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12-09-18 04:09:56 PM
0 users currently in General Game/ROM Hacking. | 2 guests

Jul - General Game/ROM Hacking - THE EMPORIUM OF STUPID HACK IDEAS
  
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Darkhero
Posts: 129/132
DKC, except it's only mine cart levels.
Gabu
Posts: 9871/9876
OKay, so if someone could do Porky Pig's Duck Hunt, in Duck Hunt, that'd be the most incredible thing in the world.

Just watched it for the first time in years. Love this cartoon so goddamn much.
Q
Posts: 2908/2913
To be fair, Yume Nikki itself is an RPG Maker game with no battles, leveling up, meaningful stats, or dialogue, so it's missing most of the main features of its own engine anyway.
mold
Posts: 1/4
yume nikki clone using Pokemon RSE... not sure if it's stupid but using 20% of the actual game's features is amusing to me
Elemi
Posts: 368/371
Mario Kart except everyone is riding motorbikes.
Xenesis
Posts: 2543/2546
Originally posted by Gabu
Dr. Wario.

Game is exactly the same except

All references and sprites for Mario are replaced by Wario
'Score' is instead called 'Gold'




Isn't that already a thing in Warioware on the GBA?
Gabu
Posts: 9868/9876
Dr. Wario.

Game is exactly the same except

All references and sprites for Mario are replaced by Wario
'Score' is instead called 'Gold'

Googie
Posts: 341/342
This is more on the translation side, I'd love to see an English translation of the Japanese version of River City Ransom, mostly because of the differences. And add Slick's telekinesis in the game...

*runs*
Gabu
Posts: 9853/9876
Steamed Hams except it's a Super Mario World hack

bonus points though if I can plop it into a cart and give to dad alongside his very own Super Nintendo Chalmers

edit: I only mention this because I think my dad would absolutely adore not only the game, but also me giving him a game/program for him to use and enjoy, it smacks of him giving me a very rudimentary (and buggy in so much as it was just a slightly modified version of BASIC) writing program for the old Tandy computer when I was 5 because I loved writing.
Gabu
Posts: 9849/9876
An enhanced Starfox with notably better graphics. Still on SNES, but on the FX2 microchip.

Because Andross clearly looks like Andross in SF2. Original... uhhhh
BatElite
Posts: 158/198
A text hack of X3 (or whichever has the gold armour in) where Dr Light is a bit more self-positive when giving X the gold armour; Instead of "I am not worthy!" several times it's "I am noteworthy!"

Xenesis
Posts: 2510/2546
An ultimate edition of Advance Wars that has all the content of the series in one game.

I'll uh...see myself out.
Q
Posts: 2876/2913
I thought this was the thread for bad ideas
Gabu
Posts: 9848/9876
Starfox for SNES except it's all the girls.

Yep, even Krystal.
Darkhero
Posts: 98/132
Rondo of Blood, but the cutscenes are translated and dubbed using the same voice actors that Telenet Japan used for games like Last Alert.
Momcubus
Posts: 3/5
Aria of Sorrow hack, where the map is changed around a little so it's like exploring it all over again.

Pretty much can be applied to any Metroidlike game.
Gabu
Posts: 9845/9876
Starfox except level object data is swapped with level environment data.

Hilariously, I've already done this. Wasn't quite what I was going for, so I'll have to get back into VL-Tone's uber-complex hacking program to fix it, if I can. If so, then I just need to figure out how to fix the header so it can run on my SNES Classic.
SeerSkye
Posts: 3/3
Does something I actually made count? Because the dumbest thing I ever did was add 4x spawn-rate higher spawn-cap ghosts and chonchons (and also a ninja for good measure) to every screen in La-Mulana. It was a little silly
GarbiTheGlitcheress
Posts: 8/10
Sonic 2(or any sonic game really) where you keep rings between stages, and the enemies don't take away all, but instead a certain amount of rings depending on the enemy. Preferably a large amount to have it challenging and encourage exploration.(wasn't aiming for stupid so much tbh )
BatElite
Posts: 137/198
A bit ago I had this idea for a really Sonic hack while talking to someone after looking at the differing amount of chaos emeralds in the various games:

There's a lot of chaos emeralds. Man man many emeralds They're littered all over the levels. You should collect a bunch of them. When it comes around to the ending, Sonic dramatically takes cutscene damage and then drops the chaos emeralds he has. All of them. The good ending requires so many emeralds because as they flow out of Sonic's inventory they start piling out around the place and weighing down the Final Egg Place Zone untill it starts sinking into the ocean. Robotnik/Eggman gets forced out by a geyser of emeralds.

Also:

Yoshi's island but whenever the baby's crying the ROM tricks the emulator to unmute and gradually increases the volume.
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Jul - General Game/ROM Hacking - THE EMPORIUM OF STUPID HACK IDEAS



Rusted Logic

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