Register - Login
Views: 95489569
Main - Memberlist - Active users - Calendar - Wiki - IRC Chat - Online users
Ranks - Rules/FAQ - Stats - Latest Posts - Color Chart - Smilies
10-22-18 07:35:01 PM
0 users currently in General Game/ROM Hacking. | 3 guests

Login Info: Username: Password:
Reply: Mood avatar list:

Options: - -

Thread history
Posts: 341/341
This is more on the translation side, I'd love to see an English translation of the Japanese version of River City Ransom, mostly because of the differences. And add Slick's telekinesis in the game...

Posts: 9853/9865
Steamed Hams except it's a Super Mario World hack

bonus points though if I can plop it into a cart and give to dad alongside his very own Super Nintendo Chalmers

edit: I only mention this because I think my dad would absolutely adore not only the game, but also me giving him a game/program for him to use and enjoy, it smacks of him giving me a very rudimentary (and buggy in so much as it was just a slightly modified version of BASIC) writing program for the old Tandy computer when I was 5 because I loved writing.
Posts: 9849/9865
An enhanced Starfox with notably better graphics. Still on SNES, but on the FX2 microchip.

Because Andross clearly looks like Andross in SF2. Original... uhhhh
Posts: 158/181
A text hack of X3 (or whichever has the gold armour in) where Dr Light is a bit more self-positive when giving X the gold armour; Instead of "I am not worthy!" several times it's "I am noteworthy!"

Posts: 2510/2537
An ultimate edition of Advance Wars that has all the content of the series in one game.

I'll uh...see myself out.
Posts: 2876/2893
I thought this was the thread for bad ideas
Posts: 9848/9865
Starfox for SNES except it's all the girls.

Yep, even Krystal.
Posts: 98/115
Rondo of Blood, but the cutscenes are translated and dubbed using the same voice actors that Telenet Japan used for games like Last Alert.
Posts: 3/5
Aria of Sorrow hack, where the map is changed around a little so it's like exploring it all over again.

Pretty much can be applied to any Metroidlike game.
Posts: 9845/9865
Starfox except level object data is swapped with level environment data.

Hilariously, I've already done this. Wasn't quite what I was going for, so I'll have to get back into VL-Tone's uber-complex hacking program to fix it, if I can. If so, then I just need to figure out how to fix the header so it can run on my SNES Classic.
Posts: 3/3
Does something I actually made count? Because the dumbest thing I ever did was add 4x spawn-rate higher spawn-cap ghosts and chonchons (and also a ninja for good measure) to every screen in La-Mulana. It was a little silly
Posts: 8/9
Sonic 2(or any sonic game really) where you keep rings between stages, and the enemies don't take away all, but instead a certain amount of rings depending on the enemy. Preferably a large amount to have it challenging and encourage exploration.(wasn't aiming for stupid so much tbh )
Posts: 137/181
A bit ago I had this idea for a really Sonic hack while talking to someone after looking at the differing amount of chaos emeralds in the various games:

There's a lot of chaos emeralds. Man man many emeralds They're littered all over the levels. You should collect a bunch of them. When it comes around to the ending, Sonic dramatically takes cutscene damage and then drops the chaos emeralds he has. All of them. The good ending requires so many emeralds because as they flow out of Sonic's inventory they start piling out around the place and weighing down the Final Egg Place Zone untill it starts sinking into the ocean. Robotnik/Eggman gets forced out by a geyser of emeralds.


Yoshi's island but whenever the baby's crying the ROM tricks the emulator to unmute and gradually increases the volume.
Posts: 81/115
Yoshi's Island but instead of baby Mario crying it's Sagat saying "Tiger" over and over.
Posts: 5249/5257
Originally posted by Lunaria
The New super mario games that features Luigi mode (where the AI beats the stage for you):

Except Luigi plays the stage as a TAS would just to show off.

TASing the Luigi mode would be a fun April Fools' gag.

Lately I've been imagining porting the maps from Final Fantasy or Link to the Past into Pokemon.
Posts: 9807/9865
Sonic CD where the only difference is Sonic's "Yes!" is replaced by Knuckles' "Oh no!"
Posts: 9806/9865
StarTropics except it ends on the screen after the intro to Chapter 3. Same music and everything, but it just... ends after that.

Because Mike dieded.
Posts: 93/98
Cruis'n Italy hacking Cruis'n Exotica.

But first need to be finished, is an half porting, have to be restored the missing trophy girl at the finish line (is currently in a different menu and isn't right), the missing starting girl, the missing GIB routine, the wildlife animation, the musics table have to be fixed with the all in the game and have to be not longer random when you start a race, restore the car reflection as example when you enter in the tunnel, the crowd at the finish line have to be inserted... This to do it without any silly censorship, but someone know how hack the race tracks? XD
Posts: 45/115
Mega Man X, except that dashing is mapped to the most awkward button possible and you can't change it.
Zero One
Posts: 5147/5165
ROM hacks of really popular games, but various elements are shifted one tile to the left, just to fuck with your muscle memory.
This is a long thread. Click here to view it.

Rusted Logic

Acmlmboard - commit 5d36857 [2018-03-03]
©2000-2018 Acmlm, Xkeeper, Inuyasha, et al.

18 database queries.
Query execution time: 0.206873 seconds
Script execution time: 0.006523 seconds
Total render time: 0.213396 seconds
Memory used: 524288