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| Jul - NO! GO TO STAR! - NES MARIO 64 PROTOTYPE | - - ![]() |
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| nevum Member m'kay? Level: 15 ![]() Posts: 12/43 EXP: 14404 For next: 1980 Since: 08-25-07 Since last post: 2194 days Last activity: 1936 days |
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![]() ![]() Hey, guys this is my hack, entitled NES MARIO 64 PROTOTYPE. I made this hack beacause this forum need a good nes mario 64 hack. It's also just good practice with the Tile Molester, but anyway this hack is similar to the one that I posted on the "Post your mods, youtube videos and patches here" thread except a lot better. I've finally finished Bob-omb's Battlefield and the icons at the top of the screen as well as the NES mario style letters & numbers. I'd rather not post any pics so as not to ruin the surprise, But you will not be sorry for playing this hack, I can assure you. I've had very good feed back on it. Also PLEASE report any bugs, comments, or suggestions here. ![]() Youtube video: here Current Zip file: Here or click on the picture above Update 10-06-07 04:52:46 PM: NES MARIO 64 PROTOTYPE v0.2 -I've updated the life meter to make it look... old. -I've updated the link to the file. -All my patches now include undo data. -My youtube video is done. Update 10-08-07 05:13:48 AM: NES MARIO 64 PROTOTYPE v0.3 -Mario's eyes are done. ![]() -The basement is done. ![]() -The doors are done. ![]() -A minor flaw in the damage meter has been fixed. Update 10-11-07 05:47:29 PM: NES MARIO 64 PROTOTYPE v0.4 -New windows. ![]() -New fire in the basement. ![]() (Recognize it? It's the fire from the bowser castle levels in SMB1!) This took me 5 days to complete! Enjoy! -The Readme file has been updated. Update 10-14-07 05:52:41 PM: NES MARIO 64 PROTOTYPE v0.5 21556 differences -There is no longer a white line around the trees. ![]() -Course 2 is done. ![]() -The Readme file has been updated. Update 10-14-07 05:52:41 PM: SCARY MARIO 64 PROTOTYPE -In light of the upcoming holiday, I've decided to make a halloween hack... ![]() Update 10-20-07 03:48:02 AM: SCARY MARIO 64 PROTOTYPE v0.2 -A few improvements... ![]() ![]() ![]() Update 10-06-07 04:52:46 PM: NES MARIO 64 PROTOTYPE v0.6 21761 differences. -The shell is done. (as promised) ![]() -The doors have been fixed. Update 10-24-07 11:09:49 PM: NES MARIO 64 v0.7 42528 differences. -Mario has been updated. -Some miscellaneous ground textures have been changed. -The "PROTOTYPE" has been dropped since it's no longer a prototype. AND... -The sky textures have been changed! (I hope you like them, they took me 6 days to complete!) -------------------- ![]() ![]() |
| — Bloodstar — 11050 ![]() ![]() ![]() ![]() bumblin' stumblin' robots ![]() Post 460/11052 Joined 07-06-07 Active 2 hours ago |
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| JensTheComposer Random nobody Level: 6 Posts: 4/5 EXP: 573 For next: 334 Since: 08-05-07 Since last post: 2566 days Last activity: 2341 days |
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I'm not gonna touch that link until you show me some screens![]() |
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Originally posted by JensTheComposer -------------------- =================== [Posted by Diglidi-Dude] |
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| Nevum, you did already post screenshots in the mod section; did you not? I am trying it, since I enjoyed your first version. |
| nevum Member m'kay? Level: 15 ![]() Posts: 13/43 EXP: 14404 For next: 1980 Since: 08-25-07 Since last post: 2194 days Last activity: 1936 days |
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Originally posted by Vorton Thank you Vorton! -------------------- The post above has been typed by: THE BEST FREAKIN' COMPUTER GURU IN THE WORLD!!! WOOT!!! |
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| Sounds nice, but there was another NES mod that I,ve seen on youtube which was much more deeper. Here's the link. -------------------- =================== [Posted by Diglidi-Dude] |
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Originally posted by Diglidi-Dude Oh, yes this is the original. No patches have been released for it. Might anyone; by chance; know where to get the mod, if it is out there? Also, Nevum how did you edit those hud items so deeply (Lives, Health, Stars, etc.)? Did you use Tile Molester? Or is there another good tile editor out there? |
| nevum Member m'kay? Level: 15 ![]() Posts: 14/43 EXP: 14404 For next: 1980 Since: 08-25-07 Since last post: 2194 days Last activity: 1936 days |
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| Yes, I must admit, I stole the idea from that video... BUT, I was the only one who released a patch. To answer your question, DR Vorton, I did use Tile Molester and, i might add, I worked like a dog on it. Tile Molester is extremely hard to use if you don't know how, but practice makes perfect! -------------------- The post above has been typed by: THE BEST FREAKIN' COMPUTER GURU IN THE WORLD!!! m'kay? |
| Dark Mario Member Level: 15 Posts: 33/43 EXP: 14459 For next: 1925 Since: 08-05-07 From: US/Prarie city Since last post: 2292 days Last activity: 2292 days |
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| How did you change the icons and the boxes ect...? |
| nevum Member m'kay? Level: 15 ![]() Posts: 15/43 EXP: 14404 For next: 1980 Since: 08-25-07 Since last post: 2194 days Last activity: 1936 days |
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Originally posted by Dark Mario With Tile Molester. Random Fact: The life meter in my hack took 3 days to complete. -------------------- The post above has been typed by: THE BEST FREAKIN' COMPUTER GURU IN THE WORLD!!! m'kay? |
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| Wow, when I used Tile Molester, the HUD Icons came out to be very pixely. Yours came out very clear. Those textures; along with some others; were VERY HARD to find! I should test some more with those things. |
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| [17:44:07] <jamosup> you do realize [17:44:12] <jamosup> that it is a stolen idea [17:44:17] <jamosup> from injured2day Hmm, a stolen idea. Now that's original. -------------------- =================== [Posted by NightKev] |
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| He is right, it has already been done - http://youtube.com/watch?v=QsQWvXgK8QM&mode=user&search= -------------------- =================== [Posted by DarkChef] |
| nevum Member m'kay? Level: 15 ![]() Posts: 16/43 EXP: 14404 For next: 1980 Since: 08-25-07 Since last post: 2194 days Last activity: 1936 days |
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Originally posted by NightKev Originally posted by darkchef Excuse me please read the whole thread before replying. This has already been discussed! Thank You! -------------------- ![]()
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| VL-Tone Member Super Mario 64 forum moderator Level: 48 Posts: 106/620 EXP: 792998 For next: 30545 Since: 07-27-07 From: Montreal, Canada Since last post: 197 days Last activity: 1 hour |
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| nevum Member m'kay? Level: 15 ![]() Posts: 17/43 EXP: 14404 For next: 1980 Since: 08-25-07 Since last post: 2194 days Last activity: 1936 days |
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![]() ![]() Thank you very much, VL-Tone. I've just finished Whomp's Fortress, the update will be posted shortly... BTW, VL-Tone, with all due respect, it is spelled "nevum" not "nevnum" P.S. I love Montreal! It's the coolest city in the world! I visit it often. -------------------- ![]() ![]() |
| NintendoMasters Member Level: 20 ![]() Posts: 60/84 EXP: 39474 For next: 2965 Since: 08-06-07 Since last post: 2451 days Last activity: 2075 days |
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| Just a little feedback here nevum. On the "Where the two points meet" star, you dont need the wing cap at all, you can just jump on the rotating platform at the bottom and walk up to the star. -------------------- Click to see my site. And Here for my mini forum. |
| nevum Member m'kay? Level: 15 ![]() Posts: 18/43 EXP: 14404 For next: 1980 Since: 08-25-07 Since last post: 2194 days Last activity: 1936 days |
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Originally posted by NintendoMasters Oh, I know. The main reason of the wing cap being there in some stars is just for the sake of flying. When the wing cap is not there, it means that you do not need it to get the star and it's not cool to cheat with it. But thank you for the feedback, NintendoMasters -------------------- ![]()
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| John2k4 490 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Bubble Bobble Level: 44 ![]() Posts: 317/499 EXP: 571642 For next: 39643 Since: 08-05-07 From: Arizona Since last post: 497 days Last activity: 77 days |
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| Jul - NO! GO TO STAR! - NES MARIO 64 PROTOTYPE | - - ![]() |
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Acmlmboard - 07/23/2013 b378.03 ©2000-2013 Acmlm, Xkeeper, Inuyasha, et al. |
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