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| 1 user currently in SM64 Hacking: |
| User | Post |
| uberoe Posts: 17/17 |
Yellow Cap Switch
It's activated from 0 stars All the switches share the same behavior |
| Mr. Game Posts: 13/30 |
thanks for help, guys ![]() |
| mortalkenshi2 Posts: 48/50 |
I think the 3rd one is the look of the water from when your underwater. Ie: When your above Jolly roger bay you get the 2nd texture when your under you get the 3rd. When your above castle grounds water you get the 1st and when your below you get the 3rd. Nice trick to save RAM/Rom Space. |
| Metal_Man88 Posts: 4220/6416 |
Originally posted by Mr. Game If you're using Tile Molester, keep into account random corruption may be messing up whatever you do find. |
| Breegullbeak Posts: 86/128 |
Originally posted by Rez2 What Underwater sand? I'd like to see this. These are the water textures. The first is every where but JRB and the second is JRB. The last one I'm not sure of. |
| Rez2 Posts: 18/20 |
The third one looks alot like an underwater sand texture. |
| Conte de Contis Posts: 42/271 |
Originally posted by Mr. Game I'm not sure, they look more Water textures, which they are used ingame. No, i'm sure, they are not beta. The first one is the normal water you see everywhere. The second one is the "Jolly Roger Bay" water (also used in underground castle) The last one i acutally don't remember. You may talk about the third one, though. |
| Mr. Game Posts: 10/30 |
I found another beta texture at 00817C53: ![]() |
| Mr. Game Posts: 9/30 |
so what's the model ID and behavior for that flowers????? |
| dirbaio Posts: 353/838 |
I dont think so...
You place them manually, but the game only renders them if you're near them, to save processing power. |
| VideoGuy Posts: 73/84 |
So it spawns the flowers at random locations based on Mario's position? Or did you put them there manually? |
| Mr. Game Posts: 5/30 |
Originally posted by messiaen What's the model id and the behavior for it? |
| ClaudioSouza94 Posts: 22/29 |
Originally posted by messiaen Well i just wonder what you can't do... |
| Conte de Contis Posts: 36/271 |
It is a nice finding and trying it would be cool.
But if this was scrapped there is a reason: in my opinion seeing flowers everywhere - even where they should not stay, kinda the dirt because they would look bad - is pretty annoying and it would have distracted the player. Also they don't appear in a long visual field, which seeing them disappearing when you get far enough and viceversa looks bad. For the lava is a different story: the lava bubbles act like the same, but they appear and disappear when they pop and appear when they blow, so, it is a good effect and the player doesn't care too much to the lava boiling and he doesn't notice the lava bubbles appearing and disappearing depending from the distance. Slmost same matter for the snow. This is a visual matter. Acutally this is just a my interpretation, an opinion (and i don't get why i got a thumb-down, since when saying our own opinion is rudeness?). Is this an incomplete (but working) code? |
| Joe Posts: 1234/1467 |
Originally posted by Mr. GameThat is messed up thanks to a bug in Tile Molester. The actual graphics in the ROM start at 0x9ABCFC and look like this: ![]() |
| Breegullbeak Posts: 83/128 |
You never cease to amaze. |
| messiaen Posts: 721/930 |
Here is the beta flower in action :).
|
| Breegullbeak Posts: 80/128 |
Originally posted by messiaen I'd only located the texture. I'm pretty sure it would work likey a Pokey in use, but I had only found the texture. The Lakitu cloud face would probably rotate around the cloud like Bomb-omb eyes. The lava bubble I do recall seeing in Lethal Lava land or Bowser and the Fire sea. |
| minimaster58 Posts: 2/75 |
Maybe they thought of putting it in instead of the back flip before they put all the controls in? |
| messiaen Posts: 717/930 |
Are you sure that cactus is unused? I gathered pointers from the ROM, so not only the texture but there's also a model available for it.
Also, just checked the beta flower and found the animation code in the ROM. It's basically a dynamic display list, with textures being rotated, exactly like the lava effect in Lethal Lava Land. I will try to activate it into one of the levels it was originally used and see if I can make a gameshark code. There's also a third unused object (texture after the lava bubble), which however seems to be incomplete. |
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