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08-15-18 01:49:35 AM
0 users currently in General Game/ROM Hacking. | 2 guests

Jul - General Game/ROM Hacking - The General Project Screenshot/Videos Thread...
  
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lion
Posts: 35/72
Since I keep restarting hack ideas from scratch I'm just gonna focus on learning ASM for now.
I don't have self-doubts regarding level design (I basically take notes from the better VIP levels and JP hacks), I'm just really bad at sticking to one thing.
Sorry!

Originally posted by RanAS
This became quite the confusion around SMWC until they decided to split it into further contests, so now there's OLDC (Old-school level design contest) where it's just Lunar Magic and VLDC which has extra stuff but is still vanilla-ish.

level design contests more like level design boretests haha owned
RanAS
Posts: 391/448
Originally posted by Xkeeper
I always thought the rules around the VLDC were confusing, because it's vanilla except when it isn't. Still, not bad. Keep going.

This became quite the confusion around SMWC until they decided to split it into further contests, so now there's OLDC (Old-school level design contest) where it's just Lunar Magic and VLDC which has extra stuff but is still vanilla-ish.
Xkeeper
Posts: 23358/23358
I always thought the rules around the VLDC were confusing, because it's vanilla except when it isn't. Still, not bad. Keep going.
lion
Posts: 27/72
shruggo

We'll see.
Xkeeper
Posts: 23358/23358
Originally posted by lion
I literally have nothing to show yet outside of SMWC-esque "vanilla" nonsense but


A random level.

Currently it has nothing much, srry
Most of everything here is placeholder lol

I plan on adding ExGFX, Custom Music, program some ASM myself for gimmicks and obstacles...
I'll probably use some SMWC and Japanese resources but I also wanna make my own resources so it's not too samey in comparison to other hacks

I'll take level design cues more from less presentation-focused hacks like JUMP, ASPE, VIP
I'll make sure that there's nothing that requires seeing into the future like Kaizo or Hyper tho


Not bad. How vanilla are you going to keep things?
lion
Posts: 19/72
I literally have nothing to show yet outside of SMWC-esque "vanilla" nonsense but


A random level.

Currently it has nothing much, srry
Most of everything here is placeholder lol

I plan on adding ExGFX, Custom Music, program some ASM myself for gimmicks and obstacles...
I'll probably use some SMWC and Japanese resources but I also wanna make my own resources so it's not too samey in comparison to other hacks

I'll take level design cues more from less presentation-focused hacks like JUMP, ASPE, VIP
I'll make sure that there's nothing that requires seeing into the future like Kaizo or Hyper tho
Googie
Posts: 327/338
Originally posted by interdpth
https://www.youtube.com/watch?v=oxteaj5jUP0


I like this, it's pretty cool.
interdpth
Posts: 64/64
https://www.youtube.com/watch?v=oxteaj5jUP0
Googie
Posts: 319/338
With the new SMB2 NES editor, I can start designing levels.



Pacnsacdave was cool and made the title screen for me...

2Tie
Posts: 826/1060
a tetris thing i've been dinking around with
Googie
Posts: 315/338
I'm just figuring out on how to use the editor KALE, it took a while but I think I'm getting the hang of it. When I get the first level done, I'll post a YouTube video. Also I found a wiki about the enemies for this game, since I beat this game years ago, you can see 'em in the editor, one I study which enemy is which it's gonna be on, and this hack will be a hard one...

Xenesis
Posts: 2330/2510
More hacking shenanigans.

Youtube

I mess around with a GUI. Woo!
Xenesis
Posts: 2304/2510
I added all the maps!

Youtube

I note this was fun because the map ID in the game internally was originally an 8-bit value. Had to expand it out to a 16-bit value. 65,000 maps ought to be enough.
gridatttack
Posts: 370/375
<object width="475" height="381"><embed width="475" height="381" wmode="window" allowfullscreen="true" type="application/x-shockwave-flash" src="http://www.youtube.com/v/X_vH8Od7l5M&showsearch=0&fs=1&rel=0&autoplay=0&ap=%2526fmt%3D18"></embed></object>

Another SMK hack im collaborating with another user.

I make the tracks, and he changes the graphics and stuff.

As for the theme, the characters are his friends, and the places are from where they live, Minnesota.

I'ts another of those personalized SMK hacks, but this one is one of the better ones, with changed music and whatnot.

Rena
Posts: 5217/5251
Yeah. This is using WebSockets which is in theory more efficient than AJAX (less overhead) and a script running within the emulator (so no ugly OS-specific debugging APIs). Sadly WebSocket is horribly, horribly over-engineered, involving things like SHA1 and base64 and framing and XORing everything against random numbers for no reason, which makes it pretty slow in plain Lua... I'll end up having to make a C module. Ew.

For now it's just meant as an extended GUI for script stuff (send some info to the browser to display there instead of drawing on the tiny game screen), but you certainly can do other network I/O. Xkeeper had done something like that with 2-player Tetris IIRC.
shyguyhex
Posts: 45/45
Very cool, I did something similar with PJ64/Nemu and SM64 memory (albeit cheaply, using ajax and windows' Read/WriteProcessMemory). I think there is a lot of potential for fun streaming events for this sort of thing; ie letting other people take control over certain aspects of the game while someone else is playing.
Rena
Posts: 5214/5251
Shilz
Posts: 6/27
finished the map-
http://puu.sh/hl4cD/e6ac9fd4dc.png
and I totally did not get lazy at the end.
Kak
Posts: 1399/1786


I never learn. This comes right after scrapping this SML3 themed one.
Shilz
Posts: 3/27
beginning of a level- haven't gone many places else with it.
http://puu.sh/h0VTK/7469da2754.png
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Jul - General Game/ROM Hacking - The General Project Screenshot/Videos Thread...



Rusted Logic

Acmlmboard - commit 5d36857 [2018-03-03]
©2000-2018 Acmlm, Xkeeper, Inuyasha, et al.

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