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03-24-18 02:40:37 AM
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Jul - Gaming - Super Mario Crossover
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Posts: 3040/5832
The only thing keeping me from giving this a 100% perfect rating is the lack of customizable levels. It already supports external save files, so why not a simple text-based level format?
Posts: 2568/3675
For those that are living in the dark (as far as this game is concerned), Version 1.1 was released on June 25th.

With this patch, among other things, came the new character Ryu Hayabusa of the Ninja Gaiden series. Advantages include his staple wall-climbing and shuriken of two varieties, leading to high mobility and range. His main disadvantage would be limited power: damage with his sword isn't as good as one would expect, and his firing rate for any attack has quite an opening for attackers to get through.

Second major addition to this patch: old characters have been given updates to make them more viable in more places.
Link : now able to stab upwards and downwards for easy attacking (especially with the beam).
Simon : has been given a switch in the Options for 'Easy Jumping' which simply allows you to move backwards during a jump or 'Classic' which makes you fall straight down when walking off an edge.
Samus : now able to crouch (by popular complaint) and "can change direction in midair" which I'm not sure where that came from or where the Option for it is.
Mega Man : jumps lower now (in respect to his original games?) but has brought Rush Coil along for the ride whenever needed.
Bill : Bill is Bill, enough said, go Spread Gun some shit up.

Third major addition: said Options menu. From here, feel free to turn off the Timer or Tutorials, disable the SFX, disable or change the quality of the Music (built-in NSF player now included), make the screen actually NOT scroll left for once(!), or change Simon and Samus's Jump and Crouch ability, respectively.

Fourth addition: Difficulty. In a shell:
S.Easy = 10 lives, a big-ass timer, and about 1/4 the HP for enemies making almost every one of them die instantly (exceptions include Bloopers, Hammer Bros., and Bowser) Downgrade from Fire to Super like in Easy mode.
Easy = 5 lives, an increased timer, and enemies are at about half-health for those who are using not-instantly-lethal attacks (like Simon) Also when taking damage in Fire mode, you only drop down to Super mode instead of Normal.
Normal = nothing to see here move on
Hard = Goombas all over the place have been replaced with Buzzy Beetles or whatever you want to call them. Not much else to report from me, although enemies later on (like Bowser) could have more HP...didn't delve too far.
Extreme = The Beetles from before have been replaced with Spike Tops, a custom enemy added into this game (think invincible Spinies). Add to that shrunken moving platforms (which aren't that big of a problem if you're used to getting 5000 points on the flag) and INSTANT DEATH, and you've got yourself a good challenge.

Besides that there are still many other odds and ends added, fixed, and changed in this game. If you haven't given this game a try yet, why not now? There's plenty of fun to be had with using different characters in a game not of their own design. If you've played it before but haven't tried the latest version you should: Ryu is a million times better and a million times more powerful with his Hadouken than Mario is with his fireballs--waait shit, wrong Ryu. Well you get the point, go play.
Zero One
Posts: 70/5134
I can't decide which I like best.

Simon has got the best underground music.
Link has the boomerang which stuns.
Mega Man is awesome at Lvl 3.
And Samus... is SAMUS.

But does anybody actually play as Mario?
Posts: 16608/23358
holy shit this game
Posts: 4941/-5501
<object width="640" height="385"><embed src="" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object>

Meet the man LPing his own game.
Posts: 132/306
Well that settles it, this guy is awesome and there is no way I can continue my version of this. This trailer genuinely got me real excited for this update, truly great stuff. I also can't believe he mentions that Ryu is not overpowered, he was absolutely destroying, literally destroying the levels like a ... well like a bad-ass ninja.
Posts: 2734/5545
But wait, there's more!

<object width="480" height="385"><embed src="" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>

I can't wait for this addition!

Edit: Also, there will be even more! D:
Posts: 129/306
Oh man. This game is depressing me bigtime. Not because its not a fantastic game, but because I so had this exact same idea for a game several years ago. I even started on some prototypes on more than one occasion. I just never got around to really finishing it. Seeing its popularity rise makes me really regret this.

Fantastic game, and really Im gonna use it as motivation. You guys want the Blaster Master got it.
*Goes to work*
Posts: 13137/-14435
Should've just dropped M. Bison in the mix.

<object width="480" height="385"><embed src="" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>

Oh wait.
Posts: 5747/10052
SOPHIA would have been great... Ryu too. Luigi wasn't really needed.

Not totally faithful because you can go backwards, but... who cares?
Posts: 3152/7362
Yeah, Kirby would have been amazing (and amazingly difficult) to include, even if you just assumed that none of the Mario enemies gave you any powers. Still, it would be fun to imagine.
Posts: 689/690
Holy hell this is awesome, just started playing, mostly with Megaman(blame just having come off of MM10 ). It's crazy how good this is, especially for what it is.

From the cut characters list: Ryu Hayabusa would've been so awesome, but still, this is great either way.
Posts: 2598/4444

the SOPHIA battle tank


And I am upset at the lack of Kirby... but I can see how he would have been particularly painful to code.
Posts: 13131/-14435
Sounds like half the character roster only made it to the finished product.
Posts: 8635/9597
Yeah Mario accelerates faster than in SMB so jumping as him isn't like we all remember. But hey, who's playing as Mario except for when you gotta run? I alternate between everyone randomly. Simon is fun to play as if you can master the jumping, Bill is interesting with his spread gun and is my choice for lakitu levels, mega man is great for castles, samus for underwater and link for whatever.
Posts: 2816/5832
Yeah, I'm more than willing to overlook differences in the physics due to the sheer amount of time and effort this whole thing must have required. I mean, if it was nothing more than vanilla SMB1 recreated in Flash, I'd be impressed, but this...this just goes WAY above and beyond that.
Posts: 5714/10052
The effort's definitely there. And Samus can bomb jump!
Posts: 106/754 it just me, or is Mario a little TOO fast? I'm on 2-3, and I'm trying to do my usual strategy of OH FUCK JUMPING FISH RUN RUN RUN... and I ran too fast and slammed into one, as opposed to being perfectly spaced between them. Otherwise... this game owns. Don't know who my favorite character is yet, though.
Posts: 4643/-5501
The contra guy is easy mode.

Also, this game owns.

Everyone has to see this game. And I mean everyone.

I already beaten the game as Megaman and Contra guy. Everyone else makes things difficult for me. But hell, that's fun!

I can already feel a good drunken game coming along.
Posts: 516/1426
Man. I suck at this. Game over in 3-4 - I killed Bowser as Mega Man and his last fire breath killed me.
This is a long thread. Click here to view it.
Jul - Gaming - Super Mario Crossover

Rusted Logic

Acmlmboard - commit 5d36857 [2018-03-03]
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