| celebi23 Random nobody Level: 5 Posts: 2/4 EXP: 524 For next: 5 Since: 07-23-10 Since last post: 11.4 years Last activity: 4.5 years |
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![]() (A mockup of the title screen that I plan on including at some point. It's based on the title screen that was used for the Pokémon Festa 2002 Demo) So, about a week ago, a friend of mine sent me the following links: http://wiki.rustedlogic.net/Pokémon_Ruby_and_Sapphire#Pok.C3.A9mon_Festa_2002 http://jul.rustedlogic.net/thread.php?id=9780 http://www.unseen64.net/2009/03/27/pokemon-ruby-more-unused-content-in-the-game/ http://glitchcity.info/wiki/index.php/R/S_Flower_Shop_(Festa_2002_demo) http://glitchcity.info/wiki/index.php/R/S_Large_Blue_Room To my surprise, the 2 maps from the Pokémon Festa 2002 Demo were still in the final rom. I've always wanted to start using Advance Map & I thought recreating this demo would be a great way to become familiar with the hacking utility. My goal was to use the English version as a base & then potentially move onto the Japanese version once this current hack is complete. While searching for some reference pictures, I came across this Youtube video: http://www.youtube.com/watch?v=sXd_FG0MLSc It features about half of the demo (the upper portion of the prototype Route 104 isn't in the video). With this video, and with http://ysys310.hp.infoseek.co.jp/event/festa4-2.jpg from http://ysys310.hp.infoseek.co.jp/event/festa.html, I've been able to remap about 60-70% of Route 104 (see the attached map below). It turns out that Nintendo translated the text from this demo as well. Tools: Reasons for using them: *Advance Map: Re-mapped the prototype Route 104 *Advance Trainer: Replace Pokémon with the ones from the demo when needed *SMCA: Changing starting area to the spot on Route 104 *XSE: For adding the player's Pokémon & items (thanks to the Bulbagarden Wikipedia Item list for finding out which items were used in the demo) *YAPE: Edited the Player's Pokémons' moves to match up the description on http://web.archive.org/web/20050317011953/www.turquoisecity.com/Labs/Games/Advance/FestaDemo.shtm *http://www.youtube.com/watch?v=Jmk4-h7ROcY : For the guide on how to removed the truck sequence & start on whatever map you want (kinda a duplicate of SMCA's functionality but, I was able to bypass the Truck sequence entirely & start out on the prototype Route 104 )*Lunar IPS: For creating/ helping me test the IPS files of my hack Other references that I used: *http://www.youtube.com/watch?v=sXd_FG0MLSc *http://ysys310.hp.infoseek.co.jp/event/festa.html *http://web.archive.org/web/20020803194454/pc.pokemon-gba.com/pokemonfesuta.htm *http://web.archive.org/*/http://www.h3.dion.ne.jp/~maniken/pokeken_files/pf2002/pf2002top.htm *http://web.archive.org/web/20020830124732/www.turquoisecity.com/Labs/Games/Advance/FestaDemo.shtm (It's an English guide/translation of the youtube video of the festa demo) *The various guides/tutorials/examples of using XSE ![]() As of now, you can play the demo areas, from start to finish, as originally intended ![]() Map of Route 104, a shot of the starting location, some shots from the The Pretty Petal Flower Shop & comparison shots of http://ysys310.hp.infoseek.co.jp/event/festa4-2.jpg ![]() ![]() ![]() ![]() Things left to finish: *Finish mapping Route 104 *Remove the Obtain Item messages? *Start with the items/Pokémon without have to move onto a Script object? *Remove PokéDex, Save, Option Menus to be authentic? (PokéDex menu already removed, might stay that way) *Hack title screen? *Edit the opposing Pokémons' moves using YAPE to match up the description on http://web.archive.org/web/20050317011953/www.turquoisecity.com/Labs/Games/Advance/FestaDemo.shtm? (Only know some of the supposed moves though. Might need to leave this piece alone for a bit) (I'm currently waiting for some responses from the former owner of http://web.archive.org/*/http://www.h3.dion.ne.jp/~maniken/pokeken_files/pf2002/pf2002top.htm. If they still have all of those pictures & movies, I should be able to finish mapping out the rest of the prototype Route 104 )(Are IPS files allowed to be linked to? Would love if some people could try this out. Wasn't really sure of the rules about linking to patch files) |





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