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05-03-22 04:55:06 AM
Jul - General Game/ROM Hacking - How to Loop Songs in Sappy2006 New poll - New thread - New reply
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zodiacdagreat
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Posted on 10-06-07 12:49:37 AM Link | Quote
Does anyone here know how to loop songs in sappy?? Kawa probably knows since he created the thing!
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King Yoshi
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Posted on 10-06-07 12:55:52 AM; last edit by Gumshoe on 10-06-07 12:56 AM Link | Quote
Indeed he does, pal!

Originally posted by Kyoufu Kawa at Board 2
Regular MIDI files don't usually loop. There's one fairly standard way to do it, which is supported by WinAmp and I think used by RPGMaker. It involves a special command.

MID2AGB however, expects the loop points to be marked with "[" and "]". Anvil Studio can add these.

There's also the possibility of hand-hacking MID2AGB's output to add loop points:

myLoop:

... (song data here)

.byte GOTO

.word myLoop

... in each track.

Of course, that never really was much help to me...

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zodiacdagreat
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Posted on 10-06-07 01:18:31 AM Link | Quote
no offense but how do you Loop Songs??
Erika
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Posted on 10-06-07 03:17:29 PM Link | Quote
We just told you. Open the MIDI in a sequencer, add markers with "[" and "]" at the two ends of the loop.
zodiacdagreat
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Posted on 10-06-07 09:25:11 PM Link | Quote
Guys, Guys, can you please explain in a more simple way, step by step if possible. I'm new to Music Hacking.

Whats a sequencer??
The above solution is to loop .midi files or .S files? I'm confuesed!!!
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Posted on 10-06-07 11:35:41 PM Link | Quote
I had problems trying to figure this out, but it isn't very complicated.
First, open the .s file in question. Each "track" starts with
@**************** Track x (Midi-Chn.x) ****************@
and each "measure" is marked as @001, @ 002, etc. Find the measure where you want the loop to start, and after the @ line add "songname_track_measure:". Then at the end of the track, before .byte FINE, add these two lines:
.byte GOTO
.word songname_track_measure
Here's an example. Say I'm looking at track 2 of the song "test". I want it to loop to measure 2 when it ends, so after @002 I add "test_2_002:" and at the end of the song before .byte FINE I add .byte GOTO and .word test_0_002.
Hopefully that makes sense. I'm bad at paraphrasing

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Posted on 10-09-07 08:06:27 PM Link | Quote
Originally posted by zodiacdagreat
Guys, Guys, can you please explain in a more simple way, step by step if possible. I'm new to Music Hacking.

Whats a sequencer??
The above solution is to loop .midi files or .S files? I'm confuesed!!!

Since I said open a MIDI file, its obvious I meant a MIDI file. A sequencer is a program that edits MIDI files. Google could have told you that. Seriously, if you can't even figure this kind of thing out how do you expect to handle high-end hacking ._. being new to a concept has nothing to do with common sense...
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Posted on 10-14-07 03:39:16 AM Link | Quote
Ooh.

That's handy. I'll find this rather useful, and I missed it on Board 2.
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Jul - General Game/ROM Hacking - How to Loop Songs in Sappy2006 New poll - New thread - New reply


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