Last activity: 20 hours

Posted on 01-11-12 02:54:58 AM (last edited by Peardian at 01-11-12 03:02 AM) Link | Quote
A friend of mine discovered a silly file in WarioWare: Smooth Moves...

zzzzzzzz.zzz -- 0x8000 bytes of null


Also, a folder called Test containing: Scene.dat, Test.fxm, Test.tpl, Test.tpx, Wpad.dat


The texture is a picture of Wario.

--------------------
-Peardian-

"Kindness is the language which the deaf can hear and the blind can see." -Mark Twain


paulguy

Green Birdo
Level: 84


Posts: 2029/2294
EXP: 5593702
For next: 68250

Since: 09-14-07
From: Buffalo, NY

Since last post: 784 days
Last activity: 776 days

Posted on 01-11-12 05:19:30 AM Link | Quote
Paulguy's Post configuration
Well, a big block of zeros can be pretty useful, and the api probably makes it most convenient to just load a file in to a block of memory rather than making a block of zeros oneself, which would probably require allocation and the code to fill it with zeros.

--------------------
Rena

Star Mario
Fennel
Level: 120


Posts: 4456/5180
EXP: 19177796
For next: 309375

Since: 07-22-07
From: RSP Segment 6

Since last post: 21 days
Last activity: 10 hours

Posted on 01-13-12 08:43:21 PM Link | Quote
Post #4456 · 01-13-12 06:43:21 PM
I fear to think what system makes it easier to create and load an empty file than to do calloc(0x8000, 0). Probably it's just padding for whatever reason. Possibly to do with arranging files on the disc for faster access (or is this a DS game?).

--------------------
Xkeeper

...






Posted on 01-13-12 09:44:41 PM Link | Quote
Originally posted by Peardian
WarioWare: Smooth Moves...

That's a Wii game.

This sort of thing was really common back in the day, but 0x8000 bytes doesn't seem all that large enough to make a difference.
paulguy

Green Birdo
Level: 84


Posts: 2034/2294
EXP: 5593702
For next: 68250

Since: 09-14-07
From: Buffalo, NY

Since last post: 784 days
Last activity: 776 days

Posted on 01-14-12 09:22:17 AM Link | Quote
Paulguy's Post configuration
I could see there being a convenient like, void *ReadFromFile(const char *path) kind of function.

--------------------
Rena

Star Mario
Fennel
Level: 120


Posts: 4459/5180
EXP: 19177796
For next: 309375

Since: 07-22-07
From: RSP Segment 6

Since last post: 21 days
Last activity: 10 hours

Posted on 01-14-12 11:29:54 PM Link | Quote
Post #4459 · 01-14-12 09:29:54 PM
Still, I can't imagine why that would be easier than calloc(), especially since it would incur load times. Maybe it's used in a place where a filename has to be given? e.g. a model file might have to specify a texture filename, and they just use a dummy file rather than add the ability to not load any texture... but that seems really lazy and hacky.

The DS cartridges have a "secure area" and so some unlicensed carts would store a dummy file there. I don't think Wii discs have anything similar to that though, and of course this isn't an unlicensed disc. (Unless it's counterfeit? )

Guess someone would have to look through the code and see if it's ever used...

--------------------
Angry Sun
Newcomer
Level: 6


Posts: 1/8
EXP: 718
For next: 189

Since: 01-14-12


Since last post: 163 days
Last activity: 160 days

Posted on 01-14-12 11:42:22 PM (last edited by Angry Sun at 01-14-12 11:43 PM) Link | Quote
Hi, I'd like to share something I found in the graphics in Super Mario RPG. Can anyone figure what this thing is?

The graphics can be seen in the Lazy Shell editor. The image is set to 280, the graphics offset is to 306F40.

I can't figure out for the life of me how to put it together correctly. My guess is that it was a placeholder enemy or something. What is interesting is that the graphics are placed right after the first form of Smithy. Maybe they were graphics used to test Smithy's second form?
paulguy

Green Birdo
Level: 84


Posts: 2035/2294
EXP: 5593702
For next: 68250

Since: 09-14-07
From: Buffalo, NY

Since last post: 784 days
Last activity: 776 days

Posted on 01-15-12 01:03:10 AM Link | Quote
Paulguy's Post configuration
Looks like a pokeball.

Also, yeah, they probably would've had memset() or similar. I honestly have no idea what it'd be useful for. I see no other use to store zeros.

--------------------
Pages: 1 2 3 4 5 6 7 8 9 10 ... 15 16 17 18 19 20 21 22 23 ... 66 67 68 69 70 71 72 73 74 75Next newer thread | Next older thread
Jul - The Cutting Room Floor - Weird Discoveries New poll - New thread - New reply






Rusted Logic

Acmlmboard - 07/23/2013 b378.03
©2000-2013 Acmlm, Xkeeper, Inuyasha, et al.
bargaining-tycoon

34 database queries, 6 query cache hits.
Query execution time: 0.305171 seconds
Script execution time: 0.089310 seconds
Total render time: 0.394481 seconds