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08-18-18 07:27:16 AM
0 users currently in The Cutting Room Floor. | 3 guests

Jul - The Cutting Room Floor - Star Fox Adventures E3 2002 prototype (5/17/02)
  
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MrQuetch
Posts: 41/41
I'm not sure if anyone has come across this. But, I learned what sound library David Wise used for his production in Dinosaur Planet. He used a fairly realistic orchestral library created by Peter Siedleczek. It appears that Peter is most known for this library, and it's quite amazing that he still sells his work today. I can only imagine what differences there were with Peter's library during the time of DP and now. I imagine the quality has got much better. Unless... The audio files were as good back then as they are now - other than being compressed to fit into a small amount of memory.

Something that I've been wondering now. Why did people decided to recreate the soundfont for DP when they could've used Peter's library for the actual instrumental sounds? We may not be able to have exactly remastered music, but I'm sure we could listen to the original music in a much clearer format. Just an idea.

This isn't from DP, but someone made a test track using Peter's library - and I can already feel DP!

https://www.youtube.com/watch?v=1hBjyU5MIJ8

Hopefully someone out there finds use for this.
foxtribe
Posts: 56/59
Sorry, I don't have an account on assemblers or else I'd comment there but

am I the only one that thinks the triceratops in this image https://i.imgur.com/hBaubrC.jpg

looks just like tricky the triceratops from diddy kong racing?? https://static1.squarespace.com/static/5182a30de4b099d36dd6f233/t/54e6346fe4b02e8e02291449/1424372848090/?format=300w

Perhaps it's from as far back as when they were still using the DKR Tricky model. Cool!
Hugo_Peters
Posts: 137/137
Originally posted by MrQuetch
How'd the guy get footage of Hugo's program?
I'm guessing Hugo gave him permission?
Correct me if I'm wrong.

Oh... Sorry about me asking for previous information, Hugo.

I still think it sucks the game just never came out like it was meant to be originally.

Thanks for the compliments on the last page btw, I really appreciate it!

The NDA I have with Rare doesn't conflict with any of this stuff (I think?) however now that I work at a AAA studio I have to watch my stuff a bit more in general.

H4G approached me to make a video, and I gave him a build of the viewer together with info on the models and answered any questions he had (with help from kett and kokorogensou on how the models were used).

I'm looking at a proper way to release the model viewer to everyone, I'm thinking of building a webpage with all the models listed with some backstory as well as a viewer per-model (I'm currently porting my engine to OpenGL using http://kripken.github.io/emscripten-site/). Would be a nice tribute imo.

Also! I forgot to post, but you can find a dump of a whole new bunch of models right here:
https://assemblergames.com/threads/new-dinosaur-planet-finds.67250/page-2#post-961639
Halian
Posts: 418/457
Originally posted by MrQuetch
Some of the music in Dinosaur Planet has got me really interested in the music of the Mayans and the Aztecs.
The Earthwalker Temple was one of the songs that really got me into this type of music.

Someone listen to this and tell me that this was not David Wise's inspiration for some of the music in DP.

https://www.youtube.com/watch?v=_Tl7DCbClOE

When I hear these songs, I can't help but picture the various locations in DP - the music is a perfect fit.

Perhaps no one else thinks that, but I sure do.

No, I agree with you. And not just because I love the music by itself.
MrQuetch
Posts: 40/41
Some of the music in Dinosaur Planet has got me really interested in the music of the Mayans and the Aztecs.
The Earthwalker Temple was one of the songs that really got me into this type of music.

Someone listen to this and tell me that this was not David Wise's inspiration for some of the music in DP.

https://www.youtube.com/watch?v=_Tl7DCbClOE

When I hear these songs, I can't help but picture the various locations in DP - the music is a perfect fit.

Perhaps no one else thinks that, but I sure do.
2Tie
Posts: 974/1061
Originally posted by MrQuetch
How'd the guy get footage of Hugo's program?
I'm guessing Hugo gave him permission?
Correct me if I'm wrong.

Oh... Sorry about me asking for previous information, Hugo.

I still think it sucks the game just never came out like it was meant to be originally.


from how the guy talked about it i gathered that he had correspondence with hugo? especially considering hugo's the one who posted it here?
Halian
Posts: 377/457
+1 for Hard4Games.
MrQuetch
Posts: 39/41
How'd the guy get footage of Hugo's program?
I'm guessing Hugo gave him permission?
Correct me if I'm wrong.

Oh... Sorry about me asking for previous information, Hugo.

I still think it sucks the game just never came out like it was meant to be originally.
foxtribe
Posts: 55/59
Love that people are still talking about dinosaur planet in 2018. Sure is crazy how long we've been interested in a game that never came out!
Hugo_Peters
Posts: 136/137
Check out this video by Hard4Games featuring a bunch of new discoveries!

https://www.youtube.com/watch?v=tW6e3C0iSy4

I'll be posting some more (smaller stuff) soon, so keep an eye out
2Tie
Posts: 952/1061
it might be, i know ambient/music/sfx are all 22050 though
divingkataetheweirdo
Posts: 781/813
Originally posted by 2Tie
for AMBIENT.BIN, SFX.BIN, or MUSIC.BIN? by using SubDrag's N64 audio tool that's linked in that same post.

for MPEG.BIN? just open it up in audacity as raw audio (and use 22050 as the sample rate iirc)


I thought it was 11025.
2Tie
Posts: 948/1061
for AMBIENT.BIN, SFX.BIN, or MUSIC.BIN? by using SubDrag's N64 audio tool that's linked in that same post.

for MPEG.BIN? just open it up in audacity as raw audio (and use 22050 as the sample rate iirc)
froggystyle64
Posts: 3/3
how would i go about extracting the audio's .bin files?
would love to explore these.
froggystyle64
Posts: 2/3
how would i go about extracting the audio's .bin files?
would love to explore these.
2Tie
Posts: 947/1061
these links should still work
froggystyle64
Posts: 1/3
Download link is broken.
Can anyone reup this for me?
Pretty plz?
2Tie
Posts: 945/1061
it moved.
MrQuetch
Posts: 38/41
Does anyone know what happened to the "RareMinion" Dinosaur Planet N64 Webpage? It had screenshots, the condensed story, and some audio. I can no longer find access to it, and it sucks. There was a URL for it on the hour-long Youtube video. It looks like the link is broken.
2Tie
Posts: 932/1061
as far as i know, it was just a natural move from DKR2 having more adventure-y elements -> a timber spinoff game -> a more fleshed out original concept. beyond syzygy and an attempt at long life/immortality (which are both common 'mystical' plot points), i don't really see that much in common between the two, especially once you throw time travel and future technology and space tyrants into the mix
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Jul - The Cutting Room Floor - Star Fox Adventures E3 2002 prototype (5/17/02)



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